We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
At the moment, the cascaded shadow maps are not used for rendering water (i.e. shadows only cast on the terrain floor underneath the water).
The water shaders (terrain_water_high.vert, terrain_water_high.frag) will require modifications to support this.
terrain_water_high.vert
terrain_water_high.frag
Notes:
terrain_combined_high.frag
terrain_combined_frag.glsl
The text was updated successfully, but these errors were encountered:
No branches or pull requests
At the moment, the cascaded shadow maps are not used for rendering water (i.e. shadows only cast on the terrain floor underneath the water).
The water shaders (
terrain_water_high.vert
,terrain_water_high.frag
) will require modifications to support this.Notes:
terrain_combined_high.frag
to use the shadow-related functions interrain_combined_frag.glsl
The text was updated successfully, but these errors were encountered: