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mandelbulb.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Mandelbulb Viewer" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="mandelbulb" prefix_auto="1" extension_auto="1" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-W" />
<Add option="-Wall" />
<Add option="-g" />
<Add option="-Dmain=SDL_main" />
<Add option="-DSDLAPP_SHADER_SUPPORT=yes" />
</Compiler>
<Linker>
<Add option="ftgl.dll" />
<Add option="glew32.dll" />
<Add library="mingw32" />
<Add library="pcre" />
<Add library="SDLmain" />
<Add library="SDL" />
<Add library="opengl32" />
<Add library="SDL_image" />
<Add library="glu32" />
<Add library="glew32" />
</Linker>
<Unit filename="data\shaders\Gigerbulb.frag" />
<Unit filename="data\shaders\Gigerbulb.vert" />
<Unit filename="data\shaders\MandelbulbQuick.frag" />
<Unit filename="data\shaders\MandelbulbQuick.vert" />
<Unit filename="src\core\bounds.h" />
<Unit filename="src\core\conffile.cpp" />
<Unit filename="src\core\conffile.h" />
<Unit filename="src\core\display.cpp" />
<Unit filename="src\core\display.h" />
<Unit filename="src\core\extensions.cpp" />
<Unit filename="src\core\extensions.h" />
<Unit filename="src\core\fxfont.cpp" />
<Unit filename="src\core\fxfont.h" />
<Unit filename="src\core\logger.cpp" />
<Unit filename="src\core\logger.h" />
<Unit filename="src\core\matrix.h" />
<Unit filename="src\core\mousecursor.cpp" />
<Unit filename="src\core\mousecursor.h" />
<Unit filename="src\core\pi.h" />
<Unit filename="src\core\regex.cpp" />
<Unit filename="src\core\regex.h" />
<Unit filename="src\core\resource.cpp" />
<Unit filename="src\core\resource.h" />
<Unit filename="src\core\sdlapp.cpp" />
<Unit filename="src\core\sdlapp.h" />
<Unit filename="src\core\settings.cpp" />
<Unit filename="src\core\settings.h" />
<Unit filename="src\core\shader.cpp" />
<Unit filename="src\core\shader.h" />
<Unit filename="src\core\stringhash.cpp" />
<Unit filename="src\core\stringhash.h" />
<Unit filename="src\core\texture.cpp" />
<Unit filename="src\core\texture.h" />
<Unit filename="src\core\vectors.h" />
<Unit filename="src\ppm.cpp" />
<Unit filename="src\ppm.h" />
<Unit filename="src\vcamera.cpp" />
<Unit filename="src\vcamera.h" />
<Unit filename="src\viewer.cpp" />
<Unit filename="src\viewer.h" />
<Unit filename="src\viewer_settings.cpp" />
<Unit filename="src\viewer_settings.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>