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'ue4 conan generate' fails on 5.1.0 #20
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I am also running into this. I had a look and mine is using the |
I hacked in a copy from the
Quick check finds this:
While looking in the Unreal 4.27.2 image I found this:
Looks like the file names have changed in this toolchain version, sigh. |
What would be the best way to incorporate the fix in #21 ? |
I haven't tested that fix, but it would be straightforward to monkey patch conan-ue4cli in the absence of this being released. |
For a local conan-ue4cli I agree, but I am actually only using ue4-docker where it builds some Dockerfile using it. Not sure how the inner workings of ue4-docker are. |
I think I modified the Dockerfile part where it pip installed it to According to this https://github.com/adamrehn/ue4-docker/blob/c4e8ecec9b0f1dfdee0d6fa96cd4592c6a016644/ue4docker/infrastructure/BuildConfiguration.py#L225 You could pass an argument to ue4-docker: |
I tried that (earlier I tried these two patches as well) - but still get this error (both on 5.0.3 and 5.1.0):
|
I came across this as well. You can see what I did here in this commit Greenroom-Robotics/ue4-docker@04a48e4 You will have to change it to reflect your image names. |
thanks, that worked :-) |
See adamrehn#281 and adamrehn/conan-ue4cli#20 This also requires adamrehn/conan-ue4cli#15 to make `ue4 conan generate` work on UE5.
(Moved from adamrehn/ue4-docker#281)
Output of the
ue4-docker info
command:Building 5.1.0 fails at the
ue4 conan generate
step:Could this have something to do with UBT needing to be pre-built?
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