-
Notifications
You must be signed in to change notification settings - Fork 50
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gyroscope support wrong input. #164
Comments
Thanks for feedback, I'll check it |
EDIT: But for handheld mode it's feel strange when aiming for X axis For comparison try NS games that support gyro like Splatoon in handheld mode and then play PC games that support gyro on Moonlight. |
That's the best explanation of the problem I've ever saw :D Thanks a lot, I understood what's the problem from the very beginning, I'll try to check it when I'll have time |
Just checked it with Steam gyro calibration, looks like it works the same as Dual Sense controller (at least from steam calibration screen perspective) |
Just tried the gyro support. It's now working smoothly, but there is wrong input compared to the original DS4. In my case, I tried it in the game HFW using yaw mode gyro.
For Y aiming, it's correct, but for X aiming, you should rotate (or tilt) the Switch to get the X value, while it should be yaw to the left/right.
The text was updated successfully, but these errors were encountered: