- Added the Book of Trials (thanks wang429)
- Added Metronome relic (thanks PanicPoint)
- Coffee Dripper now prevents Thirsting at campfires
- Remove Calipers from CULL's relic pool
- Added voiceovers for elites/bosses/death/start (thanks Ray Chase)
- New art for Ritual (thanks Lila for art and Neablis for helping merge)
- New art for Thirsting campfire option (thanks ChDaVinci)
- New art for Withering (thanks ChDaVinci for art and Neablis for helping merge)
- New art for Decoy (thanks EscMargot for art and Neablis for helping merge)
- False Blessing (thanks PanicPoint)
- Fixed rare crash when upgrading cards outside of combat soon after loading game (thanks modargo)
- Fixed bug where non-CULL characters would receive 1 manifest for entering event rooms (thanks puffalo for reporting)
- Chinese (Simplified) (thanks yanang007)
- Spanish (thanks ChDaVinci)
- Integration with the Slay the Relics Twitch extension (thanks avolny)
- The CULL can no long Rest at campfires; instead, it Thirsts, consuming Wrath from an attack to heal (thanks Lucerna)
- The CULL can no longer gain Block; instead, the block amount is dealt as damage to a random enemy (thanks Lucerna)
- The CULL can no longer gain Dexterity; instead, it gains the Dexterity amount as Strength (thanks Lucerna)
- Event rooms now cost 1 Manifest to enter
- Added a Top Panel icon to track Manifest and explain CULL mechanics
- Starting HP changed to 70
- Tungsten Rod removed from CULL relic pool.
- CULL (the card): Changed to "Deal 12 damage twice. Exhaust."
- CULL (the card): Upgrade changed to "wrath applies twice"
- Haunt: Changed to "Ephemeral(Exhaust). Gain 1 intangible and draw 1 fewer card next turn."
- Abjure: text changed to represent that you will have exactly 1 Spirit Shield.
- Miracle: added Exhaust
- Siphon: changed damage, heal amount, upgrade heal amount and rarity. Removed from the starting loadout, since it is now a common.
- Ectoplasm: changed gold gained from 10 to 5.
- Wail: added Exhaust. Changed rarity from basic to uncommon, and removed from the starting loadout.
- Apparate: changed upgrade damage increase from 3 to 4. Changed rarity from basic to uncommon, and removed from the starting loadout.
- Toil: changed to work only on non-minion enemies, using the Fatal keyword.
- Wasting Essence: Renamed to Wasting Form. Changed damage per curse drawn and upgrade damage increase.
- Strife: only counts curses in discard pile. Upgrade adds 2 curses instead of 2 strength per curse. Added Exhaust.
- Drain Life: now exerts instead of exhausting
- Intervention: exerts instead of exhausting, gives Procrastination instead of Regret (thanks Cartopol for most!)
- Seance
- Inhale
- Splinter Soul
- Waking Dream
- Strike (thanks Cartopol)
- Paralysis (thanks Cartopol)
- Accumulation (thanks Cartopol)
- Grim Dirge (thanks Cartopol)
- Find Weakness (thanks Cartopol)
- Gathering Evil (thanks Cartopol)
- Exhale (thanks Cartopol)
- Frantic Mind (thanks Cartopol)
- Wasting Strike (thanks Cartopol)
- Polluted Strike (thanks Cartopol)
- Cleanse (thanks Cartopol)
- Anxiety (thanks Cartopol)
- Feint (thanks PanicPoint)
- Goosebumps (thanks PanicPoint)
- Melt (thanks PanicPoint (code) and Lila (art))
- Godsbane (thanks PanicPoint)
- Pollute (thanks Cartopol)
- Summoning (thanks Cartopol)
- Toll (thanks PanicPoint)
- Concentrate (thanks Skyl3lazer)
- Frustration (thanks Cartopol)
- Discordance (thanks Skyl3lazer)
- Equinox (thanks Cartopol)
- Procrastination (thanks Cartopol)
- Overkill (thanks PanicPoint)
- Rebuttal (thanks Cartopol)
- Withering (thanks lobbien)
- Arcane Form: removed Diligence (thanks wang429)
- Mindworm: Reduced damage to 6(7)+6(9) (thanks wang429)
- Greed: Reduced gold amount from 20 to 10 (thanks wang429)
- Old Pocket: Reduced gold amount from 10 to 5 (thanks wang429)
- Humility: Passive effected changed from "double thorns" to "+2 more thorns" (thanks wang429)
- Improved coloring on memory tooltips (thanks wang429)
- Made Snap timing/damage more clear with power bar icon/tooltip and health bar effect (thanks wang429)
- New art for Entangle (thanks Cartopol)
- Updated art for Book of Tongues and Faerie Fire (thanks lobbien)
- Forced Presence (thanks Cartopol)
- Commune (thanks Cartopol)
- Fix Prayer Wheel being able to show multiple copies of legendary cards (thanks wang429)
- New art for Parrying Blow (thanks lobbien)
- New art for Stalwart (thanks chevy28360)
- New art for Magic Mirror (thanks Cartopol)
- Scroll of Dimension Door now sounds like a scroll and is something you "Read" instead of "Drink"
- Brambles now shows how much damage it will deal in the Grimoire select screen
- Fix crash in ManifestPatch reported in workshop comment
- Fix issue where card text was not being updated immediately after permanent damage changes (particularly, after drawing CULL) (thanks wang429)
- Fix issue where banishing one of the two enemies in the Spear and Shield fight would prevent Unceasing Top from working (thanks wang429)
- Black Tentacles now immediately stops redirecting damage once the target dies
- New art for Brooding (thanks lobbien)
- New art for Corroding Barrier (thanks Cartopol)
- New art for Wanderer's Defend (thanks Chevy28360)
- Touched up art for Rest and Chain Lightning (thanks Newigeg)
- Fix memory tooltips not displaying in touchscreen mode
- Amnesia removing Thorns while you have Humility will no longer result in negative Thorns (thanks wang429)
- "Add card to hand" effects when your hand is full will now exhaust Ephemeral cards instead of discarding them
- Arcane Weapon: -1 damage (again)
- Fresh Adventure+: +1 damage
- Added secondary tooltips for Patience and Temperance describing Coil and Clarity, respectively
- Fixed crash in OnModifyGoldPatch with other mods which add gold before you enter a room (eg, Gold Saver)
- Fixed issues where Voiceover lines for elite fights would play in non-elite fights that shared certain elite enemies (eg, Colosseum event)
- Fixed memory tooltips not appearing when using Peek button from a card select screen (eg, Retain)
- Fixed Weight of Memory damage number not counting Wandering Mind cards that are in the process of being played
- Fixed Mind Palace not applying Sloth's draw down + energy up on turn 1
- New art for Fractured Mind (thanks Bakuhaku)
- New art for Unseen Servant (thanks Cartopol)
- Added subtitle speech bubbles for voiceover lines
- Legendary cards now implicitly have a card tooltip for Legendary
- Fix crash in OnDamageToRedirectPatch with other mods (eg STSFriendlyMinions) that use DamageActions with null targets
- Fix Introspection HP loss still happening if Arcane Weapon ends combat before Introspection would go off
- Arcane Weapon: -1 damage
- Ray of Frost: Add ray visual effect (thanks @wang429)
- Arcane Weapon: Updated card/power descriptions to clarify that attack modifiers apply (thanks Gk, Crocketeer, MetaBoy for suggestions)
- Will: Card art updated to include stars/moons on Wanderer's robe (thanks @Cartopol)
- Banish: Will now be fully prevented by Artifact, rather than half-prevented (thanks @m0rph1ing for reporting)
- Time Eddy: If a buff (eg, Arcane Weapon) kills an enemy, that enemy's remaining powers will no longer still trigger (eg, dead Exploders won't explode)
- Fresh Adventure: Fixed Wrath upgrade on Snap being skipped if Snap ended the combat (thanks @wang429)
- Added a "Unlock Ascension 20" button to the mod's in-game Config page
- New art for Disguise Self (by @Newigeg) and Will (by @Cartopol)
- Fresh Adventure: -1 damage, "this card gains a wrath stack every time you snap"
- Chamomile: loses vulnerable, upgrades to have vulnerable (no retain)
- Quicksilver: costs 1
- Burning Flask: -1 burning
- Chattering Strike: upgrades to deal 4 damage, play this card 2 additional times
- Hibernate: -1 block
- Materialize: costs 1, +1 block
- Book of Tongues: upgrades to innate instead of upgraded components
- Flame Ward: -1 burning, -1 block
- Rest: -2 block
- Toll the Dead: -1 damage
- Death Throes+: no damage increase, no remember wrath, gain clarity of wrath
- Gather Power: -1 card draw
- Trauma: shuffle into draw pile instead of put on top
- Siphon Energy: draw 2 cards (3 on upgrade)
- Rediscovery: costs 1, upgrades to innate at 1 cost
- CULL: reduced starting HP to 48
- Added first-time tutorial tips for Memories and Snapping
- New art for CULL's Siphon
- Updated art for Prestidigitation, Rediscovery, Lose Grip, and Withdraw
- Snap tooltip now clarifies that the Wanderer will Snap on turn 7
- Increased voiceover volume slightly
- Fixed crash with the Wandering Monsters mod
- Fix cards with end-of-turn effects (Burn, Decay, etc) not triggering when Diligence is active
- Fix interactions between Banish and Spheric Guardian, Awakened One, Gremlin Nob, Exploders
- Fixed Snap tooltip listing effects out of order
- Fix Will auto-targetting The Grimoire if it exhumes as a result of playing Will
- Fix The Grimoire's delayed exhume power showing up extra times when used with Quicksilver
Fixed crash while starting the game if language was set to French
Moved CULL behind an opt-in setting in Mod config
Initial release on the Steam Workshop under new name, Jorbs's Wanderer Trilogy!
For pre-v1.0.0 release notes, see GitHub Releases