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AssemblyResources.fsx
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AssemblyResources.fsx
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#nowarn "211"
#load "loadall.fsx"
namespace Aardvark.Fake
open System
open System.Reflection
open System.IO
open System.IO.Compression
open Fake
open Fake.Core
open Fake.IO
open System.Runtime.InteropServices
[<AutoOpen>]
module PathHelpersAssembly =
type Path with
static member ChangeFilename(path : string, newName : string -> string) =
let dir = Path.GetDirectoryName(path)
let name = Path.GetFileNameWithoutExtension path
let ext = Path.GetExtension(path)
Path.Combine(dir, (newName name) + ext)
module AssemblyResources =
open System
open Mono.Cecil
open System.IO
open System.IO.Compression
open System.Collections.Generic
let rec addFolderToArchive (path : string) (folder : string) (archive : ZipArchive) =
let files = Directory.GetFiles(folder)
for f in files do
printfn "adding file: %A" f
archive.CreateEntryFromFile(f, Path.Combine(path, Path.GetFileName f)) |> ignore
()
let sd = Directory.GetDirectories(folder)
for d in sd do
let p = Path.Combine(path, Path.GetFileName d)
addFolderToArchive p d archive
let useDir d f =
let old = System.Environment.CurrentDirectory
System.Environment.CurrentDirectory <- d
try
let r = f ()
r
finally
System.Environment.CurrentDirectory <- old
let addFolder' (folder : string) (assemblyPath : string) (symbols : bool) =
useDir (Path.Combine("bin","Release")) (fun () ->
let pdbPath = Path.ChangeExtension(assemblyPath, "pdb")
let symbols =
// only process symbols if they exist and we are on not on unix like systems (they use mono symbols).
// this means: at the moment only windows packages support pdb debugging.
File.Exists (pdbPath) && System.Environment.OSVersion.Platform <> PlatformID.Unix && symbols
let bytes = new MemoryStream(File.ReadAllBytes assemblyPath)
let pdbStream =
if symbols then
new MemoryStream(File.ReadAllBytes pdbPath)
else
null
let r = ReaderParameters()
if symbols then
r.SymbolReaderProvider <- Mono.Cecil.Pdb.PdbReaderProvider()
r.SymbolStream <- pdbStream
r.ReadSymbols <- symbols
let a = AssemblyDefinition.ReadAssembly(bytes,r)
//let a = AssemblyDefinition.ReadAssembly(assemblyPath,ReaderParameters(ReadSymbols=symbols))
// remove the old resource (if any)
let res = a.MainModule.Resources |> Seq.tryFind (fun r -> r.Name = "native.zip")
match res with
| Some res -> a.MainModule.Resources.Remove res |> ignore
| None -> ()
let temp = System.IO.Path.GetTempFileName()
let data =
try
let mem = File.OpenWrite(temp)
let archive = new ZipArchive(mem, ZipArchiveMode.Create, true)
addFolderToArchive "" folder archive
// create and add the new resource
archive.Dispose()
mem.Close()
Trace.logfn "archive size: %d bytes" (FileInfo(temp).Length)
let b = File.ReadAllBytes(temp) //mem.ToArray()
Trace.logfn "archived native dependencies with size: %d bytes" b.Length
b
finally
File.Delete(temp)
let r = EmbeddedResource("native.zip", ManifestResourceAttributes.Public, data)
a.MainModule.Resources.Add(r)
a.Write(assemblyPath, WriterParameters(WriteSymbols = symbols))
//a.Write(WriterParameters(WriteSymbols=symbols))
a.Dispose()
//
// let pdbPath = Path.ChangeExtension(assemblyPath, ".pdb")
// let tempPath = Path.ChangeFilename(assemblyPath, fun a -> a + "Tmp")
// let tempPdb = Path.ChangeExtension(tempPath, ".pdb")
//
// a.Write( tempPath, WriterParameters(WriteSymbols=symbols))
// a.Dispose()
//
// File.Delete assemblyPath
// File.Move(tempPath, assemblyPath)
//
// if File.Exists tempPdb then
// File.Delete pdbPath
// File.Move(tempPdb, pdbPath)
Trace.logfn "added native resources to %A" (Path.GetFileName assemblyPath)
)
let addFolder (folder : string) (assemblyPath : string) =
addFolder' folder assemblyPath true
let getFilesAndFolders (folder : string) =
if Directory.Exists folder then Directory.GetFileSystemEntries folder
else [||]
let copy (dstFolder : string) (source : string) =
let f = FileInfo source
if f.Exists then
if Directory.Exists dstFolder |> not then Directory.CreateDirectory dstFolder |> ignore
Shell.copyFile dstFolder source
else
let di = DirectoryInfo source
if di.Exists then
let dst = Path.Combine(dstFolder, di.Name)
if Directory.Exists dst |> not then Directory.CreateDirectory dst |> ignore
Shell.copyRecursive source dst true |> ignore
()
let copyDependencies (folder : string) (targets : seq<string>) =
let arch =
match RuntimeInformation.OSArchitecture with
| Architecture.X64 -> "AMD64"
| Architecture.X86 -> "x86"
| _ -> "unknown"
let targets = targets |> Seq.toArray
let platform =
if RuntimeInformation.IsOSPlatform OSPlatform.Windows then "windows"
elif RuntimeInformation.IsOSPlatform OSPlatform.OSX then "mac"
elif RuntimeInformation.IsOSPlatform OSPlatform.Linux then "linux"
else "windows"
for t in targets do
getFilesAndFolders(Path.Combine(folder, platform, arch))
|> Seq.iter (copy t)
getFilesAndFolders(Path.Combine(folder, platform))
|> Array.filter (fun f ->
let n = Path.GetFileName(f)
n <> "x86" && n <> "AMD64"
)
|> Seq.iter (copy t)
getFilesAndFolders(Path.Combine(folder, arch))
|> Seq.iter (copy t)
getFilesAndFolders(folder)
|> Array.filter (fun f ->
let n = Path.GetFileName(f)
n <> "x86" && n <> "AMD64" && n <> "windows" && n <> "linux" && n <> "mac"
)
|> Seq.iter (copy t)