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Add MESA D3D12 & DOZEN Transition Layers to UWP for OpenGL & Vulkan on DirectX 12 #5
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If anyone would like to keep a eye or join in on the discussion about Mesa on UWP for Xbox One & Series Consoles check out the Mesa mailing list https://www.mail-archive.com/[email protected]/msg224324.html |
Might help but needs to be enabled for UWP d3d12: Add support for Xbox GDK |
Just come across this repo: Seems to be in active development. |
@driver1998 It is and I have already seen some great things done with it libretro/RetroArch#16285 https://github.com/worleydl/dhewm3/releases/tag/hdr-alpha big shoutout to Aerisarn for working on this and getting it up running! No Vulkan stuff has been tested yet as far as I know but the performance boost and being able to use normal updated OpenGL cores for Retroarch on Xbox instead of the old ANGLE cores is just great |
Add support for Mesa to UWP this would allow Xbox One and Series Consoles to use OpenGL & Vulkan within UWP
https://www.phoronix.com/news/Microsoft-OpenGL-4.6-D3D12
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14881
https://www.phoronix.com/scan.php?page=news_item&px=Mesa-Dozen-VLK-D3D12
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14766
Mesa Release Notes
https://docs.mesa3d.org/relnotes.html
Compiling and Installing Docs
https://docs.mesa3d.org/install.html
https://github.com/pal1000/mesa-dist-win#installation-and-usage
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