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product.js
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product.js
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"use strict";
define(['assets', 'utility', 'three.min'],function( assets, utility ){
function ProbeAnimator( product ) {
var state = {z:30};
var fraction = 2/product.tubes.length;
function activate( rate, onComplete ) {
var tween = new TWEEN.Tween( state )
.to( {z:-100}, rate )
.easing( TWEEN.Easing.Bounce.Out )
.onStart( function() {
})
.onUpdate( function() {
var z = this.z;
product.tubes.forEach( function(tube, index) {
tube.position.z = z*(fraction*index);
});
})
.onComplete( function() {
if( onComplete ) {
onComplete();
}
});
tween.start();
}
function deactivate( rate, onComplete ) {
var tween = new TWEEN.Tween( state )
.to( {z:0}, rate )
.easing( TWEEN.Easing.Quintic.In )
.onStart( function() {
})
.onUpdate( function() {
var z = this.z;
product.tubes.forEach( function(tube, index) {
tube.position.z = z*(fraction*index);
});
})
.onComplete( function() {
if( onComplete ) {
onComplete();
}
});
tween.start();
}
var result = {
activate: activate,
deactivate: deactivate,
};
return result;
}
function Animator( product ) {
var state = {z:100};
var fizzleState = {s:1.0,z:100};
function fizzle( rate, onComplete ) {
new TWEEN.Tween( fizzleState )
.to( {s:0.01}, rate )
.easing( TWEEN.Easing.Linear.None )
.onUpdate( function() {
product.model.scale.set( this.s, this.s, this.s );
})
.chain( new TWEEN.Tween( {r:0} ).to({r:1}, 500).onComplete (onComplete))
.start();
}
function splat( rate, onComplete ) {
var splatPosition = {z:-100};
var splatState = {s:1.0, w:1.0};
var a = new TWEEN.Tween( splatState )
.to( {s:0.5, w:3}, rate*3 )
.delay( rate*1/3 )
.easing( TWEEN.Easing.Exponential.In )
.onUpdate( function() {
product.model.scale.set( this.w, this.w, this.s );
})
.chain( new TWEEN.Tween( {r:0} ).to({r:1}, 500).onComplete (onComplete));
var c = new TWEEN.Tween( splatPosition )
.to( {z:-30}, 500 )
.easing( TWEEN.Easing.Quintic.In )
.onUpdate( function() {
product.model.position.z = this.z;
});
a.start();
c.start();
}
function reset( ) {
fizzleState = {s:1.0, z:100};
product.model.scale.set( 1, 1, 1);
}
function detonate( rate, onComplete ) {
var detonateState = {s:1.0};
var countDownState = {r:10};
var countDownTime = 1000;
new TWEEN.Tween( countDownState )
.to( {r:10}, countDownTime )
.onUpdate( function() {
})
.chain(
new TWEEN.Tween( detonateState )
.to( {s:0.10}, rate/2 )
.easing( TWEEN.Easing.Bounce.In )
.onUpdate( function() {
product.model.scale.set( this.s, this.s, this.s );
})
.chain(
new TWEEN.Tween( detonateState )
.to( {s:100}, rate/2 )
.easing( TWEEN.Easing.Bounce.Out )
.onStart( function() {
})
.onUpdate( function() {
product.model.scale.set( this.s, this.s, this.s );
})
.onComplete( function() {
if( onComplete ) {
onComplete();
}
})
)
)
.start();
}
function activate( rate, onComplete ) {
var tween = new TWEEN.Tween( {z:100} )
.to( {z:-100}, rate )
.easing( TWEEN.Easing.Bounce.Out )
.onStart( function() {
reset();
})
.onUpdate( function() {
product.model.position.z = this.z;
})
.onComplete( function() {
if( onComplete ) {
onComplete();
}
});
tween.start();
}
function deactivate( rate, onComplete ) {
var tween = new TWEEN.Tween( {z:-100} )
.to( {z:100}, rate )
.easing( TWEEN.Easing.Quintic.In )
.onStart( function() {
})
.onUpdate( function() {
product.model.position.z = this.z;
})
.onComplete( function() {
if( onComplete ) {
onComplete();
}
});
tween.start();
}
var result = {
activate: activate,
deactivate: deactivate,
detonate: detonate,
fizzle: fizzle,
splat: splat,
};
return result;
}
function Battery() {
var geometry = new THREE.CubeGeometry( 50, 50, 50 );
var texture = assets.get("texture").get("battery");
var material = new THREE.MeshPhongMaterial({ transparent:true, opacity:0.95, side:THREE.DoubleSide, map:texture });
var mesh = new THREE.Mesh( geometry, material );
function start() {
mesh.rotation.set(0,0,0);
}
function update() {
mesh.rotation.y += Math.PI/90;
mesh.rotation.z += Math.PI/90;
mesh.rotation.x -= Math.PI/90;
}
return {
model:mesh,
type:"BATTERY",
update:update,
start:start,
};
}
function Music() {
var particleCount = 5000;
var particles = new THREE.Geometry();
var pMaterial = new THREE.ParticleBasicMaterial({
color: 0xFFFFFF,
size: 64,
map: assets.get("texture").get("music"),
blending: THREE.AdditiveBlending,
transparent: true
});
particles.sortParticles = true;
for(var p = 0; p < particleCount; p++) {
var radius = Math.random()*35;
var theta = Math.random()*2*Math.PI;
var phi = Math.random()*Math.PI;
var pX = radius*Math.cos( theta )*Math.sin( phi );
var pY = radius*Math.sin( theta )*Math.sin( phi );
var pZ = radius*Math.cos( phi );
var particle = new THREE.Vector3( pX, pY, pZ );
particles.vertices.push( particle );
}
var particleSystem = new THREE.ParticleSystem( particles, pMaterial );
var tween = new TWEEN.Tween( {r:-Math.PI} )
.to( {r:Math.PI}, 10000 )
.easing( TWEEN.Easing.Bounce.In )
.repeat( Infinity )
.yoyo( true )
.onStart( function() {
})
.onUpdate( function() {
particleSystem.rotation.set(this.r,this.r,this.r);
})
.onComplete( function() {
});
tween.start();
function freeze() {
tween.stop();
particleSystem.rotation.set(0,0,0);
}
function update() {
particleSystem.rotation.y += Math.PI/90;
particleSystem.rotation.z += Math.PI/90;
particleSystem.rotation.x -= Math.PI/90;
}
return {
freeze: freeze,
model: particleSystem,
update: update,
type: "MUSIC"
};
}
function ProbeEnd( color ) {
var probeLength = 50;
var probeRadius = 12.5;
var points = new THREE.SplineCurve3([
new THREE.Vector3(0, -probeLength, 0),
new THREE.Vector3(0, 0, 0),
]);
// points, ?, radius, facets, ? ?
var tubes = [];
function makeTube( radius ) {
var geometry = new THREE.TubeGeometry(points, 12, radius, 16, false, false);
geometry.applyMatrix(
new THREE.Matrix4()
.makeTranslation( 0, 0, 0 ) );
geometry.applyMatrix(
new THREE.Matrix4()
.makeRotationFromQuaternion(
new THREE.Quaternion()
.setFromAxisAngle(
new THREE.Vector3( 1, 0, 0),
-Math.PI/2 )));
var material = new THREE.MeshPhongMaterial({
color: color,
side: THREE.DoubleSide,
});
return new THREE.Mesh( geometry, material );
}
var container = new THREE.Object3D();
function update() {
}
for( var i = 5; i > 0; i-- ) {
var tube = makeTube( i*3 );
tubes.push( tube );
container.add( tube );
}
return {
tubes: tubes,
model: container,
update: update,
type: "PROBE"
};
}
function Product() {
var currentCoordinate;
function detonate( callback ) {
currentCoordinate.filter.transfer.animator.detonate( 500, callback );
}
function fizzle( callback ) {
currentCoordinate.filter.transfer.animator.fizzle( 500, callback );
}
function splat( callback ) {
currentCoordinate.filter.transfer.product.freeze();
currentCoordinate.filter.transfer.animator.splat( 500, callback );
}
function remove() {
currentCoordinate.puzzle.object.removeItem( currentCoordinate.filter.transfer.product );
}
function setCoordinate( coordinate, graph, callback ) {
if( coordinate.puzzle.object.isSolved() ) {
coordinate.puzzle.object.addItem( coordinate.filter.transfer.product );
currentCoordinate = coordinate;
coordinate.filter.transfer.animator.activate( 1, callback );
}
else {
}
}
function transfer( graph, outCallback, inCallback, blockedCallback ) {
if( !currentCoordinate ) {
return;
}
var nextCoordinate = graph.nextCoordinate( currentCoordinate );
if( nextCoordinate.puzzle.object.isSolved() ) {
currentCoordinate.filter.transfer.animator.deactivate( 500, function() {
currentCoordinate.puzzle.object.removeItem( currentCoordinate.filter.transfer.product );
nextCoordinate.puzzle.object.addItem( nextCoordinate.filter.transfer.product );
currentCoordinate = nextCoordinate;
if( outCallback ) {
outCallback();
}
nextCoordinate.filter.transfer.animator.activate( 500, function() {
if( inCallback ) {
inCallback();
}
});
});
}
else {
if( blockedCallback ) {
blockedCallback();
}
}
}
function getCurrentCoordinate() {
return currentCoordinate;
}
return {
detonate:detonate,
fizzle:fizzle,
splat:splat,
remove:remove,
transfer:transfer,
getCurrentCoordinate: getCurrentCoordinate,
setCoordinate: setCoordinate,
};
}
function Probe() {
var nearCoordinate;
var farCoordinate;
var withdrawn = true;
function turnOff() {
if( !withdrawn ) {
withdraw( turnOff );
}
if( nearCoordinate ) {
nearCoordinate.puzzle.object.removeItem( nearCoordinate.filter.probe.near );
}
if( farCoordinate ) {
farCoordinate.puzzle.object.removeItem( farCoordinate.filter.probe.far );
}
}
function setCoordinate( coordinate, graph, callback ) {
var count = 0;
function twice() {
if(++count === 2) {
callback();
}
}
if( !withdrawn ) {
withdraw( function() { setCoordinate( coordinate, graph, callback ); } );
}
else {
if( nearCoordinate ) {
nearCoordinate.puzzle.object.removeItem( nearCoordinate.filter.probe.near );
}
if( farCoordinate ) {
farCoordinate.puzzle.object.removeItem( farCoordinate.filter.probe.far );
}
nearCoordinate = coordinate;
farCoordinate = graph.nextCoordinate( nearCoordinate );
nearCoordinate.puzzle.object.addItem( nearCoordinate.filter.probe.near );
farCoordinate.puzzle.object.addItem( farCoordinate.filter.probe.far );
if( farCoordinate.puzzle.object.isSolved() ) {
nearCoordinate.filter.probe.nearAnimator.activate( 500, twice );
farCoordinate.filter.probe.farAnimator.activate( 500, twice );
withdrawn = false;
}
else {
//console.log("cannot probe. Target is not solved.");
}
}
}
function recheck() {
if( nearCoordinate.puzzle.object.isSolved() ) {
nearCoordinate.filter.probe.nearAnimator.activate( 350 );
}
else {
nearCoordinate.filter.probe.nearAnimator.deactivate( 150 );
farCoordinate.filter.probe.farAnimator.deactivate( 150 );
}
if( farCoordinate.puzzle.object.isSolved() && nearCoordinate.puzzle.object.isSolved() ) {
farCoordinate.filter.probe.farAnimator.activate( 350 );
}
else {
farCoordinate.filter.probe.farAnimator.deactivate( 150 );
}
}
function withdraw( callback ) {
if( !nearCoordinate || !farCoordinate ) {
return;
}
var count = 0;
function twice() {
if(++count === 2) {
withdrawn = true;
if( callback ) {
callback();
}
}
}
nearCoordinate.filter.probe.nearAnimator.deactivate( 250, function() {
twice();
});
farCoordinate.filter.probe.farAnimator.deactivate( 250, function() {
twice();
} );
}
function getNearCoordinate() {
return nearCoordinate;
}
function getFarCoordinate() {
return farCoordinate;
}
return {
recheck:recheck,
turnOff:turnOff,
withdraw:withdraw,
setCoordinate: setCoordinate,
getNearCoordinate:getNearCoordinate,
getFarCoordinate:getFarCoordinate,
};
}
return {
Product: Product,
Animator: Animator,
Battery: Battery,
Music: Music,
ProbeAnimator: ProbeAnimator,
ProbeEnd: ProbeEnd,
Probe: Probe,
};
});