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Would like to include a Material type that makes it easy to specify material properties for a shape, and can be used by the shader.
For example, a Material might just specify components for the lighting model: ambient, diffuse, specular colours. Or texture/normal map, transparency, refraction, etc.
The text was updated successfully, but these errors were encountered:
Would like to include a
Material
type that makes it easy to specify material properties for a shape, and can be used by the shader.For example, a
Material
might just specify components for the lighting model: ambient, diffuse, specular colours. Or texture/normal map, transparency, refraction, etc.The text was updated successfully, but these errors were encountered: