-
Look in Pydocs_setInfo for valid setInfo() infoLabels.
-
Look in Pydocs_setArt for valid setArt() infoLabels.
-
Look in Pydocs_setProperty for valid setProperty() infoLabels.
-
Look in Kodi_wiki_artwork for supported Kodi artwork.
-
ROM Collections
-
Browse by ...
-
Browse AEL Offline Scraper
-
Browse LaunchBox Offline Scraper
-
Inside Browse by ..., Browse ROMs by Title, Browse ROMs by Year, ...
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Favourites
-
Recently played ROMs
-
Most played ROMs
-
Inside ROM Collections, every collection is a Virtual Launcher.
-
Inside Browse AEL Offline Scraper, every platform name is a Virtual Launcher.
-
Inside Browse LaunchBox Offline Scraper, every platform name is a Virtual Launcher.
-
Inside Browse ROMs by Title, Browse ROMs by Year, etc., every category is a Virtual Launcher.
-
Infolabels set by AEL when a Category or Virtual Category is selected.
-
setInfo()
first argument isvideo
.
Metadata name | AEL name | setInfo() |
setProperty() |
Infolabel | Type |
---|---|---|---|---|---|
Title | m_name | title | $INFO[ListItem.Label] |
string | |
Genre | m_genre | genre | $INFO[ListItem.Genre] |
string | |
Plot | m_plot | plot | $INFO[ListItem.Plot] |
string | |
Rating | m_rating | rating | string from 0 to 10 |
-
Infolabels set by AEL when a Category or Virtual Category is selected.
-
thumb = DefaultFolder.png
is the default for categories. -
Trailer is an asset, however label is set with
setInfo()
instead ofsetArt()
.
Asset name | AEL name | setArt() |
setInfo() |
Infolabel |
---|---|---|---|---|
Icon | s_icon | icon | $INFO[ListItem.Icon] |
|
Fanart | s_fanart | fanart | $INFO[ListItem.Fanart] |
|
Banner | s_banner | banner | $INFO[ListItem.Art(banner)] |
|
Flyer | s_flyer | poster | $INFO[ListItem.Art(poster)] |
|
Clearlogo | s_clearlogo | clearlogo | $INFO[ListItem.Art(clearlogo)] |
|
Trailer | s_trailer | trailer | $INFO[ListItem.trailer] |
|
Extrafanart | extrafanart | extrafanart1 | Not implemented yet |
|
Extrafanart | extrafanart | extrafanart2 | Not implemented yet |
-
Properties set by AEL when a Launcher or Virtual Launcher is selected.
-
setInfo()
first argument isvideo
. -
AEL platform uses an internal official list for the scrapers to work properly. Platform is never read from NFO files. Also, AEL platform is a Launcher property, not a ROM property.
-
Year and Rating are integers according to Kodi Pydocs. However, they are stored as string. If Year and Rating are not set they are the empty strings, which is different from integer 0. Kodi seems to handle this behaviour well.
Metadata name | AEL name | setInfo() |
setProperty() |
Infolabel | Type |
---|---|---|---|---|---|
Title | m_name | title | $INFO[ListItem.Label] |
string | |
Year | m_year | year | $INFO[ListItem.Year] |
string | |
Genre | m_genre | genre | $INFO[ListItem.Genre] |
string | |
Plot | m_plot | plot | $INFO[ListItem.Plot] |
string | |
Studio | m_studio | studio | $INFO[ListItem.Studio] |
string | |
Rating | m_rating | rating | $INFO[ListItem.Rating] |
string range 0 to 10 | |
Platform | platform | platform | $INFO[ListItem.Property(platform)] |
string | |
overlay | int range 0 to 8 |
-
icon
label is set toDefaultProgram.png
orDefaultFolder.png
. -
Trailer is an asset, however label is set with
setInfo()
instead ofsetArt()
. -
extrafanart
is a Python list.
Asset name | AEL name | setArt() |
setInfo() |
Infolabel |
---|---|---|---|---|
Icon | s_icon | icon | $INFO[ListItem.Icon] |
|
Fanart | s_fanart | fanart | $INFO[ListItem.Fanart] |
|
Banner | s_banner | banner | $INFO[ListItem.Art(banner)] |
|
Flyer | s_flyer | poster | $INFO[ListItem.Art(poster)] |
|
Clearlogo | s_clearlogo | clearlogo | $INFO[ListItem.Art(clearlogo)] |
|
Controller | s_controller | controller | $INFO[ListItem.Art(controller)] |
|
Trailer | s_trailer | trailer | $INFO[ListItem.trailer] |
|
Extrafanart | extrafanart | --- | Not implemented yet |
|
Extrafanart | extrafanart | --- | Not implemented yet |
-
setInfo
first argument isvideo
. -
Platform is a Launcher property, not a ROM property. Also,
setProperty()
is used to set the platform and notsetInfo()
. -
Year and Rating are integers according to Kodi Pydocs. However, they are stored as string. If Year and Rating are not set they are the empty strings, which is different from integer 0. Kodi seems to handle this behaviour well.
Metadata name | AEL name | setInfo() |
setProperty() |
Infolabel | Type |
---|---|---|---|---|---|
Title | m_name | title | $INFO[ListItem.Label] |
string | |
Year | m_year | year | $INFO[ListItem.Year] |
string | |
Genre | m_genre | genre | $INFO[ListItem.Genre] |
string | |
Plot | m_plot | plot | $INFO[ListItem.Plot] |
string | |
Studio | m_studio | studio | $INFO[ListItem.Studio] |
string | |
Rating | m_rating | rating | $INFO[ListItem.Rating] |
string range 0 to 10 | |
NPlayers | m_nplayers | --- | $INFO[ListItem.Property(nplayers)] |
||
ESRB | m_esrb | --- | $INFO[ListItem.Property(esrb)] |
||
Platform | platform | platform | $INFO[ListItem.Property(platform)] |
string | |
overlay | int range 0 to 8 |
-
icon
label is set toDefaultProgram.png
. -
For Confluence/Estuary, user will be able to configure what artwork will be set as
icon
andfanart
. -
Trailer is an asset, however label is set with setInfo() instead of setArt()
-
extrafanart
is a Python list.
Asset name | AEL name | setArt() |
setInfo() |
Infolabel | MAME mapping |
---|---|---|---|---|---|
Icon | (1) | icon | $INFO[ListItem.Icon] |
||
Title | s_title | title | $INFO[ListItem.Art(title)] |
title | |
Snap | s_snap | snap | $INFO[ListItem.Art(snap)] |
snap | |
Fanart | s_fanart | fanart | fanart | ||
Banner | s_banner | banner | $INFO[ListItem.Art(banner)] |
marquee | |
Clearlogo | s_clearlogo | clearlogo | $INFO[ListItem.Art(clearlogo)] |
clearlogo | |
Boxfront | s_boxfront | boxfront | $INFO[ListItem.Art(boxfront)] |
cabinet | |
Boxback | s_boxback | boxback | $INFO[ListItem.Art(boxback)] |
cpanel | |
Cartridge | s_cartridge | cartridge | $INFO[ListItem.Art(cartridge)] |
pcb | |
Flyer | s_flyer | poster | $INFO[ListItem.Art(poster)] |
flyer | |
Map | s_map | map | |||
Manual | s_manual | manual | |||
Trailer | s_trailer | trailer | $INFO[ListItem.trailer] |
trailer | |
Extrafanart | extrafanart | extrafanart1 | Not implemented yet |
||
Extrafanart | extrafanart | extrafanart2 | Not implemented yet |
(1) Kodi standard field mapped.
Plugin | Thumb | Fanart | Banner | Poster | Trailer |
---|---|---|---|---|---|
AL | YES | YES | NO | NO | NO |
AEL | YES | YES | YES | YES | YES |
HL | YES | YES | YES | YES | ??? |
IARL | ??? | ??? | ??? | ??? | ??? |
-
Banner
is a horizontal image with name of ROM/system. It is calledWheel
in Hyperspin andLogo
in HL.Also, HL has both
Logo
/Wheel
andBanner
in separated directories. I do not know the difference between them.No idea about what is HL
Clearart
. -
Flyer
is a vertical image. It is calledPoster
in HL. -
EmuMovies/HyperSpin Media provide 2D and 3D version of
Boxfront
andCartridges
. -
<1> In the HyperSpin forum you can find per-game/per-system themes that have
Fanart
andBanner
. However, in many cases assets are inside SWF files and difficult to use outside HyperSpin. -
<2> TheGamesDB/GameFAQs/MobyGames do not differentiate between
Title
/Snap
. They just have screenshots. -
GameFAQs have gamebox
Spine
, which can be considered a kind ofBanner
. -
<3> GiantBomb has quite a lot of artwork. However, everything is mixed (
Title
,Snaps
,Fanart
, all showing on the same page) and makes it difficult to scrape.Boxfront
is easy to scrape from GiantBomb. -
RetroPie and Emulation Station users have nice No-Intro artwork collections including
Title
,Snap
andBoxfront
.
Artwork site | Title | Snap | Fanart | Banner | Boxfront | Boxback | Cartridge | Flyer | Map | Manual | Trailer |
---|---|---|---|---|---|---|---|---|---|---|---|
EmuMovies | YES | YES | NO | NO | YES | YES | YES | YES | YES | YES | YES |
HyperSpin Media | NO | NO | <1> | YES | YES | NO | YES | <1> | <1> | NO | NO |
No-Intro | YES | NO | NO | NO | YES | YES | YES | NO | NO | YES | NO |
Retroarch | YES | YES | NO | NO | YES | NO | NO | NO | NO | NO | NO |
TheGamesDB | <2> | <2> | YES | YES | YES | YES | NO | NO | NO | NO | YouTube |
GameFAQs | <2> | <2> | NO | NO | YES | YES | NO | NO | NO | NO | NO |
MobyGames | <2> | <2> | NO | NO | YES | YES | YES | NO | NO | NO | NO |
GiantBomb | <3> | <3> | <3> | <3> | YES | <3> | <3> | NO | NO | NO | YouTube |
-
One artwork directory will be required for every ROM launcher. User will be asked for one Artwork directory and AEL will create subdirectories inside automatically.
-
To deal with Confluence (default) skin, user will be able to choose which artwork to display as thumb/fanart. For example: thumb -> Boxfront, fanart -> Fanart.
-
No more separated thumb/fanart scrapers. Thumb/fanart scrapers will be unified into artwork scrapers. Artwork scrapers will download all possible Artwork depending on site availabililty.
- Asset directory may be the same as the ROMs directory.
ROMs directory ~/ROMs/SNES/Super Mario World (Europe).zip
Artwork directory ~/Artwork/SNES/
Created automatically ~/Artwork/SNES/titles/Super Mario World (Europe).png
~/Artwork/SNES/snaps/Super Mario World (Europe).png
~/Artwork/SNES/fanarts/Super Mario World (Europe).png
~/Artwork/SNES/banners/Super Mario World (Europe).png
~/Artwork/SNES/boxfronts/Super Mario World (Europe).png
~/Artwork/SNES/boxbacks/Super Mario World (Europe).png
~/Artwork/SNES/cartridges/Super Mario World (Europe).png
~/Artwork/SNES/flyers/Super Mario World (Europe).png
~/Artwork/SNES/maps/Super Mario World (Europe).png
~/Artwork/SNES/manuals/Super Mario World (Europe).pdf
~/Artwork/SNES/trailers/Super Mario World (Europe).mpeg
~/Artwork/SNES/extrafanart/Super Mario World (Europe)/fanart1.png
~/Artwork/SNES/extrafanart/Super Mario World (Europe)/fanart2.png
~/Artwork/SNES/extrafanart/Super Mario World (Europe)/fanart3.png
-
Category name
SEGA
. Each category will have a subdirectory with same name to store extrafanart. -
Launcher name
SNES (Retroarch bsnes balanced)
. Each launcher will have a subdirectory to store extrafanart.
Artwork directory ADDON_DATA_DIR/asset-categories/
ADDON_DATA_DIR/asset-categories/SEGA/fanart1.png
ADDON_DATA_DIR/asset-categories/SEGA/fanart2.png
ADDON_DATA_DIR/asset-categories/SEGA/fanart3.png
Artwork directory ADDON_DATA_DIR/asset-launchers/
ADDON_DATA_DIR/asset-launchers/SNES (Retroarch bsnes balanced)/fanart1.png
ADDON_DATA_DIR/asset-launchers/SNES (Retroarch bsnes balanced)/fanart2.png
ADDON_DATA_DIR/asset-launchers/SNES (Retroarch bsnes balanced)/fanart3.png
-
AL thumb will be imported as title.
-
AL fanart will be imported as fanart.
-
User will have to reorganise artwork directories to take full advantage of AEL capabilities after importing AL
launchers.xml
. -
Importing AL
launchers.xml
is deprecated and will be removed soon. AEL and AL have diverged a lot and the importing is difficult. It is better to rebuild the setup.