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CHANGELOG.md

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Changelog

[Unreleased]

CULL updates

  • Added the Book of Trials (thanks wang429)
  • Added Metronome relic (thanks PanicPoint)
  • Coffee Dripper now prevents Thirsting at campfires
  • Remove Calipers from CULL's relic pool
  • Added voiceovers for elites/bosses/death/start (thanks Ray Chase)
  • New art for Ritual (thanks Lila for art and Neablis for helping merge)
  • New art for Thirsting campfire option (thanks ChDaVinci)
  • New art for Withering (thanks ChDaVinci for art and Neablis for helping merge)
  • New art for Decoy (thanks EscMargot for art and Neablis for helping merge)

New CULL cards

  • False Blessing (thanks PanicPoint)

[v1.8.2] - 2020-04-18

  • Fixed rare crash when upgrading cards outside of combat soon after loading game (thanks modargo)

[v1.8.1] - 2020-04-07

  • Fixed bug where non-CULL characters would receive 1 manifest for entering event rooms (thanks puffalo for reporting)

[v1.8.0] - 2020-04-06

New translations

  • Chinese (Simplified) (thanks yanang007)
  • Spanish (thanks ChDaVinci)

Updates

  • Integration with the Slay the Relics Twitch extension (thanks avolny)

CULL mechanics

  • The CULL can no long Rest at campfires; instead, it Thirsts, consuming Wrath from an attack to heal (thanks Lucerna)
  • The CULL can no longer gain Block; instead, the block amount is dealt as damage to a random enemy (thanks Lucerna)
  • The CULL can no longer gain Dexterity; instead, it gains the Dexterity amount as Strength (thanks Lucerna)
  • Event rooms now cost 1 Manifest to enter
  • Added a Top Panel icon to track Manifest and explain CULL mechanics

CULL balance/design changes

  • Starting HP changed to 70
  • Tungsten Rod removed from CULL relic pool.
  • CULL (the card): Changed to "Deal 12 damage twice. Exhaust."
  • CULL (the card): Upgrade changed to "wrath applies twice"
  • Haunt: Changed to "Ephemeral(Exhaust). Gain 1 intangible and draw 1 fewer card next turn."
  • Abjure: text changed to represent that you will have exactly 1 Spirit Shield.
  • Miracle: added Exhaust
  • Siphon: changed damage, heal amount, upgrade heal amount and rarity. Removed from the starting loadout, since it is now a common.
  • Ectoplasm: changed gold gained from 10 to 5.
  • Wail: added Exhaust. Changed rarity from basic to uncommon, and removed from the starting loadout.
  • Apparate: changed upgrade damage increase from 3 to 4. Changed rarity from basic to uncommon, and removed from the starting loadout.
  • Toil: changed to work only on non-minion enemies, using the Fatal keyword.
  • Wasting Essence: Renamed to Wasting Form. Changed damage per curse drawn and upgrade damage increase.
  • Strife: only counts curses in discard pile. Upgrade adds 2 curses instead of 2 strength per curse. Added Exhaust.
  • Drain Life: now exerts instead of exhausting
  • Intervention: exerts instead of exhausting, gives Procrastination instead of Regret (thanks Cartopol for most!)

Removed CULL cards

  • Seance
  • Inhale
  • Splinter Soul
  • Waking Dream

New CULL cards

  • Strike (thanks Cartopol)
  • Paralysis (thanks Cartopol)
  • Accumulation (thanks Cartopol)
  • Grim Dirge (thanks Cartopol)
  • Find Weakness (thanks Cartopol)
  • Gathering Evil (thanks Cartopol)
  • Exhale (thanks Cartopol)
  • Frantic Mind (thanks Cartopol)
  • Wasting Strike (thanks Cartopol)
  • Polluted Strike (thanks Cartopol)
  • Cleanse (thanks Cartopol)
  • Anxiety (thanks Cartopol)
  • Feint (thanks PanicPoint)
  • Goosebumps (thanks PanicPoint)
  • Melt (thanks PanicPoint (code) and Lila (art))
  • Godsbane (thanks PanicPoint)
  • Pollute (thanks Cartopol)
  • Summoning (thanks Cartopol)
  • Toll (thanks PanicPoint)
  • Concentrate (thanks Skyl3lazer)
  • Frustration (thanks Cartopol)
  • Discordance (thanks Skyl3lazer)
  • Equinox (thanks Cartopol)
  • Procrastination (thanks Cartopol)
  • Overkill (thanks PanicPoint)
  • Rebuttal (thanks Cartopol)
  • Withering (thanks lobbien)

[v1.7.0] - 2020-03-15

Balance changes

  • Arcane Form: removed Diligence (thanks wang429)
  • Mindworm: Reduced damage to 6(7)+6(9) (thanks wang429)
  • Greed: Reduced gold amount from 20 to 10 (thanks wang429)
  • Old Pocket: Reduced gold amount from 10 to 5 (thanks wang429)
  • Humility: Passive effected changed from "double thorns" to "+2 more thorns" (thanks wang429)

Wanderer updates

  • Improved coloring on memory tooltips (thanks wang429)
  • Made Snap timing/damage more clear with power bar icon/tooltip and health bar effect (thanks wang429)
  • New art for Entangle (thanks Cartopol)
  • Updated art for Book of Tongues and Faerie Fire (thanks lobbien)

New CULL cards

  • Forced Presence (thanks Cartopol)
  • Commune (thanks Cartopol)

Bug fixes

  • Fix Prayer Wheel being able to show multiple copies of legendary cards (thanks wang429)

[v1.6.0] - 2020-03-01

Updates

  • New art for Parrying Blow (thanks lobbien)
  • New art for Stalwart (thanks chevy28360)
  • New art for Magic Mirror (thanks Cartopol)
  • Scroll of Dimension Door now sounds like a scroll and is something you "Read" instead of "Drink"
  • Brambles now shows how much damage it will deal in the Grimoire select screen

Bug fixes

  • Fix crash in ManifestPatch reported in workshop comment
  • Fix issue where card text was not being updated immediately after permanent damage changes (particularly, after drawing CULL) (thanks wang429)
  • Fix issue where banishing one of the two enemies in the Spear and Shield fight would prevent Unceasing Top from working (thanks wang429)
  • Black Tentacles now immediately stops redirecting damage once the target dies

[v1.5.0] - 2020-02-23

Updates

  • New art for Brooding (thanks lobbien)
  • New art for Corroding Barrier (thanks Cartopol)
  • New art for Wanderer's Defend (thanks Chevy28360)
  • Touched up art for Rest and Chain Lightning (thanks Newigeg)

Bug fixes

  • Fix memory tooltips not displaying in touchscreen mode
  • Amnesia removing Thorns while you have Humility will no longer result in negative Thorns (thanks wang429)
  • "Add card to hand" effects when your hand is full will now exhaust Ephemeral cards instead of discarding them

[v1.4.0] - 2020-02-19

Balance changes

  • Arcane Weapon: -1 damage (again)
  • Fresh Adventure+: +1 damage

Updates

  • Added secondary tooltips for Patience and Temperance describing Coil and Clarity, respectively

Bug fixes

  • Fixed crash in OnModifyGoldPatch with other mods which add gold before you enter a room (eg, Gold Saver)
  • Fixed issues where Voiceover lines for elite fights would play in non-elite fights that shared certain elite enemies (eg, Colosseum event)
  • Fixed memory tooltips not appearing when using Peek button from a card select screen (eg, Retain)
  • Fixed Weight of Memory damage number not counting Wandering Mind cards that are in the process of being played
  • Fixed Mind Palace not applying Sloth's draw down + energy up on turn 1

[v1.3.0] - 2020-02-19

Updates

  • New art for Fractured Mind (thanks Bakuhaku)
  • New art for Unseen Servant (thanks Cartopol)
  • Added subtitle speech bubbles for voiceover lines
  • Legendary cards now implicitly have a card tooltip for Legendary

Bug fixes

  • Fix crash in OnDamageToRedirectPatch with other mods (eg STSFriendlyMinions) that use DamageActions with null targets
  • Fix Introspection HP loss still happening if Arcane Weapon ends combat before Introspection would go off

[v1.2.0] - 2020-02-17

Balance changes

  • Arcane Weapon: -1 damage

Updates

  • Ray of Frost: Add ray visual effect (thanks @wang429)
  • Arcane Weapon: Updated card/power descriptions to clarify that attack modifiers apply (thanks Gk, Crocketeer, MetaBoy for suggestions)
  • Will: Card art updated to include stars/moons on Wanderer's robe (thanks @Cartopol)

Bug fixes

  • Banish: Will now be fully prevented by Artifact, rather than half-prevented (thanks @m0rph1ing for reporting)
  • Time Eddy: If a buff (eg, Arcane Weapon) kills an enemy, that enemy's remaining powers will no longer still trigger (eg, dead Exploders won't explode)
  • Fresh Adventure: Fixed Wrath upgrade on Snap being skipped if Snap ended the combat (thanks @wang429)

[v1.1.1] - 2020-02-16

  • Added a "Unlock Ascension 20" button to the mod's in-game Config page
  • New art for Disguise Self (by @Newigeg) and Will (by @Cartopol)

[v1.1.0] - 2020-02-16

Balance changes

  • Fresh Adventure: -1 damage, "this card gains a wrath stack every time you snap"
  • Chamomile: loses vulnerable, upgrades to have vulnerable (no retain)
  • Quicksilver: costs 1
  • Burning Flask: -1 burning
  • Chattering Strike: upgrades to deal 4 damage, play this card 2 additional times
  • Hibernate: -1 block
  • Materialize: costs 1, +1 block
  • Book of Tongues: upgrades to innate instead of upgraded components
  • Flame Ward: -1 burning, -1 block
  • Rest: -2 block
  • Toll the Dead: -1 damage
  • Death Throes+: no damage increase, no remember wrath, gain clarity of wrath
  • Gather Power: -1 card draw
  • Trauma: shuffle into draw pile instead of put on top
  • Siphon Energy: draw 2 cards (3 on upgrade)
  • Rediscovery: costs 1, upgrades to innate at 1 cost
  • CULL: reduced starting HP to 48

Updates

  • Added first-time tutorial tips for Memories and Snapping
  • New art for CULL's Siphon
  • Updated art for Prestidigitation, Rediscovery, Lose Grip, and Withdraw
  • Snap tooltip now clarifies that the Wanderer will Snap on turn 7
  • Increased voiceover volume slightly

Bug fixes

  • Fixed crash with the Wandering Monsters mod
  • Fix cards with end-of-turn effects (Burn, Decay, etc) not triggering when Diligence is active
  • Fix interactions between Banish and Spheric Guardian, Awakened One, Gremlin Nob, Exploders
  • Fixed Snap tooltip listing effects out of order
  • Fix Will auto-targetting The Grimoire if it exhumes as a result of playing Will
  • Fix The Grimoire's delayed exhume power showing up extra times when used with Quicksilver

[v1.0.2] - 2020-02-14

Fixed crash while starting the game if language was set to French

[v1.0.1] - 2020-02-14

Moved CULL behind an opt-in setting in Mod config

[v1.0.0] - 2020-02-14

Initial release on the Steam Workshop under new name, Jorbs's Wanderer Trilogy!

Pre-steam releases

For pre-v1.0.0 release notes, see GitHub Releases