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Negi.vcxproj
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Negi.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{06658CE4-D41C-4FEB-A882-9F4EBA33CF81}</ProjectGuid>
<RootNamespace>Negi</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<PropertyGroup>
<IncludePath>$(Dir_IncludePath);$(IncludePath)</IncludePath>
<LibraryPath>$(Dir_LibraryPath);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Game\NegiGameState.cpp" />
<ClCompile Include="Game\SceneState.cpp" />
<ClCompile Include="JSON\JsonAssetDecoder.cpp" />
<ClCompile Include="JSON\JsonPropertySheetAssetConverter.cpp" />
<ClCompile Include="JSON\Load.cpp" />
<ClCompile Include="NegiGame.cpp" />
<ClCompile Include="Render\SortedSpriteRenderingSystem.cpp" />
<ClCompile Include="Render\SpriteComponent.cpp" />
<ClCompile Include="Scene\AudioTrack.cpp" />
<ClCompile Include="Scene\Character.cpp" />
<ClCompile Include="Scene\CharacterAvatar.cpp" />
<ClCompile Include="Scene\Expression.cpp" />
<ClCompile Include="Scene\ImageLayer.cpp" />
<ClCompile Include="Scene\Scene.cpp" />
<ClCompile Include="Scene\TransitionableImage.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Constants.hpp" />
<ClInclude Include="Game\NegiGameState.hpp" />
<ClInclude Include="Game\SceneState.hpp" />
<ClInclude Include="JSON\JSON.hpp" />
<ClInclude Include="JSON\JsonAssetConverter.hpp" />
<ClInclude Include="JSON\JsonAssetDecoder.hpp" />
<ClInclude Include="JSON\JsonPropertySheetAssetConverter.hpp" />
<ClInclude Include="JSON\JSONForwardDecl.hpp" />
<ClInclude Include="JSON\Load.hpp" />
<ClInclude Include="JSON\Math.hpp" />
<ClInclude Include="NegiGame.hpp" />
<ClInclude Include="Render\SortedSpriteRenderingSystem.hpp" />
<ClInclude Include="Render\SpriteComponent.hpp" />
<ClInclude Include="Scene\AudioTrack.hpp" />
<ClInclude Include="Scene\Character.hpp" />
<ClInclude Include="Scene\CharacterAvatar.hpp" />
<ClInclude Include="Scene\CharacterMessageEvent.hpp" />
<ClInclude Include="Scene\Expression.hpp" />
<ClInclude Include="Scene\ImageLayer.hpp" />
<ClInclude Include="Scene\Scene.hpp" />
<ClInclude Include="Scene\TransitionableImage.hpp" />
<ClInclude Include="Script\Lua.hpp" />
<ClInclude Include="Script\LuaForward.hpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Thirdparties\Submodules\lua\build\lua.vcxproj">
<Project>{d800dc6b-c67f-4793-ba7c-c59d633846b6}</Project>
</ProjectReference>
<ProjectReference Include="..\..\Extensions\Usagi\Extensions\AssetAudioFormats\AssetAudioFormats.vcxproj">
<Project>{f7743a6b-27f0-451d-8bba-2d14ce5fc8ae}</Project>
</ProjectReference>
<ProjectReference Include="..\..\Extensions\Usagi\Extensions\SysBasicAudioMixing\SysBasicAudioMixing.vcxproj">
<Project>{b2fe99bd-c508-49d2-8ea2-f5508dee3be5}</Project>
</ProjectReference>
<ProjectReference Include="..\..\Usagi\Usagi\Usagi.vcxproj">
<Project>{4250e1c0-ea0b-4575-bc04-11e7f83c2ed4}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>