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ObjectBlueprints.xml
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ObjectBlueprints.xml
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<?xml version="1.0" encoding="utf-8"?>
<objects><object Name="fishmerchanthotloader" Inherits="Object"><part Name="acegiak_fishvendorhotloader"/></object>
<object Name="FishingRod" Inherits="Tool">
<part Name="Render" DisplayName="&cfishing rod" Tile="items/fishingrod.png" DetailColor="Y" ColorString="&w"></part>
<part Name="Description" Short="A simple hook on a string, attached to a wooden rod.
&K[Interact with a pool of water to fish.]"></part>
<tag Name="FishingRod" />
<part Name="Commerce" Value="3"></part>
<part Name="TinkerItem" Bits="001" />
</object>
<object Name="Argyve" Load="Merge">
<inventoryobject Blueprint="FishingRod" Number="1" />
</object>
<object Name="Water" Load="Merge">
<part Name="acegiak_Fishable"/>
</object>
<object Name="Caught Fish" Inherits="Raw Meat">
<!-- <stat Name="Strength" ShortName="ST" Min="1" Max="9000" Value="16" /> -->
<stat Name="XPValue" ShortName="XPValue" sValue="*XP" Min="0" Max="2147483647" />
<stat Name="Level" Value="1"></stat>
<tag Name="ChooseToPreserve"></tag>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
<!-- <stat Name="Strength" sValue="3,1d2,(t-1)d2-1" />
<stat Name="Agility" sValue="14,1d3,(t-1)d2" />
<stat Name="Toughness" sValue="10,1d2,(t-1)d2-1" />
<stat Name="Intelligence" sValue="3,1d2,(t-1)d2-1" />
<stat Name="Willpower" sValue="3,1d2,(t-1)d2-1" />
<stat Name="Ego" sValue="3,1d2,(t-1)d2-1" />
<intproperty Name="Bleeds" Value="1" />
<property Name="LairTable" Value="Reptile Lair 1" />
<property Name="Role" Value="Minion" />
<mutation Name="DarkVision" Level="2" />
<stat Name="ElectricResistance" Value="-25" />
<tag Name="HeroNamePrefixes" Value="a,a,a,a,a,be,boa,co,dy,gra,lly,li,si,se,ci,e,fa,ge,i,io,la,le,lu,mo,mu,o,sme,tri,se,bri,io,io,io,io,io,i" />
<tag Name="HeroNamePrefixAmount" Value="1" />
<tag Name="HeroNameInfixes" Value="bno,dsu,lla,ri,cu,gro,nca,nda,fa,rdui,ve,li,sa,ga,ta,mpe,ve,nti,bra,cau,co,vell,sme,ba,lau,bi,xe,so,ntu,dia,ndo" />
<tag Name="HeroNameInfixAmount" Value="0-2" />
<tag Name="HeroNamePostfixes" Value="nn,nna,ma,tis,nnus,nnan,dens,nann,na,nus,llio,grus,rnus,thus,dros,rrum,lus,nnos,tis,sus,gus,ris,mos,trios,mios,dens,mna,niae,cura,stres" />
<tag Name="HeroNamePostfixAmount" Value="1" />
<tag Name="HeroNameHyphenationChance" Value="0" />
<tag Name="Gender" Value="neuter" />
<property Name="HeroNameTitleWiseDescriptor" Value="Wise,Sage,Old,Great,Giant,Ornately-Finned,Fleet,Many-Finned" />
<property Name="HeroNameTitleMayorSyn" Value="fish god,fish mayor,elder-fish" />
<property Name="HeroNameTitleMayorSynCap" Value="Fish God,Fish Mayor,Elder-Fish" />
<xtagTextFragments YounglingNoise="*blub*" Activity="swimming in circles,nibbling algae,laying eggs,nestling in brineweed" VillageActivity="nestling in our brineweed,laying its eggs" NeedsItemFor="for my own collection,to slake my greed,because of its trade value,to hide in the water" SacredThing="the necessity of water,water,burrowing,the fin" ArableLand="pools of water,rivers,lakes" ValuedOre="sunken treasure" />
<stag Name="HardMaterial" Value="scale" />
<tag Name="SimpleConversation" Value="&w*stares at you unblinking*&y" />
<tag Name="PetResponse" Value="gurgles" />
<part Name="ConversationScript" ConversationID="Fish" />
<part Name="Corpse" CorpseChance="40" CorpseBlueprint="Raw Fish Meat" BodyDrop="false" InventoryDrop="true"></part> -->
<part Name="Commerce" Value="10"></part>
</object>
<object Name="Mucarp" Inherits="Caught Fish">
<part Name="Render" DisplayName="&rmucarp" Tile="creatures\mucarp.png" DetailColor="W" TileColor="&w"></part>
<part Name="Description" Short="A common, slimy, unpleasant fishlet.~J211"></part>
<part Name="Food" Message="It coats your mouth with slimy residue.~J211"></part>
<part Name="Physics" Weight="3"></part>
<part Name="Commerce" Value="10"></part>
<part Name="PreparedCookingIngredient" type="slimeSpitting" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="3"></part>
<tag Name="ChooseToPreserve"></tag>
</object>
<object Name="Carriod" Inherits="Caught Fish">
<part Name="Render" DisplayName="&ccarriod" Tile="creatures\carriod.png" DetailColor="y" TileColor="&c"></part>
<part Name="Description" Short="A light, astringent, gasping fishlet.~J211"></part>
<part Name="Food" Message="Its astringent meat sucks the saliva from your mouth.~J211"></part>
<part Name="Physics" Weight="0"></part>
<part Name="Commerce" Value="10"></part>
<part Name="PreparedCookingIngredient" type="thirst" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="3"></part>
</object>
<object Name="Braim" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Kb&mr&Ka&mi&Km" Tile="creatures\braim.png" DetailColor="y" TileColor="&m"></part>
<part Name="Description" Short="A tiny fishlet dominated by a bulbous, stupefied, ogling face.~J211"></part>
<part Name="Food" Message="It is soft and creamy after the initial crunch.~J211"></part>
<part Name="Physics" Weight="2"></part>
<part Name="Commerce" Value="10"></part>
<part Name="PreparedCookingIngredient" type="secrets" charges="3"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="5"></part>
</object>
<object Name="Chromelet" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Kc&c&Kh&cr&Ko&cm&Ke&cl&Ke&ct" Tile="creatures\chromelet.bmp" DetailColor="c" TileColor="&K"></part>
<part Name="Description" Short="A chrome and neon sliver that wriggles in your hand.~J211"></part>
<part Name="Food" Message="It is metallic and crunchy and rings through your skull.~J211"></part>
<part Name="Physics" Weight="1"></part>
<part Name="Commerce" Value="15"></part>
<part Name="PreparedCookingIngredient" type="artifacts" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="3"></part>
</object>
<object Name="Jollywobble" Inherits="Caught Fish">
<part Name="Render" DisplayName="&mjollywobble" Tile="creatures/jollywobble.png" DetailColor="Y" TileColor="&C"></part>
<part Name="Description" Short="A translucent jelly with reaching tendrils.~J211"></part>
<part Name="Food" Message="It slides around your mouth as you chew, tangy and sweet.~J211"></part>
<part Name="Physics" Weight="0"></part>
<part Name="Commerce" Value="15"></part>
<part Name="PreparedCookingIngredient" type="fungus" charges="5"></part>
<part Name="PreservableItem" Result="Slimeskin" Number="1"></part>
</object>
<object Name="Hurling" Inherits="Caught Fish">
<part Name="Render" DisplayName="&ghurling" Tile="creatures\hurling.png" DetailColor="b" TileColor="&g"></part>
<part Name="Description" Short="A fat green fish with glassy eyes.~J211"></part>
<part Name="Food" Message="It is rubbery under your teeth and gamey on your tongue.~J211"></part>
<part Name="Physics" Weight="4"></part>
<part Name="Commerce" Value="10"></part>
<part Name="PreparedCookingIngredient" type="slimeSpitting" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<object Name="Coost" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Wcoost" Tile="creatures\coost.png" DetailColor="W" TileColor="&c"></part>
<part Name="Description" Short="A needly, sparking, sharp-toothed horror of a fish.~J211"></part>
<part Name="Food" Message="It crunches and crackles, making the roots of your teeth tingle.~J211"></part>
<part Name="Physics" Weight="4"></part>
<part Name="Commerce" Value="12"></part>
<part Name="PreparedCookingIngredient" type="electric" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<object Name="Displacer Cod" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Mdisplacer cod" Tile="creatures\displacercod.png" DetailColor="M" TileColor="&Y"></part>
<part Name="Description" Short="A flickering purple fishlet.~J211"></part>
<part Name="Food" Message="You barely feel it in your mouth before you swallow.~J211"></part>
<part Name="Physics" Weight="0"></part>
<part Name="Commerce" Value="20"></part>
<part Name="PreparedCookingIngredient" type="phase" charges="5"></part>
<part Name="PreservableItem" Result="Congealed Shade Oil" Number="1"></part>
</object>
<object Name="Salt Ray" Inherits="Caught Fish">
<part Name="Render" DisplayName="&ysalt ray" Tile="creatures/saltray.png" DetailColor="W" TileColor="&y"></part>
<part Name="Description" Short="A rough, wide, pale raylet.~J211"></part>
<part Name="Food" Message="It is tough and salty, like pickled leather.~J211"></part>
<part Name="Physics" Weight="2"></part>
<part Name="Commerce" Value="20"></part>
<part Name="PreparedCookingIngredient" type="regenLowtier" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<object Name="Crylid" Inherits="Caught Fish">
<part Name="Render" DisplayName="&ycrylid" Tile="creatures\crylid.png" DetailColor="C" TileColor="&Y"></part>
<part Name="Description" Short="An icy sliver of a fishlet.~J211"></part>
<part Name="Food" Message="It is cold and minty. Your breath frosts in the air before you.~J211"></part>
<part Name="Physics" Weight="1"></part>
<part Name="Commerce" Value="15"></part>
<part Name="PreparedCookingIngredient" type="iceBreath" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<object Name="Corrocandus" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Wc&Mo&Cr&Yroca&Wn&Md&Cu&Ys" Tile="creatures/corrocandus.png" DetailColor="W" TileColor="&M"></part>
<part Name="Description" Short="A treble clef of multicolored coral stares with a pupil constricted in terror.~J211"></part>
<part Name="Food" Message="It is crunchy, chalky, salty, and sweet.~J211"></part>
<part Name="Physics" Weight="0"></part>
<part Name="Commerce" Value="50"></part>
<part Name="PreparedCookingIngredient" type="tastyMinor" charges="3"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<object Name="Gastropus" Inherits="Caught Fish">
<part Name="Render" DisplayName="&gGastropus" Tile="creatures/gastropus.png" DetailColor="g" TileColor="&c"></part>
<part Name="Description" Short="A sad snail suckers surfaces for submarine scum.~J211"></part>
<part Name="Food" Message="The shell crunches in your mouth. The rest is mostly mucus.~J211"></part>
<part Name="Physics" Weight="1"></part>
<part Name="Commerce" Value="15"></part>
<part Name="PreparedCookingIngredient" type="medicinalMinor" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<object Name="Sultan's Star" Inherits="Caught Fish">
<part Name="Render" DisplayName="&wsultan's &Wstar" Tile="creatures/sultansstar.png" DetailColor="w" TileColor="&W"></part>
<part Name="Description" Short="A spiny sea star that glimmers irridescent gold.~J211"></part>
<part Name="Food" Message="It is tough and rubbery, but the taste is mostly chalky.~J211"></part>
<part Name="Physics" Weight="1"></part>
<part Name="Commerce" Value="20"></part>
<part Name="PreparedCookingIngredient" type="cloningMinor" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<object Name="Ansurlid Eel" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Ka&bn&Ksurlid eel" Tile="creatures/ansurlideel.png" DetailColor="c" TileColor="&w"></part>
<part Name="Description" Short="A sullen, finless eel curls around itself in knots.~J211"></part>
<part Name="Food" Message="It is cold and gamey, and fibrous on your tongue.~J211"></part>
<part Name="Physics" Weight="1"></part>
<part Name="Commerce" Value="10"></part>
<part Name="PreparedCookingIngredient" type="lignin" charges="5"></part>
<part Name="PreservableItem" Result="Fish Jerky" Number="1"></part>
</object>
<!-- <object Name="Merman" Inherits="Glowpad">
<part Name="Render" DisplayName="&gM&be&grmen" DetailColor="c" TileColor="&w"></part>
<part Name="Description" Short="A face of reeds and bones emerges from the silt. The bed beneath the surface knows you.~J211"></part>
<part Name="Brain" Hostile="false" Aquatic="true" Wanders="false" Mobile="false" HostileWalkRadius="2" Factions="Fungi-100"></part>
<part Name="ConversationScript" ConversationID="Merman" />
<tag Name="EpicFish" />
<tag Name="ExcludeFromDynamicEncounters" Value="*noinherit"></tag>
</object> -->
<object Name="Burlio" Inherits="Caught Fish">
<part Name="Render" DisplayName="&gburl&Gi&go" DetailColor="y" TileColor="&w" Tile="creatures\burlio.png"></part>
<part Name="Description" Short="A twisted bulging muscular form, wriggling in the palm of your hand.~J211"></part>
<tag Name="EpicFish" />
<tag Name="ExcludeFromDynamicEncounters" Value="*noinherit"></tag>
<part Name="EffectOnEat" Effect="HulkHoney_Tonic" Duration="30"></part>
<part Name="PreparedCookingIngredient" type="starch" charges="10"></part>
<tag Name="LegendaryReel" Value="10"/>
<tag Name="BodyType" Value="BodyFish"/>
<part Name="Commerce" Value="25"></part>
</object>
<object Name="Slither" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Ysl&Cith&Yer" DetailColor="c" TileColor="&w" Tile="creatures\slither.png"></part>
<part Name="Description" Short="Parts of this silvery driplet flicker in and out of existence as it gasps in the air.~J211"></part>
<tag Name="EpicFish" />
<tag Name="ExcludeFromDynamicEncounters" Value="*noinherit"></tag>
<part Name="EffectOnEat" Effect="Phased" Duration="50"></part>
<part Name="PreparedCookingIngredient" type="phase" charges="10"></part>
<tag Name="LegendaryReel" Value="10"/>
<tag Name="BodyType" Value="BodyFish"/>
<part Name="Commerce" Value="25"></part>
</object>
<!-- <object Name="Blogn" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Mbl&mo&Mgn" DetailColor="c" TileColor="&w" Tile="creatures\sw_glowfish.bmp"></part>
<part Name="Description" Short="A wrinkled ball of greymatter encased in ceramic chitin and adorned with glinting eyes and ineffectual pincers.~J211"></part>
<tag Name="EpicFish" />
<tag Name="ExcludeFromDynamicEncounters" Value="*noinherit"></tag>
<part Name="EffectOnEat" Effect="acegiak_InstantSecret" Duration="0"></part>
<part Name="PreparedCookingIngredient" type="secrets" charges="4"></part>
</object> -->
<!-- <object Name="Shoreditch" Inherits="BaseFish">
<tag Name="EpicFish" />
<tag Name="ExcludeFromDynamicEncounters" Value="*noinherit"></tag>
<part Name="Render" DisplayName="madpole" Tile="Creatures/sw_madpole.bmp" RenderString="224" ColorString="&W" />
<part Name="Corpse" CorpseChance="100" CorpseBlueprint="Raw Fish Meat" BodyDrop="false" InventoryDrop="true" />
<stat Name="Hitpoints" Value="55" />
<stat Name="Strength" sValue="38" />
<stat Name="Agility" sValue="27" />
<stat Name="Level" Value="27" />
<part Name="Brain" WandersRandomly="true" Wanders="false" Hostile="True" Aquatic="true" />
<mutation Name="Gills" Score="12" />
<skill Name="ShortBlades_Expertise" />
<skill Name="ShortBlades_Bloodletter" />
<skill Name="ShortBlades_Jab" />
<part Name="Body" Builder="BodySpider" />
<part Name="Description" Short="" />
<inventoryobject Blueprint="Madpole_Jaws" Number="1" />
<property Name="NoLoot" Value="true" />
<property Name="Role" Value="Minion" />
</object>
<object Name="Shoreditch Barb" Inherits="NaturalWeapon">
<part Name="Render" DisplayName="bite" />
<part Name="MeleeWeapon" RenderString="\" BaseDamage="1d3" Skill="ShortBlades" Stat="Strength" Slot="Head" />
<part Name="PoisonMelee" />
</object> -->
<object Name="Hurwobble" Inherits="BaseOoze">
<part Name="Render" DisplayName="&bhurwobble" Tile="creatures/hurwobble.png" DetailColor="B" TileColor="&c"></part>
<part Name="Description" Short="A deep indigo jelly bedecked with writhing hair-thin tendrils. Grander and more dangerous than its lighter companions.~J211"></part>
<part Name="Engulfing" />
<part Name="EngulfingDamage" Amount ="2-6" />
<part Name="EngulfingSedentary" />
<stat Name="Level" Value="8"></stat>
<stat Name="AV" Value="6"></stat>
<stat Name="Hitpoints" Value="45"></stat>
<part Name="Corpse" CorpseChance="40" CorpseBlueprint="Hurwobble_Corpse" BodyDrop="false" InventoryDrop="true"></part>
<inventoryobject Blueprint="Hurwobble_Tentacles" Number="2d4"></inventoryobject>
<tag Name="LegendaryReel" Value="10"/>
<tag Name="EpicFish" />
<tag Name="BodyType" Value="BodyFish"/>
</object>
<object Name="Hurwobble_Tentacles" Inherits="NaturalWeapon">
<part Name="MeleeWeapon" RenderString="\" BaseDamage="3d4" Skill="ShortBlades" Stat="Strength" Slot="Hand"></part>
<part Name="Render" DisplayName="venomous tentacles"></part>
<part Name="PoisonMelee" />
<tag Name="Gender" Value="plural" />
</object>
<object Name="Hurwobble_Corpse" Inherits="Corpse">
<part Name="Render" DisplayName="hurwobble corpse" ColorString="&b" DetailColor="C" TileColor="&b" />
<part Name="Description" Short="This cold lump of hurwobble is slowly staining the ground around it indigo." />
<part Name="Physics" Weight="110" />
<part Name="Commerce" Value="25" />
<tag Name="BleedLiquid" Value="ink-200,salt-100,water-700" />
<tag Name="DynamicObjectsTable:Corpses" />
<part Name="Butcherable" OnSuccess="Hurwobble_Slice"></part>
</object>
<object Name="Hurwobble_Slice" Inherits="Caught Fish">
<part Name="Render" DisplayName="&bhurwobble slice" Tile="Creatures/sw_wedge.bmp" DetailColor="C" TileColor="&b"></part>
<part Name="Description" Short="An inky slice of hurwobble corpse.~J211"></part>
<part Name="Food" Message="It exudes a metallic juice between your gums as you chew.~J211"></part>
<part Name="Physics" Weight="0"></part>
<part Name="Commerce" Value="1"></part>
<part Name="PreparedCookingIngredient" type="fungus" charges="10"></part>
<part Name="PreservableItem" Result="Ink Phial" Number="1"></part>
</object>
<object Name="Tinker Crab" Inherits="BaseCrab">
<part Name="Render" DisplayName="&ytinker crab" Tile="creatures/tinkercrab.png" RenderString="r" ColorString="&r" DetailColor="y"></part>
<part Name="Corpse" CorpseChance="0" CorpseBlueprint="TinkerCrabMine" BodyDrop="true" InventoryDrop="true"></part>
<stat Name="AV" Value="1"></stat>
<stat Name="Level" Value="7"></stat>
<stat Name="Hitpoints" Value="8"></stat>
<mutation Name="EnhancedSkeleton" Score="12"></mutation>
<mutation Name="KineticDampening" Score="12"></mutation>
<part Name="Brain" Hostile="False" Factions="Crabs-100"></part>
<inventoryobject Blueprint="Chute Crab Claw" Number="2"></inventoryobject>
<inventoryobject Blueprint="*TinkerShells" BoostModChance="true" Number="1"/>
<inventoryobject Blueprint="TinkerCrabMine" BoostModChance="true" Number="1"/>
<inventoryobject Blueprint="*Scrap 1" Number="2d4" />
<inventoryobject Blueprint="*Junk 1" Number="1d3-1" />
<part Name="Description" Short="A small nomadic crab building its home as it travels."></part>
<skill Name="Cudgel"></skill>
<skill Name="Dual_Wield"></skill>
<property Name="Role" Value="Minion"></property>
<stat Name="Speed" Value="150"></stat>
<skill Name="Tinkering_GadgetInspector" />
<skill Name="Tinkering_Scavenger" />
<part Name="Rummager" />
<tag Name="EpicFish" />
<tag Name="LegendaryReel" Value="10"/>
<tag Name="BodyType" Value="BodyFish"/>
</object>
<object Name="TinkerCrabMine" Inherits="InorganicObject">
<part Name="acegiak_automine" />
<part Name="Render" DisplayName="&ctinker crab mine" ColorString="&R" TileColor="&c" RenderString="^" Tile="Items/sw_mine.bmp" DetailColor="R"/>
<part Name="Physics" Weight="2" Takeable="true" Solid="false" />
<part Name="Description" Short="A gift left by a tinker crab in death." />
<stat Name="AV" Value="1" />
<stat Name="Hitpoints" Value="5" />
<part Name="TinkerItem" Bits="0" CanDisassemble="false" CanBuild="false" CanRepair="false" />
<part Name="Examiner" Complexity="0" />
<part Name="Metal" />
<tag Name="AutowalkAvoidRadius" Value="1" />
</object>
<object Name="Sparksack" Inherits="BaseFish">
<part Name="Render" DisplayName="&Wsparksack" Tile="creatures/sparksack.png" DetailColor="Y" TileColor="&W"></part>
<part Name="Description" Short="A melancholy face of glistening sadflab, sparking with lost energy.~J211"></part>
<mutation Name="ElectricalGeneration" Level="5"></mutation>
<stat Name="Level" Value="8"></stat>
<stat Name="AV" Value="6"></stat>
<stat Name="Hitpoints" Value="45"></stat>
<part Name="Corpse" CorpseChance="40" CorpseBlueprint="Sparksack Corpse" BodyDrop="false" InventoryDrop="true"></part>
<inventoryobject Blueprint="GiantAmoeba_Pseudopod" Number="4" />
<tag Name="LegendaryReel" Value="10"/>
<tag Name="EpicFish" />
<tag Name="BodyType" Value="BodyFish"/>
</object>
<object Name="Sparksack Corpse" Inherits="Corpse">
<part Name="Render" DisplayName="sparksack corpse" ColorString="&W" DetailColor="m" TileColor="&W" />
<part Name="Description" Short="The face is no longer evident as the form of the sparksack melts into a meek puddle." />
<part Name="Physics" Weight="20" />
<part Name="Commerce" Value="25" />
<tag Name="BleedLiquid" Value="wax-200,salt-100,water-700" />
<tag Name="DynamicObjectsTable:Corpses" />
<part Name="Butcherable" OnSuccess="FatSack"></part>
</object>
<object Name="FatSack" Inherits="Caught Fish">
<part Name="Render" DisplayName="&Wfatsack" Tile="items/fatsack.png" DetailColor="y" TileColor="&W"></part>
<part Name="Description" Short="A scooped handful of statically charged blubber.~J211"></part>
<part Name="Food" Message="Your teeth buzz as you swallow the fatty battery-stuff.~J211"></part>
<part Name="Physics" Weight="0"></part>
<part Name="Commerce" Value="1"></part>
<part Name="PreparedCookingIngredient" type="electric" charges="10"></part>
</object>
</objects>