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Card.h
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Card.h
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#pragma once
#include "Interactable.h"
#include "Text.h"
#ifdef _WIN32
#include <SDL_image.h>
#endif
#ifdef unix
#include <SDL2/SDL_image.h>
#endif
#define PLUS_TWO_CARD 10
#define PLUS_FOUR_CARD 11
#define REVERSE_CARD 12
#define WILD_CARD_CARD 13
/*
1-9 is normal values
10 - +2
11 - +4
12 - reverse
13 - wild card
*/
const SDL_Color Red{ 219, 96, 96, 255 };
const SDL_Color Yellow{ 219, 213, 96, 255 };
const SDL_Color Green{ 99, 219, 96, 255 };
const SDL_Color Blue{ 96, 149, 219, 255 };
class Card :public Interactable
{
public:
Card(SDL_Renderer* renderer, SDL_Rect rect, SDL_Color color, int value, bool facingPlayer = true, bool interactable = false);
~Card();
void FlipCard();
bool HasLinkWith(Card* card);
void RenderCall(SDL_Renderer* renderer);
int GetValue();
SDL_Color GetColour();
void OverrideColour(SDL_Color color);
bool interactable = false;
bool facingPlayer = true;
private:
SDL_Color color{0, 0, 0, 0};
int value;
Text* text;
SDL_Texture* cardBack;
SDL_Texture* reverseIcon;
SDL_Texture* colourWheelIcon;
};