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PopulationTables.xml
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PopulationTables.xml
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<populations>
<population Name="FishIngredients">
<group Style="pickone" Weight="1">
<object Weight="100" Number="1" Blueprint="Mucarp"></object>
<object Weight="100" Number="1" Blueprint="Coost"></object>
<object Weight="100" Number="1" Blueprint="Hurling"></object>
<object Weight="50" Number="1" Blueprint="Jollywobble"></object>
<object Weight="50" Number="1" Blueprint="Carriod"></object>
<object Weight="10" Number="1" Blueprint="Displacer Cod"></object>
<object Weight="10" Number="1" Blueprint="Braim"></object>
<object Weight="10" Number="1" Blueprint="Chromelet"></object>
<object Weight="20" Number="1" Blueprint="Sultan's Star"></object>
<object Weight="20" Number="1" Blueprint="Corrocandus"></object>
<object Weight="20" Number="1" Blueprint="Gastropus"></object>
<object Weight="50" Number="1" Blueprint="Ansurlid Eel"></object>
<object Weight="20" Number="1" Blueprint="Salt Ray"></object>
<object Weight="5" Number="1" Blueprint="Burlio"></object>
<object Weight="5" Number="1" Blueprint="Slither"></object>
<object Weight="5" Number="1" Blueprint="Hurwobble_Slice"></object>
<object Weight="5" Number="1" Blueprint="FatSack"></object>
</group>
</population>
<population Name="Utility 1" Load="Merge">
<group Name="Items" Style="pickone" Load="Merge">
<object Chance="80" Number="1" Blueprint="FishingRod"></object>
</group>
</population>
<population Name="Food 3" Load="Merge">
<group Name="Items" Style="pickone" Load="Merge">
<table Chance="25" Table="All Fish"/>
</group>
</population>
<population Name="Fishing">
<table Chance="10" Table="WaterEncounters"/>
<table Chance="90" Table="Scrap 1"/>
<table Chance="20" Table="Junk 1"/>
<object Chance="100" Number="1" Blueprint="Mucarp"></object>
</population>
<population Name="Fishing_Joppa">
<object Chance="100" Number="1" Blueprint="Carriod"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Basic">
<object Chance="20" Number="1" Blueprint="Coost"></object>
<object Chance="20" Number="1" Blueprint="Hurling"></object>
<object Chance="10" Number="1" Blueprint="Jollywobble"></object>
<object Chance="10" Number="1" Blueprint="Carriod"></object>
<object Chance="5" Number="1" Blueprint="Displacer Cod"></object>
<table Chance="5" Table="Fishing_Rare"/>
<table Chance="40" Table="Junk 1"/>
<table Chance="50" Table="Fishing"/>
</population>
<population Name="Fishing_Rare">
<object Chance="100" Number="1" Blueprint="Burlio"></object>
<object Chance="100" Number="1" Blueprint="Slither"></object>
<object Chance="100" Number="1" Blueprint="Hurwobble"></object>
<object Chance="100" Number="1" Blueprint="Tinker Crab"></object>
<object Chance="100" Number="1" Blueprint="Fat Sack"></object>
</population>
<population Name="JungleCaveGlobals" Load="Merge">
<group Name="Contents" Load="Merge">
<group Name="Wet" Load="Merge">
<object Chance="1" Number="1" Blueprint="Tinker Crab" Hint="Aquatic"></object>
</group>
</group>
</population>
<population Name="FlowerfieldCaveGlobals" Load="Merge">
<group Name="Contents" Load="Merge">
<group Name="Wet" Load="Merge">
<object Chance="1" Number="1" Blueprint="Tinker Crab" Hint="Aquatic"></object>
</group>
</group>
</population>
<population Name="MountainCaveGlobals" Load="Merge">
<group Name="Contents" Load="Merge">
<group Name="Wet" Load="Merge">
<object Chance="1" Number="1" Blueprint="Tinker Crab" Hint="Aquatic"></object>
</group>
</group>
</population>
<population Name="HillCaveGlobals" Load="Merge">
<group Name="Contents" Load="Merge">
<group Name="Wet" Load="Merge">
<object Chance="1" Number="1" Blueprint="Tinker Crab" Hint="Aquatic"></object>
</group>
</group>
</population>
<population Name="SaltDuneCaveGlobals" Load="Merge">
<group Name="Contents" Load="Merge">
<group Name="Wet" Load="Merge">
<object Chance="1" Number="1" Blueprint="Tinker Crab" Hint="Aquatic"></object>
</group>
</group>
</population>
<population Name="DesertCanyonCaveGlobals" Load="Merge">
<group Name="Contents" Load="Merge">
<group Name="Wet" Load="Merge">
<object Chance="1" Number="1" Blueprint="Tinker Crab" Hint="Aquatic"></object>
</group>
</group>
</population>
<population Name="CaveGlobals" Load="Merge">
<group Name="Contents" Load="Merge">
<group Name="Grassy" Load="Merge">
<object Chance="1" Number="1" Blueprint="Tinker Crab" Hint="Aquatic"></object>
</group>
</group>
</population>
<population Name="All Fish">
<object Chance="10" Number="1" Blueprint="Mucarp"></object>
<object Chance="10" Number="1" Blueprint="Coost"></object>
<object Chance="10" Number="1" Blueprint="Hurling"></object>
<object Chance="5" Number="1" Blueprint="Jollywobble"></object>
<object Chance="5" Number="1" Blueprint="Carriod"></object>
<object Chance="1" Number="1" Blueprint="Displacer Cod"></object>
<object Chance="1" Number="1" Blueprint="Braim"></object>
<object Chance="1" Number="1" Blueprint="Chromelet"></object>
<object Chance="2" Number="1" Blueprint="Sultan's Star"></object>
<object Chance="2" Number="1" Blueprint="Corrocandus"></object>
<object Chance="2" Number="1" Blueprint="Gastropus"></object>
<object Chance="5" Number="1" Blueprint="Ansurlid Eel"></object>
<object Chance="2" Number="1" Blueprint="Salt Ray"></object>
</population>
<population Name="Fishing_Saltmarsh">
<table Chance="50" Table="Fishing_Basic"/>
<object Chance="5" Number="1" Blueprint="Displacer Cod"></object>
</population>
<population Name="Fishing_Water">
<object Chance="25" Number="1" Blueprint="Corrocandus"></object>
<object Chance="50" Number="1" Blueprint="Jollywobble"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Fungal">
<object Chance="50" Number="1" Blueprint="Jollywobble"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Ruins">
<object Chance="10" Number="1" Blueprint="Braim"></object>
<table Chance="40" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Deathlands">
<object Chance="10" Number="1" Blueprint="Chromelet"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_BananaGrove">
<object Chance="5" Number="1" Blueprint="Corrocandus"></object>
<object Chance="10" Number="1" Blueprint="Chromelet"></object>
<object Chance="10" Number="1" Blueprint="Braim"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Flowerfields">
<object Chance="25" Number="1" Blueprint="Displacer Cod"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Saltdunes">
<object Chance="50" Number="1" Blueprint="Carriod"></object>
<object Chance="5" Number="1" Blueprint="Sultan's Star"></object>
<object Chance="25" Number="1" Blueprint="Salt Ray"></object>
<object Chance="5" Number="1" Blueprint="Corrocandus"></object>
<table Chance="50" Table="Fishing_Basic"/>
<table Chance="25" Table="Scrap 1"/>
</population>
<population Name="Fishing_Jungle">
<object Chance="10" Number="1" Blueprint="Corrocandus"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Mountains">
<object Chance="5" Number="1" Blueprint="Ansurlid Eel"></object>
<object Chance="25" Number="1" Blueprint="Crylid"></object>.
<object Chance="5" Number="1" Blueprint="Gastropus"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_DesertCanyon">
<object Chance="50" Number="1" Blueprint="Ansurlid Eel"></object>
<object Chance="10" Number="1" Blueprint="Gastropus"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Hills">
<object Chance="50" Number="1" Blueprint="Ansurlid Eel"></object>
<object Chance="25" Number="1" Blueprint="Gastropus"></object>
<table Chance="50" Table="Fishing_Basic"/>
</population>
<population Name="Fishing_Bethesda Susa">
<object Chance="25" Number="1" Blueprint="Crylid"></object>
<object Chance="10" Number="1" Blueprint="Chromelet"></object>
<object Chance="5" Number="1" Blueprint="Jollywobble"></object>
<object Chance="25" Number="1" Blueprint="Mucarp"></object>
<table Chance="10" Table="Scrap 2"/>
<table Chance="5" Table="Junk 2"/>
</population>
<population Name="Fishing_Grit Gate">
<object Chance="10" Number="1" Blueprint="Ansurlid Eel"></object>
<object Chance="10" Number="1" Blueprint="Chromelet"></object>
<table Chance="60" Table="Fishing_Basic"/>
<table Chance="10" Table="Scrap 1"/>
<table Chance="5" Table="Junk 1"/>
</population>
<population Name="TinkerShells">
<object Chance="100" Number="1" Blueprint="Knollworm Skull"></object>
<object Chance="100" Number="1" Blueprint="Miner's Helmet"></object>
<object Chance="100" Number="1" Blueprint="BaseTierHead3_AV"></object>
<object Chance="100" Number="1" Blueprint="BaseTierHead4_AV"></object>
<object Chance="100" Number="1" Blueprint="Electric Snail Shell"></object>
<object Chance="100" Number="1" Blueprint="Fork-Horned Helmet 3"></object>
<object Chance="100" Number="1" Blueprint="Steel Helmet"></object>
<object Chance="100" Number="1" Blueprint="Fork-Horned Helmet 4"></object>
<object Chance="50" Number="1" Blueprint="RobotHead3"></object>
<object Chance="50" Number="1" Blueprint="Steel Buckler"></object>
<object Chance="50" Number="1" Blueprint="Wooden Buckler"></object>
<object Chance="50" Number="1" Blueprint="Vase"></object>
<object Chance="50" Number="1" Blueprint="Bottle"></object>
<object Chance="50" Number="1" Blueprint="Ewer"></object>
<object Chance="50" Number="1" Blueprint="Pitcher"></object>
<object Chance="50" Number="1" Blueprint="Jug"></object>
<object Chance="50" Number="1" Blueprint="Long Jug"></object>
</population>
</populations>