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Outlaw etc. death polishing #5356

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sprunk opened this issue Sep 19, 2024 · 0 comments
Open

Outlaw etc. death polishing #5356

sprunk opened this issue Sep 19, 2024 · 0 comments
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behaviour Unit or game mechanic issue or decision minor bug

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@sprunk
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sprunk commented Sep 19, 2024

There are tiny differences when "delayed death" units (Outlaw, Limpet) die compared to others:

  • wreck does not inherit velocity. Could do it manually or wait for this engine feature.
  • fresh wreck does not smoke. Not solvable via Lua atm, requires either this or this.
  • targeted orders (e.g. repair) aren't dropped immediately and you can see them point underground for a bit. This works for tacnukes (who use a different script than outlaw etc) so just copy that over.
  • homing projectiles get confused, see Underground unit hiding leads to homing issues #2214. It has its own ticket so I'm just listing it here for completeness.
@sprunk sprunk added minor bug behaviour Unit or game mechanic issue or decision labels Sep 19, 2024
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Labels
behaviour Unit or game mechanic issue or decision minor bug
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