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worldRotatingMeshNodes dont take account of transform in the animation #170

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Simarilius-uk opened this issue Aug 11, 2024 · 0 comments
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@Simarilius-uk
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am adding rotation based on the axis in the json, but it needs to take account of the objects rotation too, the rotation is in object axis not world, so if it says y, but you rotate it 90 around z then it needs setting in X.

@Simarilius-uk Simarilius-uk self-assigned this Aug 11, 2024
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