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package.json
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{
"name": "prismarine-physics",
"version": "1.3.0",
"description": "Provide the physics engine for minecraft entities",
"main": "index.js",
"directories": {
"test": "test"
},
"scripts": {
"test": "jest --verbose",
"pretest": "npm run lint",
"lint": "standard",
"fix": "standard --fix"
},
"repository": {
"type": "git",
"url": "git+https://github.com/PrismarineJS/prismarine-physics.git"
},
"keywords": [
"physics",
"prismarine",
"minecraft"
],
"author": "Romain Beaumont",
"license": "MIT",
"bugs": {
"url": "https://github.com/PrismarineJS/prismarine-physics/issues"
},
"homepage": "https://github.com/PrismarineJS/prismarine-physics#readme",
"devDependencies": {
"jest": "^27.0.4",
"prismarine-block": "^1.7.3",
"standard": "^16.0.3",
"prismarine-physics": "file:./"
},
"dependencies": {
"minecraft-data": "^2.73.1",
"prismarine-nbt": "^1.4.0",
"vec3": "^0.1.7"
}
}