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Progression beyond "Grade A unlocked" #47
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Hi, thanks for the report, @CaptainSlow72! Hm, interesting. For what it's worth, this is working as intended: "completing" a grade currently means moving up to the next grade. Since there's no grade after A, you just ... kind of ... stay there, and stop gaining XP. So on one hand this is confusing as it's inconsistent with the other grades; and on the other, maybe there should be some progression inside grade A towards "you've now totally mastered this discipline". @rsr427 what do you think? |
Hi, just replace the "A" by a checkmark symbol after recorded first time, so one can distinguish if this final race of a series has been unlocked (grade "A" is now available to be recorded) or was recorded at least once ("mastered", indicated by the checkmark symbol). |
To keep things consistent (and to maintain a sense of progression), I'd expect the XP needed to go from "grade A unlocked" to "grade A mastered" to be a natural progression on the XP curve so far. The nudge for @rsr427 is mostly because he designed the progression system so far, and I'd be most comfortable with him sorting good-feeling numbers here as well. We could also take it a step further btw: some kind of "prestige" levels (as seen in Diablo 3 for example) where each new level after unlocking grade A brings ... more challenges? Not sure what that'd look like, maybe an AI level bump I guess. Or at least an infinite number of prestige levels to unlock with appropriately scaled XP costs. |
First, kudos to you @CaptainSlow72 for spending time in the karts. I couldn't do it... I don't think it's unrealistic to be considered a grade A Karter without having ever raced a kart. If I got licenced and qualified for a GT4 race, I'm sorry, but you better consider a grade A Karter. It is a very good question as to what to do when you reach the top. I'll admit I should have one more level to complete when you reach the top cars. I have to confer with @abesto , but maybe at that point, the game unlocks a suggested season with a certain number of races at a random selection of tracks. The goal is to win the championship at the top of that discipline. What say you all? |
The more to do as a player in the career the better. By the way, great app, I love it and it keeps me playing AMS 2. |
After giving this a bit of thought, I'd propose approaching this in three phases:
Note that for 1. and 2. changes will be applied retroactively whenever a new version rolls out and players reload the app - this is as designed. There may potentially be some confusion ("hey, didn't I already unlock X?"), but it feels like the obviously better choice than "you have to completely restart from scratch" (and I don't have the bandwidth to implement user-controlled version switching). We may want to start thinking about a changelog popup. |
@abesto I should share with you the sketchup for my next idea. Its a lot more procedural based as far as car class and xp and unlocks. There are more variables like License Points and Rep Points, but stuff related to cars is different. There are 15 total grades, with F1 at the top and club at the bottom. Open wheel C might be on Level 4, whereas Club grade C would be level 13. The progression is based more on the level and not an XP table that is specific to a car. Uses the came car class labels at this time and track matrix. Cars still need to be stuck into a level, but that's not that tough. The progression and reward tables are already created. |
Sounds exciting! If you're comfortable with it, I'd love to have that discussion in the open: makes it easy for others (current and future readers) to understand what works how why. I created a GitHub discussion for it, feel free to start dropping stuff in there when convenient: #50 Meanwhile, referencing #42 (comment): I'm starting work on addressing this issue by adding the bare minimum needed to add some progression in Grade A; that's "gain X more XP", same as the previous grades. ("or N podiums" sounds fun, and I want to separate that work out). For just the XP-based mastery:
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Hm, 12XP for the Special discipline seems weird. It takes 12.5 to go from Grade B to Grade A, feels like it should take more than that to finish Grade A? |
I used the debugger to see how much XP is earned in each discipline and it seems 3 is about the max in Special. So 5 good races will see you hit that milestone. |
To make sure stuff here isn't forgotten, I've
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Description:
There seems to be a bug, at least at karting series.
When you record a result in grade A (even it is 1st place) the "A" in the path is not replaced by a checkmark symbol.
Maybe also same behaviour for other series, not tested yet.
Grade A for karting series was unlocked without driving any karting series, but gaining enough XP from driving other series.
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