diff --git a/Android/library/runtime/src/main/AndroidManifest.xml b/Android/library/runtime/src/main/AndroidManifest.xml index 348df57ae3..91d060b909 100644 --- a/Android/library/runtime/src/main/AndroidManifest.xml +++ b/Android/library/runtime/src/main/AndroidManifest.xml @@ -1,7 +1,7 @@ diff --git a/CMakeLists.txt b/CMakeLists.txt index 4d51a50b4b..4741a8bebd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version") project(AGS - VERSION 3.99.106.0 + VERSION 3.99.107.0 LANGUAGES CXX C) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake") diff --git a/Changes.txt b/Changes.txt index 1830ec671e..a01af4c0f5 100644 --- a/Changes.txt +++ b/Changes.txt @@ -13,6 +13,7 @@ Editor: - Open room project format: rooms are now saved as subfolders in "Rooms" folder, where each component has its own separate file (room data, backgrounds, masks and scripts). - Support room backgrounds and masks as PNGs. + - Translation sources are now saved in PO format. - General panel look enhancements. - Support built-in Base Color Themes that have the custom themes applied over them. - Game template selection now displays template's description right in the dialog. @@ -65,6 +66,7 @@ Script API: or new compiler. - Added SCRIPT_EXT_NESTEDPOINTERS macro which tells whether nested managed structs are supported by the compiler. + - Added Joystick struct, meant to work with joystics and gamepads in script. - Added ScriptName property to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot, InventoryItem, Object. - Added static GetByName() function to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot, @@ -82,6 +84,7 @@ Script API: - Removed "transparent" param from Overlay.CreateGraphical() and CreateRoomGraphical(). Engine: + - Support joystick and gamepad input. - Animated buttons now display flipped frames correctly. - (possibly) Fixed characters sometimes keep walking animation for a short time after arriving to their destination. diff --git a/Common/core/def_version.h b/Common/core/def_version.h index 9ef6108b5a..2e919961c6 100644 --- a/Common/core/def_version.h +++ b/Common/core/def_version.h @@ -1,9 +1,9 @@ #ifndef __AGS_CN_CORE__DEFVERSION_H #define __AGS_CN_CORE__DEFVERSION_H -#define ACI_VERSION_STR "3.99.106.0" +#define ACI_VERSION_STR "3.99.107.0" #if defined (RC_INVOKED) // for MSVC resource compiler -#define ACI_VERSION_MSRC_DEF 3,99,106,0 +#define ACI_VERSION_MSRC_DEF 3,99,107,0 #endif #define SPECIAL_VERSION "" diff --git a/Editor/AGS.Editor/app.manifest b/Editor/AGS.Editor/app.manifest index 160052e739..25244bfd36 100644 --- a/Editor/AGS.Editor/app.manifest +++ b/Editor/AGS.Editor/app.manifest @@ -1,6 +1,6 @@  - + diff --git a/Editor/AGS.Types/Properties/AssemblyInfo.cs b/Editor/AGS.Types/Properties/AssemblyInfo.cs index dff57f464f..646f342c8f 100644 --- a/Editor/AGS.Types/Properties/AssemblyInfo.cs +++ b/Editor/AGS.Types/Properties/AssemblyInfo.cs @@ -23,8 +23,8 @@ public class Version { public static readonly bool IS_BETA_VERSION = true; public const string AGS_EDITOR_DATE = "September 2023"; - public const string AGS_EDITOR_FRIENDLY_VERSION = "3.99.106"; - public const string AGS_EDITOR_VERSION = "3.99.106.0"; + public const string AGS_EDITOR_FRIENDLY_VERSION = "3.99.107"; + public const string AGS_EDITOR_VERSION = "3.99.107.0"; public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others."; } } diff --git a/version.json b/version.json index a04b679320..b66a6d481a 100644 --- a/version.json +++ b/version.json @@ -1,7 +1,7 @@ { - "version": "3.99.106.0", - "versionFriendly": "3.99.106", - "versionSp": "Alpha3", + "version": "3.99.107.0", + "versionFriendly": "3.99.107", + "versionSp": "Alpha4", "versionYear": "2023", "versionMonth": "September", "versionIsBeta": "true",