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OpenGL contexts can be lost for a variety of reasons, of which perhaps the most common is the GPU and its driver failing to limit the impact of faults to a single context. To prevent a buggy web page using WebGL from taking down the whole user session, it would be nice to use robust OpenGL contexts.
The text was updated successfully, but these errors were encountered:
OpenGL contexts can be lost for a variety of reasons, of which perhaps the most common is the GPU and its driver failing to limit the impact of faults to a single context. To prevent a buggy web page using WebGL from taking down the whole user session, it would be nice to use robust OpenGL contexts.
The text was updated successfully, but these errors were encountered: