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pixmappaint.d
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pixmappaint.d
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/+
== pixmappaint ==
Copyright Elias Batek (0xEAB) 2024.
Distributed under the Boost Software License, Version 1.0.
+/
/++
Pixmap image manipulation
$(WARNING
$(B Early Technology Preview.)
)
$(PITFALL
This module is $(B work in progress).
API is subject to changes until further notice.
)
+/
module arsd.pixmappaint;
import arsd.color;
import arsd.core;
private float hackyRound(float f) {
import std.math : round;
return round(f);
}
float round(float f) pure @nogc nothrow @trusted {
return (cast(float function(float) pure @nogc nothrow) &hackyRound)(f);
}
/*
## TODO:
- Refactoring the template-mess of blendPixel() & co.
- Scaling
- Cropping
- Rotating
- Skewing
- HSL
- Advanced blend modes (maybe)
*/
///
alias Color = arsd.color.Color;
///
alias ColorF = arsd.color.ColorF;
///
alias Pixel = Color;
///
alias Point = arsd.color.Point;
///
alias Rectangle = arsd.color.Rectangle;
///
alias Size = arsd.color.Size;
// verify assumption(s)
static assert(Pixel.sizeof == uint.sizeof);
@safe pure nothrow @nogc {
///
Pixel rgba(ubyte r, ubyte g, ubyte b, ubyte a = 0xFF) {
return Pixel(r, g, b, a);
}
///
Pixel rgba(ubyte r, ubyte g, ubyte b, float aPct)
in (aPct >= 0 && aPct <= 1) {
return Pixel(r, g, b, castTo!ubyte(aPct * 255));
}
///
Pixel rgb(ubyte r, ubyte g, ubyte b) {
return rgba(r, g, b, 0xFF);
}
}
/++
Pixel data container
+/
struct Pixmap {
/// Pixel data
Pixel[] data;
/// Pixel per row
int width;
@safe pure nothrow:
///
this(Size size) {
this.size = size;
}
///
this(int width, int height)
in (width > 0)
in (height > 0) {
this(Size(width, height));
}
///
this(Pixel[] data, int width) @nogc
in (data.length % width == 0) {
this.data = data;
this.width = width;
}
/++
Creates a $(I deep clone) of the Pixmap
+/
Pixmap clone() const {
auto c = Pixmap();
c.width = this.width;
c.data = this.data.dup;
return c;
}
// undocumented: really shouldn’t be used.
// carries the risks of `length` and `width` getting out of sync accidentally.
deprecated("Use `size` instead.")
void length(int value) {
data.length = value;
}
/++
Changes the size of the buffer
Reallocates the underlying pixel array.
+/
void size(Size value) {
data.length = value.area;
width = value.width;
}
/// ditto
void size(int totalPixels, int width)
in (totalPixels % width == 0) {
data.length = totalPixels;
this.width = width;
}
static {
/++
Creates a Pixmap wrapping the pixel data from the provided `TrueColorImage`.
Interoperability function: `arsd.color`
+/
Pixmap fromTrueColorImage(TrueColorImage source) @nogc {
return Pixmap(source.imageData.colors, source.width);
}
/++
Creates a Pixmap wrapping the pixel data from the provided `MemoryImage`.
Interoperability function: `arsd.color`
+/
Pixmap fromMemoryImage(MemoryImage source) {
return fromTrueColorImage(source.getAsTrueColorImage());
}
}
@safe pure nothrow @nogc:
/// Height of the buffer, i.e. the number of lines
int height() inout {
if (width == 0) {
return 0;
}
return castTo!int(data.length / width);
}
/// Rectangular size of the buffer
Size size() inout {
return Size(width, height);
}
/// Length of the buffer, i.e. the number of pixels
int length() inout {
return castTo!int(data.length);
}
/++
Number of bytes per line
Returns:
width × Pixel.sizeof
+/
int pitch() inout {
return (width * int(Pixel.sizeof));
}
/++
Retrieves a linear slice of the pixmap.
Returns:
`n` pixels starting at the top-left position `pos`.
+/
inout(Pixel)[] sliceAt(Point pos, int n) inout {
immutable size_t offset = linearOffset(width, pos);
immutable size_t end = (offset + n);
return data[offset .. end];
}
/// Clears the buffer’s contents (by setting each pixel to the same color)
void clear(Pixel value) {
data[] = value;
}
}
///
struct SpriteSheet {
private {
Pixmap _pixmap;
Size _spriteDimensions;
Size _layout; // pre-computed upon construction
}
@safe pure nothrow @nogc:
///
public this(Pixmap pixmap, Size spriteSize) {
_pixmap = pixmap;
_spriteDimensions = spriteSize;
_layout = Size(
_pixmap.width / _spriteDimensions.width,
_pixmap.height / _spriteDimensions.height,
);
}
///
inout(Pixmap) pixmap() inout {
return _pixmap;
}
///
Size spriteSize() inout {
return _spriteDimensions;
}
///
Size layout() inout {
return _layout;
}
///
Point getSpriteColumn(int index) inout {
immutable x = index % layout.width;
immutable y = (index - x) / layout.height;
return Point(x, y);
}
///
Point getSpritePixelOffset2D(int index) inout {
immutable col = this.getSpriteColumn(index);
return Point(
col.x * _spriteDimensions.width,
col.y * _spriteDimensions.height,
);
}
}
// Silly micro-optimization
private struct OriginRectangle {
Size size;
@safe pure nothrow @nogc:
int left() const => 0;
int top() const => 0;
int right() const => size.width;
int bottom() const => size.height;
bool intersect(const Rectangle b) const {
// dfmt off
return (
(b.right > 0 ) &&
(b.left < this.right ) &&
(b.bottom > 0 ) &&
(b.top < this.bottom)
);
// dfmt on
}
}
@safe pure nothrow @nogc:
// misc
private {
Point pos(Rectangle r) => r.upperLeft;
T max(T)(T a, T b) => (a >= b) ? a : b;
T min(T)(T a, T b) => (a <= b) ? a : b;
}
/++
Calculates the square root
of an integer number
as an integer number.
+/
ubyte intSqrt(const ubyte value) @safe pure nothrow @nogc {
switch (value) {
default:
// unreachable
assert(false, "ubyte != uint8");
case 0:
return 0;
case 1: .. case 2:
return 1;
case 3: .. case 6:
return 2;
case 7: .. case 12:
return 3;
case 13: .. case 20:
return 4;
case 21: .. case 30:
return 5;
case 31: .. case 42:
return 6;
case 43: .. case 56:
return 7;
case 57: .. case 72:
return 8;
case 73: .. case 90:
return 9;
case 91: .. case 110:
return 10;
case 111: .. case 132:
return 11;
case 133: .. case 156:
return 12;
case 157: .. case 182:
return 13;
case 183: .. case 210:
return 14;
case 211: .. case 240:
return 15;
case 241: .. case 255:
return 16;
}
}
///
unittest {
assert(intSqrt(4) == 2);
assert(intSqrt(9) == 3);
assert(intSqrt(10) == 3);
}
unittest {
import std.math : round, sqrt;
foreach (n; ubyte.min .. ubyte.max + 1) {
ubyte fp = sqrt(float(n)).round().castTo!ubyte;
ubyte i8 = intSqrt(n.castTo!ubyte);
assert(fp == i8);
}
}
/++
Calculates the square root
of the normalized value
representated by the input integer number.
Normalization:
`[0x00 .. 0xFF]` → `[0.0 .. 1.0]`
Returns:
sqrt(value / 255f) * 255
+/
ubyte intNormalizedSqrt(const ubyte value) {
switch (value) {
default:
// unreachable
assert(false, "ubyte != uint8");
case 0x00:
return 0x00;
case 0x01:
return 0x10;
case 0x02:
return 0x17;
case 0x03:
return 0x1C;
case 0x04:
return 0x20;
case 0x05:
return 0x24;
case 0x06:
return 0x27;
case 0x07:
return 0x2A;
case 0x08:
return 0x2D;
case 0x09:
return 0x30;
case 0x0A:
return 0x32;
case 0x0B:
return 0x35;
case 0x0C:
return 0x37;
case 0x0D:
return 0x3A;
case 0x0E:
return 0x3C;
case 0x0F:
return 0x3E;
case 0x10:
return 0x40;
case 0x11:
return 0x42;
case 0x12:
return 0x44;
case 0x13:
return 0x46;
case 0x14:
return 0x47;
case 0x15:
return 0x49;
case 0x16:
return 0x4B;
case 0x17:
return 0x4D;
case 0x18:
return 0x4E;
case 0x19:
return 0x50;
case 0x1A:
return 0x51;
case 0x1B:
return 0x53;
case 0x1C:
return 0x54;
case 0x1D:
return 0x56;
case 0x1E:
return 0x57;
case 0x1F:
return 0x59;
case 0x20:
return 0x5A;
case 0x21:
return 0x5C;
case 0x22:
return 0x5D;
case 0x23:
return 0x5E;
case 0x24:
return 0x60;
case 0x25:
return 0x61;
case 0x26:
return 0x62;
case 0x27:
return 0x64;
case 0x28:
return 0x65;
case 0x29:
return 0x66;
case 0x2A:
return 0x67;
case 0x2B:
return 0x69;
case 0x2C:
return 0x6A;
case 0x2D:
return 0x6B;
case 0x2E:
return 0x6C;
case 0x2F:
return 0x6D;
case 0x30:
return 0x6F;
case 0x31:
return 0x70;
case 0x32:
return 0x71;
case 0x33:
return 0x72;
case 0x34:
return 0x73;
case 0x35:
return 0x74;
case 0x36:
return 0x75;
case 0x37:
return 0x76;
case 0x38:
return 0x77;
case 0x39:
return 0x79;
case 0x3A:
return 0x7A;
case 0x3B:
return 0x7B;
case 0x3C:
return 0x7C;
case 0x3D:
return 0x7D;
case 0x3E:
return 0x7E;
case 0x3F:
return 0x7F;
case 0x40:
return 0x80;
case 0x41:
return 0x81;
case 0x42:
return 0x82;
case 0x43:
return 0x83;
case 0x44:
return 0x84;
case 0x45:
return 0x85;
case 0x46:
return 0x86;
case 0x47: .. case 0x48:
return 0x87;
case 0x49:
return 0x88;
case 0x4A:
return 0x89;
case 0x4B:
return 0x8A;
case 0x4C:
return 0x8B;
case 0x4D:
return 0x8C;
case 0x4E:
return 0x8D;
case 0x4F:
return 0x8E;
case 0x50:
return 0x8F;
case 0x51:
return 0x90;
case 0x52: .. case 0x53:
return 0x91;
case 0x54:
return 0x92;
case 0x55:
return 0x93;
case 0x56:
return 0x94;
case 0x57:
return 0x95;
case 0x58:
return 0x96;
case 0x59: .. case 0x5A:
return 0x97;
case 0x5B:
return 0x98;
case 0x5C:
return 0x99;
case 0x5D:
return 0x9A;
case 0x5E:
return 0x9B;
case 0x5F: .. case 0x60:
return 0x9C;
case 0x61:
return 0x9D;
case 0x62:
return 0x9E;
case 0x63:
return 0x9F;
case 0x64: .. case 0x65:
return 0xA0;
case 0x66:
return 0xA1;
case 0x67:
return 0xA2;
case 0x68:
return 0xA3;
case 0x69: .. case 0x6A:
return 0xA4;
case 0x6B:
return 0xA5;
case 0x6C:
return 0xA6;
case 0x6D: .. case 0x6E:
return 0xA7;
case 0x6F:
return 0xA8;
case 0x70:
return 0xA9;
case 0x71: .. case 0x72:
return 0xAA;
case 0x73:
return 0xAB;
case 0x74:
return 0xAC;
case 0x75: .. case 0x76:
return 0xAD;
case 0x77:
return 0xAE;
case 0x78:
return 0xAF;
case 0x79: .. case 0x7A:
return 0xB0;
case 0x7B:
return 0xB1;
case 0x7C:
return 0xB2;
case 0x7D: .. case 0x7E:
return 0xB3;
case 0x7F:
return 0xB4;
case 0x80: .. case 0x81:
return 0xB5;
case 0x82:
return 0xB6;
case 0x83: .. case 0x84:
return 0xB7;
case 0x85:
return 0xB8;
case 0x86:
return 0xB9;
case 0x87: .. case 0x88:
return 0xBA;
case 0x89:
return 0xBB;
case 0x8A: .. case 0x8B:
return 0xBC;
case 0x8C:
return 0xBD;
case 0x8D: .. case 0x8E:
return 0xBE;
case 0x8F:
return 0xBF;
case 0x90: .. case 0x91:
return 0xC0;
case 0x92:
return 0xC1;
case 0x93: .. case 0x94:
return 0xC2;
case 0x95:
return 0xC3;
case 0x96: .. case 0x97:
return 0xC4;
case 0x98:
return 0xC5;
case 0x99: .. case 0x9A:
return 0xC6;
case 0x9B: .. case 0x9C:
return 0xC7;
case 0x9D:
return 0xC8;
case 0x9E: .. case 0x9F:
return 0xC9;
case 0xA0:
return 0xCA;
case 0xA1: .. case 0xA2:
return 0xCB;
case 0xA3: .. case 0xA4:
return 0xCC;
case 0xA5:
return 0xCD;
case 0xA6: .. case 0xA7:
return 0xCE;
case 0xA8:
return 0xCF;
case 0xA9: .. case 0xAA:
return 0xD0;
case 0xAB: .. case 0xAC:
return 0xD1;
case 0xAD:
return 0xD2;
case 0xAE: .. case 0xAF:
return 0xD3;
case 0xB0: .. case 0xB1:
return 0xD4;
case 0xB2:
return 0xD5;
case 0xB3: .. case 0xB4:
return 0xD6;
case 0xB5: .. case 0xB6:
return 0xD7;
case 0xB7:
return 0xD8;
case 0xB8: .. case 0xB9:
return 0xD9;
case 0xBA: .. case 0xBB:
return 0xDA;
case 0xBC:
return 0xDB;
case 0xBD: .. case 0xBE:
return 0xDC;
case 0xBF: .. case 0xC0:
return 0xDD;
case 0xC1: .. case 0xC2:
return 0xDE;
case 0xC3:
return 0xDF;
case 0xC4: .. case 0xC5:
return 0xE0;
case 0xC6: .. case 0xC7:
return 0xE1;
case 0xC8: .. case 0xC9:
return 0xE2;
case 0xCA:
return 0xE3;
case 0xCB: .. case 0xCC:
return 0xE4;
case 0xCD: .. case 0xCE:
return 0xE5;
case 0xCF: .. case 0xD0:
return 0xE6;
case 0xD1: .. case 0xD2:
return 0xE7;
case 0xD3:
return 0xE8;
case 0xD4: .. case 0xD5:
return 0xE9;
case 0xD6: .. case 0xD7:
return 0xEA;
case 0xD8: .. case 0xD9:
return 0xEB;
case 0xDA: .. case 0xDB:
return 0xEC;
case 0xDC: .. case 0xDD:
return 0xED;
case 0xDE: .. case 0xDF:
return 0xEE;
case 0xE0:
return 0xEF;
case 0xE1: .. case 0xE2:
return 0xF0;
case 0xE3: .. case 0xE4:
return 0xF1;
case 0xE5: .. case 0xE6:
return 0xF2;
case 0xE7: .. case 0xE8:
return 0xF3;
case 0xE9: .. case 0xEA:
return 0xF4;
case 0xEB: .. case 0xEC:
return 0xF5;
case 0xED: .. case 0xEE:
return 0xF6;
case 0xEF: .. case 0xF0:
return 0xF7;
case 0xF1: .. case 0xF2:
return 0xF8;
case 0xF3: .. case 0xF4:
return 0xF9;
case 0xF5: .. case 0xF6:
return 0xFA;
case 0xF7: .. case 0xF8:
return 0xFB;
case 0xF9: .. case 0xFA:
return 0xFC;
case 0xFB: .. case 0xFC:
return 0xFD;
case 0xFD: .. case 0xFE:
return 0xFE;
case 0xFF:
return 0xFF;
}
}
unittest {
import std.math : round, sqrt;
foreach (n; ubyte.min .. ubyte.max + 1) {
ubyte fp = (sqrt(n / 255.0f) * 255).round().castTo!ubyte;
ubyte i8 = intNormalizedSqrt(n.castTo!ubyte);
assert(fp == i8);
}
}
/++
Limits a value to a maximum of 0xFF (= 255).
+/
ubyte clamp255(Tint)(const Tint value) {
pragma(inline, true);
return (value < 0xFF) ? value.castTo!ubyte : 0xFF;
}
/++
Fast 8-bit “percentage” function
This function optimizes its runtime performance by substituting
the division by 255 with an approximation using bitshifts.
Nonetheless, its result are as accurate as a floating point
division with 64-bit precision.
Params:
nPercentage = percentage as the number of 255ths (“two hundred fifty-fifths”)
value = base value (“total”)
Returns:
`round(value * nPercentage / 255.0)`
+/
ubyte n255thsOf(const ubyte nPercentage, const ubyte value) {
immutable factor = (nPercentage | (nPercentage << 8));
return (((value * factor) + 0x8080) >> 16);
}
@safe unittest {
// Accuracy verification
static ubyte n255thsOfFP64(const ubyte nPercentage, const ubyte value) {
return (double(value) * double(nPercentage) / 255.0).round().castTo!ubyte();
}
for (int value = ubyte.min; value <= ubyte.max; ++value) {
for (int percent = ubyte.min; percent <= ubyte.max; ++percent) {
immutable v = cast(ubyte) value;
immutable p = cast(ubyte) percent;
immutable approximated = n255thsOf(p, v);
immutable precise = n255thsOfFP64(p, v);
assert(approximated == precise);
}
}
}
/++
Sets the opacity of a [Pixmap].
This lossy operation updates the alpha-channel value of each pixel.
→ `alpha *= opacity`
See_Also:
Use [opacityF] with opacity values in percent (%).
+/
void opacity(Pixmap pixmap, const ubyte opacity) {
foreach (ref px; pixmap.data) {
px.a = opacity.n255thsOf(px.a);
}
}
/++
Sets the opacity of a [Pixmap].
This lossy operation updates the alpha-channel value of each pixel.
→ `alpha *= opacity`
See_Also:
Use [opacity] with 8-bit integer opacity values (in 255ths).
+/
void opacityF(Pixmap pixmap, const float opacity)
in (opacity >= 0)
in (opacity <= 1.0) {
immutable opacity255 = round(opacity * 255).castTo!ubyte;
pixmap.opacity = opacity255;
}
/++
Inverts a color (to its negative color).
+/
Pixel invert(const Pixel color) {
return Pixel(
0xFF - color.r,
0xFF - color.g,
0xFF - color.b,
color.a,
);
}
/++
Inverts all colors to produce a $(B negative image).
$(TIP
Develops a positive image when applied to a negative one.
)
+/
void invert(Pixmap pixmap) {
foreach (ref px; pixmap.data) {
px = invert(px);
}
}
// ==== Blending functions ====
/++
Alpha-blending accuracy level
$(TIP
This primarily exists for performance reasons.
In my tests LLVM manages to auto-vectorize the RGB-only codepath significantly better,
while the codegen for the accurate RGBA path is pretty conservative.
This provides an optimization opportunity for use-cases
that don’t require an alpha-channel on the result.
)
+/
enum BlendAccuracy {
/++
Only RGB channels will have the correct result.
A(lpha) channel can contain any value.
Suitable for blending into non-transparent targets (e.g. framebuffer, canvas)
where the resulting alpha-channel (opacity) value does not matter.
+/
rgb = false,
/++
All RGBA channels will have the correct result.
Suitable for blending into transparent targets (e.g. images)
where the resulting alpha-channel (opacity) value matters.
Use this mode for image manipulation.
+/
rgba = true,
}
/++
Blend modes
$(NOTE
As blending operations are implemented as integer calculations,
results may be slightly less precise than those from image manipulation
programs using floating-point math.
)
See_Also:
<https://www.w3.org/TR/compositing/#blending>
+/
enum BlendMode {
///
none = 0,
///
replace = none,
///
normal = 1,
///
alpha = normal,
///
multiply,
///
screen,
///
overlay,
///
hardLight,
///
softLight,
///
darken,
///
lighten,
///
colorDodge,
///
colorBurn,
///
difference,
///
exclusion,
///
subtract,
///
divide,
}
///
alias Blend = BlendMode;
// undocumented
enum blendNormal = BlendMode.normal;
///
alias BlendFn = ubyte function(const ubyte background, const ubyte foreground) pure nothrow @nogc;
/++
Blends `source` into `target`
with respect to the opacity of the source image (as stored in the alpha channel).
See_Also:
[alphaBlendRGBA] and [alphaBlendRGB] are shorthand functions
in cases where no special blending algorithm is needed.
+/
template alphaBlend(BlendFn blend = null, BlendAccuracy accuracy = BlendAccuracy.rgba) {
/// ditto
public void alphaBlend(scope Pixel[] target, scope const Pixel[] source) @trusted
in (source.length == target.length) {
foreach (immutable idx, ref pxTarget; target) {
alphaBlend(pxTarget, source.ptr[idx]);
}
}