From 8cf229596f2862d673f6216c69c9bb0ff29ec592 Mon Sep 17 00:00:00 2001 From: Ivan Mogilko Date: Sat, 6 Jan 2024 17:14:44 +0300 Subject: [PATCH] Changes.txt: copied changelog from 3.6.0 P8 --- Changes.txt | 28 +++++++++++++++++++++------- 1 file changed, 21 insertions(+), 7 deletions(-) diff --git a/Changes.txt b/Changes.txt index 73c582e8ae..c24acfa61a 100644 --- a/Changes.txt +++ b/Changes.txt @@ -1,6 +1,6 @@ REVISION HISTORY ================ -VERSION 3.6.1 - Beta, December 2023 +VERSION 3.6.1 - RC, January 2024 Common features: - Implemented Deflate compression option for sprites. @@ -77,7 +77,6 @@ Editor: a pre-3.* game project. - Fixed importing GIFs or 8-bit PNGs may lose transparent pixels if source images used other palette index than 0 for transparency. - - Fixed sprites may get wrong transparency settings after "Crop sprite edges" operation. - Fixed Project Explorer's folders collapsing after certain user actions, such as dragging items or renaming things. - Fixed a rare exception when scrolling the room in the editor. @@ -180,7 +179,6 @@ Engine: when GUIs are set to be hidden during game pause (this includes blocking speech). Normally, the speechlines are adjusting their Y position in order to not overlap GUIs, but when GUIs are hiding during speech there should not be any need to do so. - - Fixed @GAMENAME@ label is not updated if Game.Name changes in script. - Fixed script behavior in case a local variable was assigned a value without being initialized with a zero memory by compiler's intruction beforehand. This is not a problem with the standard compiler, but technically could be an issue with any custom implementation. @@ -207,10 +205,6 @@ Compatibility: iOS: - Updated port for 3.6.*. -Windows: - - Fixed a rare bug when the Windows engine could fail loading the game for no good reason. - This error is related to a bug in Windows SDK 8.1. - Web / Emscripten: - Fixed Safari cannot switch the game into fullscreen mode. @@ -218,6 +212,26 @@ WinSetup: - Added options for setting texture cache and sound cache size. +VERSION 3.6.0 - Patch 8, January 2024 + +Editor: + - Fixed command "Crop sprite edges" in the Sprite Manager would copy import settings from the + completely unrelated sprite onto the cropped one. + +Engine: + - Fixed @GAMENAME@ label not updating if Game.Name property is changed at runtime. + - Fixed System.ColorDepth was reporting a final display resolution, while it should report game's + native resolution for historical reasons. + +Compatibility: + - Fixed "upscale" mode not working for "default" game resolution in pre-3.1 games (the hidden + meaning of "default" is 320x200 also). + +Windows: + - Fixed a rare bug when the Windows engine could fail loading the game for no good reason. + This error is related to a bug in Windows SDK 8.1. + + VERSION 3.6.0 - Patch 7, December 2023 Editor: