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Fail.UI.hpp
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Fail.UI.hpp
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#pragma once
#include <Windows.h>
#include <CommCtrl.h>
#include <map>
#include <typeinfo>
#include "Fail.Exception.hpp"
#include "Fail.Object.hpp"
#pragma comment (lib, "ComCtl32.lib")
namespace Fail
{
// User interface classes and functions
namespace UI
{
// Control classes and functions
namespace Controls
{
// Control parent class. Internal; don't use.
class Control : public object
{
protected:
// Control handle
HWND Handle;
public:
// Default constructor
inline Control ()
{
return;
}
// Control destructor
inline ~Control ()
{
DestroyWindow(this->Handle);
return;
}
// Get a handle to the control
inline HWND GetHandle () const
{
return this->Handle;
}
// Change whether the control is visible or not
inline void SetVisible (bool Visible) const
{
ShowWindow(this->Handle, Visible ? SW_SHOW : SW_HIDE);
return;
}
// Set the control's text. Not all controls are supported.
inline void SetText (const char* Text) const
{
SetWindowText(this->Handle, Text);
return;
}
// Get the control's text. Not all controls are supported.
const char* GetText () const;
};
}
// Window object
class Window : public object
{
public:
// Window location
class Location
{
public:
Location ()
{
this->X = 0;
this->Y = 0;
return;
}
unsigned int X;
unsigned int Y;
};
// Window size
class Size
{
public:
Size ()
{
this->X = 0;
this->Y = 0;
return;
}
unsigned int X;
unsigned int Y;
};
// Create a window and construct the object
Window (const char* ClassName, const char* WindowName, unsigned long ExStyle, unsigned long Style, unsigned int X, unsigned int Y, unsigned int Width, unsigned int Height, HINSTANCE Instance, HWND Parent = nullptr);
// Construct the object with an already existing window
inline Window (HWND Window)
{
this->Handle = Window;
return;
}
// Update the window
inline void Update () const
{
UpdateWindow(this->Handle);
return;
}
// Show or hide the window
inline void Show (bool Show) const
{
ShowWindow(this->Handle, Show ? SW_SHOW : SW_HIDE);
return;
}
// Close the window
inline void Close () const
{
CloseWindow(this->Handle);
return;
}
// Destroy the window
inline void Destroy () const
{
DestroyWindow(this->Handle);
return;
}
// Get the window handle
inline HWND GetHandle () const
{
return this->Handle;
}
// Focus or unfocus the window
void Focus (bool Focus = true) const;
// Get if the window is focused
inline bool IsFocused () const
{
return GetForegroundWindow() == this->Handle;
}
// Get if the window is visible
inline bool IsVisible () const
{
return IsWindowVisible(this->Handle) != 0;
}
// Set if the window is visible
inline void SetVisible (bool Show) const
{
ShowWindow(this->Handle, Show ? SW_SHOW : SW_HIDE);
return;
}
// Set the window's title
inline void SetTitle (const char* Title) const
{
SetWindowText(this->Handle, Title);
return;
}
// Get the window's title
const char* GetTitle () const;
// Set the window's position
inline void SetPosition (unsigned int X, unsigned int Y) const
{
SetWindowPos(this->Handle, nullptr, X, Y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
return;
}
// Get the window's position
Location& GetPosition () const;
// Set the window's size
inline void SetSize (unsigned int X, unsigned int Y) const
{
SetWindowPos(this->Handle, nullptr, 0, 0, X, Y, SWP_NOMOVE | SWP_NOZORDER);
return;
}
// Get the window's size
Size& GetSize () const;
// Enter the message loop. Does not return until the window exits. Must be called from the same thread that created the window.
inline void EnterMessageLoop () const
{
MSG Msg;
while(GetMessage(&Msg, nullptr, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return;
}
// Assignment operator
void operator = (const Window& Other)
{
this->Handle = Other.Handle;
return;
}
// Equality operator
bool operator == (const Window& Other) const
{
return this->Handle == Other.Handle;
}
// Inequality operator
bool operator != (const Window& Other) const
{
return this->Handle != Other.Handle;
}
protected:
// Window handle
HWND Handle;
};
// Create and register a new window class
void CreateWindowClass (unsigned long Style, WNDPROC MessageHandler, const char* ClassName, HINSTANCE Instance, unsigned int BackgroundColor = COLOR_WINDOW, HCURSOR Cursor = nullptr, HICON Icon = nullptr, HICON SmallIcon = nullptr);
}
}