Releases: XENON1T/pax
Releases · XENON1T/pax
v6.8.0
Two step gap clustering (#596 )
Add data-driven SPE distributions for each channel (fax) (#595 )
InterpolatingMap bug fix (#582 )
v6.6.6
6.6.6 (2017-06-28)
add S2 correction in task list (#573 )
S1 area fraction top plugin (#572 )
Update package versions in environment creation (#578 )
New per-PMT LCE maps for full LXe+GXe volume (#577 , #588 )
Fax update for better photo-ionisation model and memory leak fix (#574 , #581 , #589 )
Classification update (#576 , #584 )
Disabling pulse-based desaturation for S1 (#580 )
New Position reconstruction (#591 , #592 )
v6.6.5
6.6.5 (2017-05-04)
Re-enable reduction of processed data (#569 )
Coherent noise and maximum S2 afterpulse delay (#562 )
LCE Update (#571 )
New S2 map (#570 )
v6.6.4
New Neural network training results with PMT 2 off in SR1 (#560 )
Update XENON1T_MV.ini file for gain calibration (#561 )
Field Distortion Correction and LCE maps for SR1 (#563 )
New S2 correction map for SR1 (#565 )
Add threshold on saturation correction reference region to avoid biased correction for S1 (#566 )
Fix event builder error related to UTC timestamp (#567 )
v6.6.3
Do not compute S1 AFT for large S1 (#558 )
Don't delete area<0 hits in fixed range hitfinder mode (#557 )
v6.6.2
Fix peak.hits_fraction_top calculation for S1AreaFractionTopProbability (#555 )
v6.6.1
Updated field correction and S1 LCE map (#551 )
Fix typo in S1 Area fraction top computation (#550 )
v6.6.0
Updates to data files:
S1(x,y,z) relative light yield map (#548 )
S2(x,y) relative light yield map (#535 )
Neural net (#531 )
S1 area fraction top probability computed (#533 )
Fix bug in peak.area_midpoint computation
Simulator: Use realistic SPE spectrum in fax (#528 )
Simulator: Fix bug in self-trigger emulation, AmBe noise file (#537 )
v6.5.0
Change S1/S2 pairing loop order (#522 )
Minor speed improvements (#520 )
Add S1 hit-based pattern fit variable (#525 )
Simulator: extend afterpules to just after the initial signal (#521 )
Simulator: effective S1 shape model (#524 )
Travis builds fixed (#523 )
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