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g3.c
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g3.c
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#include <drawlib.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include <stdlib.h>
void reflect (float *vx, float *vy, int y, int bary, int barh) {
float hity = fabs((float)(y - bary) / (barh / 2));
float weight = 0.75 * hity + 0.75;
*vx *= -1.0 * weight;
*vy *= weight;
}
int main(void) {
float wait_time = 0.01;
/*playerの幅と高さ*/
int pw = 50, ph = 30;
/*playerの動く距離の幅*/
int pdy = 20;
/*playerの動く距離の幅*/
int pdx = 100;
/*player no iti*/
int pix = 70;
/*playerの初期位置(?)*/
int px = pix, py = DL_HEIGHT / 2;
/*playerの入力*/
int pup = 'w', pdown = 's', pfront = 'e';
/*------------------------------------------------------------------------*/
/*computerの幅と高さ*/
int cw = 30, ch = 40;
/*computerの位置.,DL_WIDTH / 2 は画面中央部*/
int cix = DL_WIDTH - 70;
/*computerの初期位置*/
int cx = cix;
int cy1 = 30;
int cy2 = cy1 + ch + 20;
int cy3 = cy2 + ch + 20;
int cy4 = cy3 + ch + 20;
int cy5 = cy4 + ch + 20;
int cy6 = cy5 + ch + 20;
int cy7 = cy6 + ch + 20;
int cy8 = cy7 + ch + 20;
/*computerの左右の速度*/
float cvy = -10.0;
/*------------------------------------------------------------------------*/
/*playerの弾の大きさ*/
int br = 5;
/*playerの一発目の速度*/
float bvx = 40, bvy = 2;
/*syoki syutugenn iti?*/
int bx = DL_WIDTH / 2, by = DL_HEIGHT / 2;
/*------------------------------------------------------------------------*/
/*computer no tama*/
int cbr = 10;
/*一発目の速度*/
float cbvx = -5, cbvy = 2;
float cbvx1 = -5.0;
float cbvx2 = -5.0;
float cbvx3 = -5.0;
float cbvx4 = -5.0;
float cbvx5 = -5.0;
float cbvx6 = -5.0;
float cbvx7 = -5.0;
float cbvx8 = -5.0;
/*?*/
int cbx1 = DL_WIDTH / 2, cby = 600;//DL_HEIGHT / 2;
int cbx2 = DL_WIDTH / 2;
int cbx3 = DL_WIDTH / 2;
int cbx4 = DL_WIDTH / 2;
int cbx5 = DL_WIDTH / 2;
int cbx6 = DL_WIDTH / 2;
int cbx7 = DL_WIDTH / 2;
int cbx8 = DL_WIDTH / 2;
int cbx = DL_WIDTH / 2;
int cby1 = cy1;
int cby2 = cy2;
int cby3 = cy3;
int cby4 = cy4;
int cby5 = cy5;
int cby6 = cy6;
int cby7 = cy7;
int cby8 = cy8;
int score1 = 0, score2 = 0;
int sx = DL_WIDTH / 2 - 120, sy = 50;
char sscore[] = " : ";
/*dl_get_event用の関数*/
int t, k, x, y;
/*------------------------------------------------------------------------*/
dl_initialize(1.0);
while (1) {
/*player 移動*/
while (dl_get_event(&t, &k, &x, &y)) {
if (t == DL_EVENT_KEY) {
if (k == pup)
py -= pdy;
else if (k == pdown)
py += pdy;
else if (k == pfront) {
if (px > pix)
px = pix;
else
px += pdx;
}
/*com idou*/
}
}
if (py - ph / 2 < 0)
py = ph / 2;
if (py + ph / 2 > DL_HEIGHT)
py = DL_HEIGHT - ph / 2;
/*弾に関係すること-------------------------------------*/
bx += bvx;
if (by - br <= 0) {
by = br + 1;
bvy *= -1;
} else if (by + br >= DL_HEIGHT) {
by = DL_HEIGHT - br - 1;
bvy *= -1;
}
cbx += cbvx1;
if (cby - cbr <= 0) {
cby = cbr + 1;
cbvy *= -1;
}
/*当たり判定----------------------------------------------------------------------------*/
/* cy8*/
if (by > cy8 - ch / 2 && by < cy8 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*画面外に置き、消えた風に見せる*/
cy8 = -300;
/*衝突時に弾を消す*/
br = 0;
}
}
/* cy2*/
if (by > cy2 - ch / 2 && by < cy2 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*gamenngai ni oite kesiteiruhuunisuru*/
cy2 = -300;
/*tama wo kesu*/
br = 0;
}
}
/* cy1*/
if (by > cy1 - ch / 2 && by < cy1 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*gamenngai ni oite kesiteiruhuunisuru*/
cy1 = -300;
/*tama wo kesu*/
br = 0;
}
}
/* cy3*/
if (by > cy3 - ch / 2 && by < cy3 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*gamenngai ni oite kesiteiruhuunisuru*/
cy3 = -300;
/*tama wo kesu*/
br = 0;
}
}
/* cy4*/
if (by > cy4 - ch / 2 && by < cy4 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*gamenngai ni oite kesiteiruhuunisuru*/
cy4 = -300;
cbvx1 = -40.0;
/*tama wo kesu*/
br = 0;
}
}
/*cx5 to cy5*/
if (by > cy5 - ch / 2 && by < cy5 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*gamenngai ni oite kesiteiruhuunisuru*/
cy5 = -300;
cbr = 5;
/*tama wo kesu*/
br = 0;
}
}
/* cy6*/
if (by > cy6 - ch / 2 && by < cy6 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*gamenngai ni oite kesiteiruhuunisuru*/
cy6 = -300;
cbvx1 = -10;
/*tama wo kesu*/
br = 0;
}
}
/* cy7*/
if (by > cy7 - ch / 2 && by < cy7 + ch / 2) {
if (bvx < 0 && bx - br <= cx + cw / 2 && bx - br >= cx - cw / 2
|| bvx > 0 && bx + br >= cx - cw / 2 && bx + br <= cx + cw / 2) {
/*gamenngai ni oite kesiteiruhuunisuru*/
cy7 = -300;
/*tama wo kesu*/
br = 0;
}
}
/* player*/
if (cby4 > py - ph / 2 && cby4 < py + ph / 2) {
if (cbvx < 0 && cbx - cbr <= px + pw / 2 && cbx - cbr >= px - pw / 2
|| cbvx > 0 && cbx + cbr >= px - pw / 2 && cbx + cbr <= px + pw / 2) {
py = 900;
/*tama wo kesu*/
br = 0;
}
}
if (cby5 > py - ph / 2 && cby5 < py + ph / 2) {
if (cbvx < 0 && cbx - cbr <= px + pw / 2 && cbx - cbr >= px - pw / 2
|| cbvx > 0 && cbx + cbr >= px - pw / 2 && cbx + cbr <= px + pw / 2) {
py = 900;
/*tama wo kesu*/
br = 0;
}
}
/*自動射撃---------------------------------------------------------------------------------*/
/*playerの射撃*/
if (bx + br >= DL_WIDTH || bx - br <= 0) { //|| br == 0) {
br = 5;
bx = px + pw + 1;
by = py;
bvx = 40.0;
bvy = 2.0;
}
/**/
/*computerの射撃*/
if (cbx + cbr >= DL_WIDTH || cbx - cbr <= 0) {
cbx = cx + cw + 1;
cby1 = cy1;
cby2 = cy2;
cby3 = cy3;
cby4 = cy4;
cby5 = cy5;
cby6 = cy6;
cby7 = cy7;
cby8 = cy8;
cbvx = -5.0;
cbvy = 2.0;
}
/*
if (cbx1 + cbr >= DL_WIDTH || cbx1 - cbr <= 0) {
cbx1 = cx + cw + 1;
cbvx1 = -40.0;
cby1 = cy1;
}
cbvx2 = -5.0;
cbvx3 = -5.0;
cbvx4 = -5.0;
cbvx5 = -5.0;
cbvx6 = -5.0;
cbvx7 = -5.0;
cbvx8 = -5.0;
cbvy = 2.0;
}
*/
/*
if(py == -300) {
printf("!!!!\n");
break;
}
*/
if(cy1 == -300 && cy2 == -300 && cy3 == -300 && cy4 == -300 && cy5 == -300 && cy6 == -300 && cy7 == -300 && cy8 == -300) {
printf("FINISHI !!\n");
break;
}
//
dl_stop();
dl_clear(DL_C("black"));
/*playerの操作対象*/
dl_rectangle(px - pw / 2, py - ph / 2, px + pw / 2, py + ph / 2, DL_C("white"), 2, 0);
/*computerの操作対象*/
dl_rectangle(cx - cw / 2, cy1 - ch / 2, cx + cw / 2, cy1 + ch / 2, DL_C("green"), 1, 1);
dl_rectangle(cx - cw / 2, cy2 - ch / 2, cx + cw / 2, cy2 + ch / 2, DL_C("red"), 1, 1);
dl_rectangle(cx - cw / 2, cy3 - ch / 2, cx + cw / 2, cy3 + ch / 2, DL_C("red"), 2, 0);
dl_rectangle(cx - cw / 2, cy4 - ch / 2, cx + cw / 2, cy4 + ch / 2, DL_C("yellow"), 1, 1);
dl_rectangle(cx - cw / 2, cy5 - ch / 2, cx + cw / 2, cy5 + ch / 2, DL_C("yellow"), 2, 0);
dl_rectangle(cx - cw / 2, cy6 - ch / 2, cx + cw / 2, cy6 + ch / 2, DL_C("cyan"), 1, 1);
dl_rectangle(cx - cw / 2, cy7 - ch / 2, cx + cw / 2, cy7 + ch / 2, DL_C("cyan"), 2, 0);
dl_rectangle(cx - cw / 2, cy8 - ch / 2, cx + cw / 2, cy8 + ch / 2, DL_C("magenda"), 1, 1);
/*playerの弾*/
dl_circle(bx, by, br, DL_C("white"), 1, 1);
/*computerの弾*/
dl_circle(cbx, cby1, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby2, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby3, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby4, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby5, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby6, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby7, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby8, cbr, DL_C("white"), 1, 1);
dl_circle(cbx, cby, cbr, DL_C("white"), 1, 1);
sprintf(sscore, "%3d:%d", score1, score2);
dl_text(sscore, sx, sy, 2.0, DL_C("white"), 2);
dl_resume();
dl_wait(wait_time);
}
return 0;
}