forked from zenorogue/hyperrogue
-
Notifications
You must be signed in to change notification settings - Fork 0
/
hud.cpp
756 lines (663 loc) · 24.5 KB
/
hud.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
// Hyperbolic Rogue -- Heads-Up Display
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
/** \file hud.cpp
* \brief Heads-Up display: items collected, monsters killed, radar, etc.
*/
#include "hyper.h"
namespace hr {
EX purehookset hooks_stats;
EX int monsterclass(eMonster m) {
if(isFriendly(m) || m == moTortoise) return 1;
else if(isMonsterPart(m)) return 2;
else return 0;
}
EX int glyphclass(int i) {
if(i < ittypes) {
eItem it = eItem(i);
return itemclass(it) == IC_TREASURE ? 0 : 1;
}
else {
eMonster m = eMonster(i-ittypes);
return monsterclass(m) == 0 ? 2 : 3;
}
}
EX int subclass(int i) {
if(i < ittypes)
return itemclass(eItem(i));
else
return monsterclass(eMonster(i-ittypes));
}
#define GLYPH_MARKTODO 1
#define GLYPH_MARKOVER 2
#define GLYPH_LOCAL 4
#define GLYPH_IMPORTANT 8
#define GLYPH_NONUMBER 16
#define GLYPH_DEMON 32
#define GLYPH_RUNOUT 64
#define GLYPH_INPORTRAIT 128
#define GLYPH_LOCAL2 256
#define GLYPH_TARGET 512
#define GLYPH_INSQUARE 1024
#define GLYPH_INLANDSCAPE 2048
#define GLYPH_ACTIVE 4096
#if HDR
enum eGlyphsortorder {
gsoFirstTop, gsoFirstBottom,
gsoLastTop, gsoLastBottom,
gsoLand, gsoValue,
gsoMAX
};
#endif
EX eGlyphsortorder glyphsortorder;
int zero = 0;
int& ikmerge(int i) {
if(i < ittypes) return items[i];
else if(i == ittypes) return zero;
else return kills[i-ittypes];
}
bool ikappear(int i) {
if(i == itInventory && inv::on) return true;
if(i == itCrossbow && bow::crossbow_mode()) return true;
return ikmerge(i);
}
const int glyphs = ittypes + motypes;
int gfirsttime[glyphs], glasttime[glyphs], gcopy[glyphs], ikland[glyphs];
int glyphorder[glyphs];
int glyphphase[glyphs];
int glyph_lastticks;
void updatesort() {
for(int i=0; i<glyphs; i++) {
int ik = ikmerge(i);
if(ikappear(i) && gfirsttime[i] == 0)
gfirsttime[i] = ticks;
if(ik != gcopy[i])
gcopy[i] = ik, glasttime[i] = ticks;
int& gp = glyphphase[i];
if(ticks <= glasttime[i]+500)
gp += (ticks - glyph_lastticks);
else if((gp % 500) && ((i >= ittypes) || i == itTerra)) {
int a = gp;
gp += (ticks - glyph_lastticks);
if(a/500 != gp/500)
gp = gp/500*500;
}
}
glyph_lastticks = ticks;
}
EX void preparesort() {
for(int i=0; i<glyphs; i++) glyphorder[i] = i;
for(int i=0; i<isize(land_over); i++) {
eLand l = land_over[i];
ikland[treasureType(l)] = i+1;
for(int mi=0; mi<motypes; mi++)
if(isNative(l, eMonster(mi)))
ikland[mi+ittypes] = i+1;
}
glyphsortorder = gsoLand; updatesort();
glyphsortorder = gsoFirstTop;
}
int glyphsortkey = 0;
int glyphcorner(int i) {
if(i < ittypes)
return itemclass(eItem(i)) == IC_ORB ? 3 : 0;
else
return 1;
}
bool glyphsort(int i, int j) {
if(subclass(i) != subclass(j))
return subclass(i) < subclass(j);
if(glyphsortorder == gsoFirstTop)
return gfirsttime[i] < gfirsttime[j];
if(glyphsortorder == gsoFirstBottom)
return gfirsttime[i] > gfirsttime[j];
if(glyphsortorder == gsoLastTop)
return glasttime[i] > glasttime[j];
if(glyphsortorder == gsoLastBottom)
return glasttime[i] < glasttime[j];
if(glyphsortorder == gsoValue)
return ikmerge(i) > ikmerge(j);
if(glyphsortorder == gsoLand)
return ikland[i] < ikland[j];
return 0;
}
int glyphflags(int gid) {
int f = 0;
if(gid < ittypes) {
eItem i = eItem(gid);
if(itemclass(i) == IC_NAI && i != itFatigue && i != itCrossbow) f |= GLYPH_NONUMBER;
if(i == itCrossbow) {
if(items[i] == 0) f |= GLYPH_NONUMBER;
if(bow::fire_mode) f |= GLYPH_ACTIVE;
}
if(isElementalShard(i)) {
f |= GLYPH_LOCAL | GLYPH_INSQUARE;
if(i == localshardof(cwt.at->land)) f |= GLYPH_LOCAL2;
}
if(i == treasureType(cwt.at->land) || daily::on)
f |= GLYPH_LOCAL | GLYPH_LOCAL2 | GLYPH_IMPORTANT | GLYPH_INSQUARE | GLYPH_INPORTRAIT | GLYPH_INLANDSCAPE;
if(i == itHolyGrail) {
if(items[i] >= 3 && !inv::on) f |= GLYPH_MARKOVER;
}
else if(itemclass(i) == IC_TREASURE) {
if(items[i] >= 25 && items[i] < 100 && !inv::on) f |= GLYPH_MARKOVER;
else if(items[i] < 10) f |= GLYPH_MARKTODO;
}
else {
f |= GLYPH_IMPORTANT | GLYPH_INSQUARE | GLYPH_INPORTRAIT | GLYPH_INLANDSCAPE;
if(itemclass(i) == IC_ORB && items[i] < 10) f |= GLYPH_RUNOUT;
}
if(i == orbToTarget) f |= GLYPH_TARGET;
if(!less_in_portrait) f |= GLYPH_INPORTRAIT;
if(!less_in_landscape) f |= GLYPH_INLANDSCAPE;
}
else {
eMonster m = eMonster(gid-ittypes);
if(m == moLesser) f |= GLYPH_IMPORTANT | GLYPH_DEMON | GLYPH_INPORTRAIT | GLYPH_INSQUARE | GLYPH_INLANDSCAPE;
int isnat = isNative(cwt.at->land, m);
if(isnat) f |= GLYPH_LOCAL | GLYPH_IMPORTANT | GLYPH_INPORTRAIT | GLYPH_INSQUARE | GLYPH_INLANDSCAPE;
if(isnat == 2) f |= GLYPH_LOCAL2;
if(m == monsterToSummon) f |= GLYPH_TARGET;
if(!less_in_landscape) f |= GLYPH_INLANDSCAPE;
}
return f;
}
EX bool graphglyph(bool isMonster) {
// if(GDIM == 3) return false;
if(vrhr::active()) return false;
return vid.graphglyph == 2 || (vid.graphglyph == 1 && (isMonster ? mmmon : mmitem));
}
bool displayglyph(int cx, int cy, int buttonsize, char glyph, color_t color, int qty, int flags, int id) {
bool b =
mousex >= cx && mousex < cx+buttonsize && mousey >= cy-buttonsize/2 && mousey <= cy-buttonsize/2+buttonsize;
int glsize = buttonsize;
if(glyph == '%' || glyph == 'M' || glyph == 'W') glsize = glsize*4/5;
int d = ticks - glasttime[id];
double zoom = (d <= 250 && d >= 0) ? 1.25 - .001 * d : 1;
glsize = int(glsize * zoom);
bool isMonster = (id >= ittypes);
if(graphglyph(isMonster)) {
initquickqueue();
poly_outline = OUTLINE_DEFAULT;
if(isMonster) {
eMonster m = eMonster(id - ittypes);
double bsize = buttonsize * 2/3;
if(m == moKrakenH) bsize /= 3;
if(m == moKrakenT || m == moDragonTail) bsize /= 2;
if(m == moSlime) bsize = (2*bsize+1)/3;
transmatrix V = atscreenpos(cx+buttonsize/2, cy, bsize*zoom);
if(isWorm(m) && cgi.wormscale != 1)
for(int i=0; i<GDIM; i++)
V[i][i] /= cgi.wormscale;
int mcol = color;
mcol -= (color & 0xFCFCFC) >> 2;
drawMonsterType(m, NULL, shiftless(V), mcol, glyphphase[id]/500.0, NOCOLOR);
}
else {
eItem it = eItem(id);
double bsize = buttonsize / 2;
if(glyph == '*') bsize *= 2;
if(glyph == '%') bsize *= 2;
if(glyph == '!') bsize *= 2;
if(glyph == '?') bsize *= 2;
if(glyph == ';') bsize *= 2;
if(glyph == '$') bsize = (bsize*5+2)/3;
if(glyph == 'o') bsize = (bsize*3+1)/2;
if(glyph == 'c') bsize = (bsize*3+1)/2;
if(glyph == 't') bsize = bsize*5/2;
if(glyph == '(') bsize = bsize*2.5;
if(glyph == '/') bsize = bsize*2;
if(glyph == ']') bsize = bsize*1.5;
if(glyph == 'x') bsize = bsize*1.5;
if(it == itWarning) bsize *= 2;
if(it == itCrossbow) bsize *= 2;
if(it == itBombEgg || it == itTrollEgg || it == itDodeca) bsize = bsize*3/2;
int icol = color;
icol -= (color & 0xFCFCFC) >> 2;
int ic = itemclass(it);
bsize = bsize * zoom;
transmatrix V = atscreenpos(cx+buttonsize/2, cy, bsize);
double t =
(ic == IC_ORB || ic == IC_NAI) ? ticks*2 :
((glyph == 't' && qty%5) || it == itOrbYendor) ? ticks/2 :
it == itTerra ? glyphphase[id] * 3 * M_PI + 900 * M_PI:
glyphphase[id] * 2;
drawItemType(it, NULL, shiftless(V), icol, t, false);
int c1 = max(color_diff(color, backcolor), color_diff(color, bordcolor));
if(c1 < 0x80) {
color = orb_auxiliary_color(it);
}
}
int c1 = max(color_diff(color, backcolor), color_diff(color, bordcolor));
if(c1 < 0x80)
color = gradient(color, forecolor, 0, .4, 1);
sortquickqueue();
quickqueue();
}
else if(glyph == '*')
displaychr(cx + buttonsize/2, cy+buttonsize/4, 0, glsize*3/2, glyph, darkenedby(color, b?0:1));
else
displaychr(cx + buttonsize/2, cy, 0, glsize, glyph, darkenedby(color, b?0:1));
string fl = "";
string str = its(qty);
if(flags & GLYPH_TARGET) fl += "!";
if(flags & GLYPH_LOCAL2) fl += "+";
else if(flags & GLYPH_LOCAL) fl += "-";
if(flags & GLYPH_DEMON) fl += "X";
if(flags & GLYPH_ACTIVE) fl += "A";
if(flags & GLYPH_MARKOVER) str += "!";
if(fl != "")
displaystr(cx + buttonsize, cy-buttonsize/2 + buttonsize/4, 0, buttonsize/2, fl, darkenedby(color, 0), 16);
if(flags & GLYPH_NONUMBER) str = "";
int bsize =
(qty < 10 && (flags & (GLYPH_MARKTODO | GLYPH_RUNOUT))) ? buttonsize*3/4 :
qty < 100 ? buttonsize / 2 :
buttonsize / 3;
if(id == moMutant + ittypes && clearing::imputed.nonzero()) {
bignum bn = clearing::imputed + qty;
str = short_form(bn);
bsize = buttonsize / 4;
}
if(str != "") {
if(textwidth(bsize, str) < buttonsize)
displayfr(cx + buttonsize, cy + buttonsize/2 - bsize/2, 1, bsize, str, color, 16);
else
displayfr(cx, cy + buttonsize/2 - bsize/2, 1, bsize, str, color, 0);
}
return b;
}
void displayglyph2(int cx, int cy, int buttonsize, int i) {
char glyph = i < ittypes ? iinf[i].glyph : minf[i-ittypes].glyph;
color_t color = i < ittypes ? iinf[i].color : minf[i-ittypes].color;
int imp = glyphflags(i);
if(displayglyph(cx, cy, buttonsize, glyph, color, ikmerge(i), imp, i)) {
instat = true;
getcstat = SDLK_F1;
if(i < ittypes) {
eItem it = eItem(i);
int t = itemclass(it);
if(t == IC_TREASURE)
mouseovers = XLAT("treasure collected: %1", it);
if(t == IC_OTHER)
mouseovers = XLAT("objects found: %1", it);
if(t == IC_NAI)
mouseovers = XLATT1(it);
if(t == IC_ORB)
mouseovers = XLAT("orb power: %1", eItem(i));
if(it == itGreenStone) {
mouseovers += XLAT(" (click to drop)");
getcstat = 'g';
}
if(it == itStrongWind) {
mouseovers += XLAT(" (click to use)");
getcstat = 't';
}
if(it == itInventory) {
mouseovers += XLAT(" (click to use)");
getcstat = 'i';
}
if(it == itCrossbow) {
if(items[it])
mouseovers += XLAT(" (turns to reload: %1)", its(items[it]));
else if(items[it] && bow::fire_mode)
mouseovers += XLAT(" (fire mode on / turns to reload: %1)", its(items[it]));
else if(bow::fire_mode)
mouseovers += XLAT(" (fire mode on)");
else
mouseovers += XLAT(" (click to fire)");
getcstat = 'f';
}
if(imp & GLYPH_LOCAL) mouseovers += XLAT(" (local treasure)");
help = generateHelpForItem(it);
}
else {
eMonster m = eMonster(i-ittypes);
if(isMonsterPart(m))
mouseovers = s0 + XLAT("parts destroyed: %1", m);
else if(isFriendly(m) && isNonliving(m))
mouseovers = s0 + XLAT("friends destroyed: %1", m);
else if(isFriendly(m))
mouseovers = s0 + XLAT("friends killed: %1", m);
else if(isNonliving(m))
mouseovers = s0 + XLAT("monsters destroyed: %1", m);
else if(m == moTortoise)
mouseovers = s0 + XLAT("animals killed: %1", m);
else
mouseovers = s0 + XLAT("monsters killed: %1", m);
if(imp & GLYPH_LOCAL2) mouseovers += XLAT(" (killing increases treasure spawn)");
else if(imp & GLYPH_LOCAL) mouseovers += XLAT(" (appears here)");
help = generateHelpForMonster(m);
}
}
}
EX bool nohud, nomenukey, nomsg;
EX hookset<bool()> hooks_prestats;
#if CAP_SHAPES
void drawMobileArrow(int i) {
int dir = i;
cell *c = cwt.at->move(i);
if(!c) return;
transmatrix T = currentmap->adj(cwt.at, i);
// color_t col = getcs().uicolor;
// col -= (col & 0xFF) >> 1;
bool invalid = !legalmoves[dir];
color_t col = cellcolor(c);
if(col == OUTLINE_NONE) col = 0xC0C0C0FF;
col -= (col & 0xFF) >> 1;
if(invalid) col -= (col & 0xFF) >> 1;
if(invalid) col -= (col & 0xFF) >> 1;
poly_outline = OUTLINE_DEFAULT;
// transmatrix m2 = Id;
ld scale = vid.mobilecompasssize * (sphere ? 7 : euclid ? 6 : 5);
// m2[0][0] = scale; m2[1][1] = scale; m2[2][2] = 1;
shiftmatrix U = ggmatrix(cwt.at);
shiftpoint H = tC0(U);
shiftmatrix Centered = rgpushxto0(H);
hyperpoint P = inverse_shift(Centered, U * T * C0);
double alpha = atan2(P[1], P[0]);
using namespace shmupballs;
double dx = xmove + rad*(1+SKIPFAC-.2)/2 * cos(alpha);
double dy = yb + rad*(1+SKIPFAC-.2)/2 * sin(alpha);
queuepolyat(shiftless(atscreenpos(dx, dy, scale) * spin(-alpha)), cgi.shArrow, col, PPR::MOBILE_ARROW);
}
#endif
EX bool nofps = false;
EX color_t crosshair_color = 0xFFFFFFC0;
EX ld crosshair_size = 0;
EX bool long_kills;
/** HUD margin in pixels. In mobile devices we need this margin because the corners are hidden. side==0: top, side==1: bottom */
EX int hud_margin(int side) {
if(ISIOS) return 24;
if(ISANDROID) return 8;
if(ISFAKEMOBILE) return 8;
return 0;
}
EX void draw_crosshair() {
auto& cd = current_display;
auto xc = cd->xcenter;
auto yc = cd->ycenter;
flat_model_enabler fme;
if(crosshair_color && crosshair_size > 0) {
initquickqueue();
vid.linewidth = 1;
queueline(shiftless(tC0(atscreenpos(xc - crosshair_size, yc, 1))), shiftless(tC0(atscreenpos(xc + crosshair_size, yc, 1))), crosshair_color).prio = PPR::SUPERLINE;
queueline(shiftless(tC0(atscreenpos(xc, yc - crosshair_size, 1))), shiftless(tC0(atscreenpos(xc, yc + crosshair_size, 1))), crosshair_color).prio = PPR::SUPERLINE;
quickqueue();
}
return;
}
EX bool less_in_portrait, less_in_landscape;
EX void drawStats() {
if(vid.stereo_mode == sLR) return;
draw_crosshair();
if(nohud) return;
if(callhandlers(false, hooks_prestats)) return;
if(viewdists && show_distance_lists)
get_expansion().view_distances_dialog();
if(current_display->sidescreen) return;
first_cell_to_draw = true;
bool h = hide_player();
instat = false;
bool cornermode = (vid.xres > vid.yres * 85/100 && vid.yres > vid.xres * 85/100);
#if MAXMDIM >= 4
if(geometry == gRotSpace || geometry == gProduct) rots::draw_underlying(!cornermode);
#endif
{
if(vid.radarsize > 0 && h)
#if CAP_RACING
if(!racing::on)
#endif
if(!peace::on)
if(!(cmode & sm::MISSION))
draw_radar(cornermode);
flat_model_enabler fme;
if(haveMobileCompass()) {
initquickqueue();
using namespace shmupballs;
calc();
#if CAP_QUEUE
queuecircle(xmove, yb, rad, 0xFF0000FF);
queuecircle(xmove, yb, rad*SKIPFAC,
legalmoves[cwt.at->type] ? 0xFF0000FF : 0xFF000080
);
#endif
#if CAP_SHAPES
for(int i=0; i<cwt.at->type; i++) drawMobileArrow(i);
#endif
if(hypot(mousex-xmove, mousey-yb) <= rad) getcstat = '-';
quickqueue();
}
if(racing::on)
#if CAP_RACING
racing::drawStats();
#else
{}
#endif
else if(cornermode) {
int bycorner[4];
for(int u=0; u<4; u++) bycorner[u] = 0;
for(int i=0; i<glyphs; i++) if(ikappear(i) && (glyphflags(i) & GLYPH_INSQUARE))
bycorner[glyphcorner(i)]++;
updatesort();
stable_sort(glyphorder, glyphorder+glyphs, glyphsort);
int rad = min(vid.xres, vid.yres) / 2;
for(int cor=0; cor<4; cor++) {
for(int a=5; a<41; a++) {
int s = min(vid.xres, vid.yres) / a;
int spots = 0;
for(int u=vid.fsize; u<vid.xres/2-s; u += s)
for(int v=vid.fsize; v<vid.yres/2-s; v += s)
if(hypot(vid.xres/2-u-s, (vid.yres/2-v-s) / pconf.stretch) > rad) {
spots++;
}
if(spots >= bycorner[cor] && spots >= 3) {
int next = 0;
vector<int> glyphstoshow;
for(int i=0; i<glyphs; i++) {
int g = glyphorder[i];
if(ikappear(g) && (glyphflags(g) & GLYPH_INSQUARE) && glyphcorner(g) == cor)
glyphstoshow.push_back(g);
}
for(int u=vid.fsize; u<vid.xres/2-s; u += s)
for(int v=vid.fsize; v<vid.yres/2-s; v += s)
if(hypot(vid.xres/2-u-s, (vid.yres/2-v-s) / pconf.stretch) > rad) {
if(next >= isize(glyphstoshow)) break;
int cx = u;
int cy = v + s/2;
if(cor&1) cx = vid.xres-1-s-cx;
if(cor&2) cy = vid.yres-1-cy;
displayglyph2(cx, cy, s, glyphstoshow[next++]);
}
break;
}
}
}
}
else {
bool portrait = vid.xres < vid.yres;
int colspace = portrait ? (current_display->ycenter - current_display->scrsize - 3 * vid.fsize) : (vid.xres - vid.yres - 16) / 2;
int rowspace = portrait ? vid.xres - 16 : vid.yres - vid.fsize * (vid.msgleft ? 9 : 4);
int colid[4], rowid[4];
int maxbyclass[4];
for(int z=0; z<4; z++) maxbyclass[z] = 0;
flagtype flag = portrait ? GLYPH_INPORTRAIT : GLYPH_INLANDSCAPE;
for(int i=0; i<glyphs; i++) if(ikappear(i))
if(glyphflags(i) & flag)
maxbyclass[glyphclass(i)]++;
int buttonsize;
int columns, rows;
bool imponly = false;
int minsize = vid.fsize * (portrait ? 3 : 2);
rows = 0;
while((buttonsize = minsize - vid.killreduction)) {
columns = colspace / buttonsize;
rows = rowspace / buttonsize; if(!rows) return;
int coltaken = 0;
for(int z=0; z<4; z++) {
if(z == 2 && !portrait) {
if(coltaken > columns) { vid.killreduction++; continue; }
coltaken = 0;
}
colid[z] = coltaken, rowid[z] = 0,
coltaken += (maxbyclass[z] + rows-1) / rows;
}
if(coltaken > columns) { vid.killreduction++; continue; }
break;
}
if(buttonsize <= vid.fsize*3/4) {
imponly = true; buttonsize = minsize;
rows = rowspace / buttonsize; if(!rows) return;
colid[0] = 0; colid[2] = portrait ? 1 : 0;
}
updatesort();
stable_sort(glyphorder, glyphorder+glyphs, glyphsort);
for(int i0=0; i0<glyphs; i0++) {
int i = glyphorder[i0];
if(!ikappear(i)) continue;
int z = glyphclass(i);
int imp = glyphflags(i);
if(!(imp & flag)) continue;
if(imponly) { z &=~1; if(!(imp & GLYPH_IMPORTANT)) continue; }
int cx, cy;
if(portrait)
cx = 8 + buttonsize * rowid[z], cy = vid.fsize*2 + buttonsize * (colid[z]) + buttonsize/2 + hud_margin(0);
else
cx = 8 + buttonsize * (colid[z]), cy = vid.fsize * 3 + buttonsize * rowid[z] + hud_margin(0);
if(!portrait && z < 2) cx = vid.xres - cx - buttonsize;
rowid[z]++; if(rowid[z] >= rows) rowid[z] = 0, colid[z]++;
displayglyph2(cx, cy, buttonsize, i);
}
}
}
glflush();
calcparam();
int top_y = vid.fsize + hud_margin(0);
string s0;
if(racing::on) {
#if CAP_RACING
using namespace racing;
color_t col;
if(ticks >= race_start_tick)
col = 0x00FF00;
else if(ticks >= race_start_tick - 2000)
col = 0xFFFF00;
else
col = 0xFF0000;
for(int i=0; i<multi::players; i++) if(race_finish_tick[i])
col = 0xFFFFFF;
dynamicval<int> x(vid.fsize, vid.fsize*2);
if(displayButtonS(vid.xres - 8, top_y, racetimeformat(ticks - race_start_tick), col, 16, vid.fsize)) getcstat = 'o';
for(int i=0; i<multi::players; i++) {
if(race_finish_tick[i]) {
multi::cpid = i;
if(displayButtonS(vid.xres - 8, top_y + vid.fsize * (2+2*i), racetimeformat(race_finish_tick[i] - race_start_tick), (getcs().uicolor >> 8), 16, vid.fsize))
getcstat = 'o';
}
else {
int comp = get_percentage(i);
if(displayButtonS(vid.xres - 8, top_y + vid.fsize * (2+2*i), its(comp) + "%", (getcs().uicolor >> 8), 16, vid.fsize))
getcstat = 'o';
}
if(displayButtonS(vid.xres - 8, top_y + vid.fsize * (3+2*i), fts_fixed(shmup::pc[i]->vel * SCALE * 1000/600, 2), (getcs().uicolor >> 8), 16, vid.fsize))
getcstat = 'o';
}
#endif
}
else if(!peace::on) {
string scoreline = XLAT("score: %1", its(gold()));
if(displayButtonS(vid.xres - 8, top_y, scoreline, forecolor, 16, vid.fsize)) {
mouseovers = XLAT("Your total wealth"),
instat = true,
getcstat = SDLK_F1,
help = helptitle(XLAT("Your total wealth"), 0xFFD500) +
XLAT(
"The total value of the treasure you have collected.\n\n"
"Every world type contains a specific type of treasure, worth 1 $$$; "
"your goal is to collect as much treasure as possible, but every treasure you find "
"causes more enemies to hunt you in its native land.\n\n"
"Orbs of Yendor are worth 50 $$$ each.\n\n"
);
}
string s = XLAT("kills: %1", its(tkills()));
long_kills = false;
int siz = vid.fsize;
if(cwt.at->land == laClearing && clearing::imputed.approx_ld() >= 100000) {
long_kills = true;
s = XLAT("leaves cut: %1", (bignum(kills[moMutant]) + clearing::imputed).get_str(200));
if(mouseovers == standard_help()) mouseovers = " ";
while(siz > 4 && textwidth(siz, s) > vid.xres - textwidth(vid.fsize, scoreline)) siz--;
}
if(displayButtonS(8, top_y, s, forecolor, 0, siz)) {
instat = true;
getcstat = SDLK_F1;
if(long_kills) { mouseovers = " "; help = generateHelpForMonster(moMutant); }
else {
mouseovers = XLAT("Your total kills")+": " + its(tkills()),
help = helptitle(XLAT("Your total kills") + ": " + its(tkills()), 0x404040) +
XLAT(
"In most lands, more treasures are generated with each enemy native to this land you kill. "
"Moreover, 100 kills is a requirement to enter the Graveyard and the Hive.\n\n"
"Friendly creatures and parts of monsters (such as the Ivy) do appear in the list, "
"but are not counted in the total kill count.");
}
}
}
string vers = VER;
if(true) {
if(casual) vers += " casual";
if(autocheat) vers += " god";
else if(cheater) vers += " cheat";
if(yendor::on) vers += " Yendor";
if(tactic::on) vers += " PTM";
if(inv::on) vers += " inv";
if(tour::on) vers += " tour";
if(shmup::on) vers += " shmup";
if(multi::players > 1) vers += " P" + its(multi::players);
if(pureHardcore()) vers += " hardcore";
else if(hardcore) vers += " partial hardcore";
if(peace::on) vers += " peace";
if(racing::on) vers += " racing";
if(daily::on) vers += " strange";
if(bow::weapon && bow::style == bow::cbBull) vers += " b/bull";
if(bow::weapon && bow::style == bow::cbGeodesic) vers += " b/geo";
if(land_structure != default_land_structure())
vers += land_structure_name(true);
if(princess::challenge) vers += " Princess";
if(randomPatternsMode) vers += " RPM";
if(geometry != gNormal || !BITRUNCATED)
vers = vers + " " + full_geometry_name();
}
if(!nofps) vers += XLAT(" fps: ") + its(calcfps());
#if CAP_MEMORY_RESERVE
if(reserve_limit && reserve_count < reserve_limit) {
vers += " " + its(reserve_count) + "/" + its(reserve_limit) + " MB";
if(displayButtonS(4, vid.yres - 4 - vid.fsize/2 - hud_margin(1), vers, 0xFF2020, 0, vid.fsize/2))
getcstat = PSEUDOKEY_MEMORY, instat = true;
}
else
#endif
if(displayButtonS(4, vid.yres - 4 - vid.fsize/2 - hud_margin(1), vers, 0x202020, 0, vid.fsize/2)) {
mouseovers = XLAT("frames per second"),
getcstat = SDLK_F1,
instat = true,
help =
helptitle(XLAT("frames per second"), 0xFF4040) +
XLAT(
"The higher the number, the smoother the animations in the game. "
"If you find that animations are not smooth enough, you can try "
"to change the options "
) +
#if ISIOS
XLAT(
"(in the MENU). You can reduce the sight range, this should make "
"the animations smoother.");
#else
XLAT(
"(press v) and change the wall/monster mode to ASCII, or change "
"the resolution.");
#endif
}
glflush();
achievement_display();
callhooks(hooks_stats);
}
}