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Identify waypoints #6

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adamjtaylor opened this issue Jul 28, 2021 · 0 comments
Open

Identify waypoints #6

adamjtaylor opened this issue Jul 28, 2021 · 0 comments
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enhancement New feature or request

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@adamjtaylor
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What we could certainly do is cluster the low d space and use that to select waypoints for Minerva as it "should" correspond to regions showing specific marker expression

We could possibly even select the markers that define that region in low D space and use those for the overlay in that Minerva scene

Would potentially give a much more dynamic autominerva

With very little required user input

@adamjtaylor adamjtaylor added the enhancement New feature or request label Jul 28, 2021
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