From c33fa04e9424c691701d391310e061e84020fe90 Mon Sep 17 00:00:00 2001 From: Ivan Mogilko Date: Mon, 4 Dec 2023 13:29:17 +0300 Subject: [PATCH] Updated build version (3.6.1.13) --- CMakeLists.txt | 2 +- Changes.txt | 51 +++++++++++++-------- Common/core/def_version.h | 4 +- Editor/AGS.Editor/app.manifest | 2 +- Editor/AGS.Types/Properties/AssemblyInfo.cs | 4 +- version.json | 6 +-- 6 files changed, 42 insertions(+), 27 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 8d52a86ff9..c6f93f3f9a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version") project(AGS - VERSION 3.6.1.12 + VERSION 3.6.1.13 LANGUAGES CXX C) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake") diff --git a/Changes.txt b/Changes.txt index 2b0280e794..8c545af46a 100644 --- a/Changes.txt +++ b/Changes.txt @@ -8,6 +8,16 @@ Common features: Editor: - Discontinued Source control integration functionality, removed "Put sound and sprite files in source control" option from General Settings. + - In General Settings moved few properties to different groups for better consistency. + - Added "Scale Character sprite offsets" property to General Settings. This property refers to + scaling of Character.z and sprite offsets added by LockViewOffset script command. + - Added TextureCacheSize and SoundCacheSize properties to Default Setup. These let configure + the sizes of runtime texture and sound cache sizes respectively. + - Added "Leave room after fade-out" event to Rooms (called "Unload" by default). + - Added Translated property to all GUI Controls (was available only in ListBox). Translated + property tells whether this control's text has to be translated, and applied text direction + (in right-to-left text mode). + - Support '\n' linebreak character in the Label's Text and potentially other text properties. - Improved Room Editor controls: Added free panning mode done by holding the middle mouse button, or alternatively - by holding Space + LMB. @@ -42,19 +52,9 @@ Editor: pre-3.2 game projects, and will generate a script with a String array, moving global messages texts there. - For script's tabs added a context menu command for opening this script's location. - - In General Settings moved few properties to different groups for better consistency. - - Added "Scale Character sprite offsets" property to General Settings. This property refers to - scaling of Character.z and sprite offsets added by LockViewOffset script command. - - Added TextureCacheSize and SoundCacheSize properties to Default Setup. These let configure - the sizes of runtime texture and sound cache sizes respectively. - - Added "Leave room after fade-out" event to Rooms (called "Unload" by default). - - Added Translated property to all GUI Controls (was available only in ListBox). Translated - property tells whether this control's text has to be translated, and applied text direction - (in right-to-left text mode). - - Support '\n' linebreak character in the Label's Text and potentially other text properties. + - When run with "/compile" argument Editor will print all messages to the console (stdout), + instead of displaying modal message windows. - For Android build target Editor now supports a directory to place plugins in. - - For Android build target disabled compression of `.ags` and `.vox` assets, as that slows down - engine streaming resources (sprites etc). - When building a game for Android and Linux the Editor will now be more tolerant to missing plugins and only issue a warning instead of stopping with error. - Config will now be saved in UTF-8, letting to support setup program's title text in unicode. @@ -67,8 +67,6 @@ Editor: - When upgrading pre-3.2 rooms with disabled SaveLoadEnabled property the Editor will reset this property and insert a comment with a warning into the corresponding room's script. This is done because this property is deprecated as is no longer accessible. - - Fixed Editor failing to start if user preferences file is corrupted - (this is a second fix, complementing one done in AGS 3.5.1). - Fixed Editor refusing to open a game if one of the translation files is missing. - Fixed General Settings and Default Setup not working correctly right after importing a pre-3.* game project. @@ -76,12 +74,8 @@ Editor: other palette index than 0 for transparency. - Fixed Project Explorer's folders collapsing after certain user actions, such as dragging items or renaming things. - - Fixed Dialog properties displaying internal values not meant to be seen by a user. - - Fixed selecting parent GUI after its control did not display GUI's own properties in - the Properties Grid. - Fixed Editor could miss some of the files when cleaning up old compiled files after the Game's Filename property is changed. - - Fixed Editor generating deprecated settings in the default config file. Scripting: - Support "#else" preprocessor directive. @@ -94,6 +88,8 @@ Script API: now they all receive respective object's pointer as a parameter, similar to GUI event functions, as well as a cursor mode this interaction was run with, if applicable. - Added Game.ResetDoOnceOnly(), which completely resets all DoOnceOnly instances. + - Added Game.PrecacheSprite() and Game.PrecacheView(), which preload certain sprites and linked + frame sounds into the engine's sprite cache memory. - Added ScriptName property to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot, InventoryItem, Object. - Added static GetByName() function to AudioClip, Character, Dialog, GUI, GUIObject, Hotspot, @@ -196,6 +192,25 @@ WinSetup: - Added options for setting texture cache and sound cache size. +VERSION 3.6.0 - Patch 7, December 2023 + +Editor: + - For Android build target disabled compression of `.ags` and `.vox` assets, as that slows down + engine streaming resources (sprites etc). + - Fixed Editor failing to start if user preferences file is corrupted + (this is a second fix, complementing one done in AGS 3.5.1). + - Fixed RAM use spiking fast during batch sprite reimport from sources, which could randomly + lead to program errors. + - Fixed Dialog properties displaying internal values not meant to be seen by a user. + - Fixed selecting parent GUI after its control did not display GUI's own properties in + the Properties Grid. + - Fixed Editor generating deprecated settings in the default config file. + +Engine: + - Fixed GUI controls unexpectedly clipping parts of text even if "controls clip contents" + setting is disabled, in case when their Font has VerticalOffset property set. + + VERSION 3.6.0 - Patch 6, November 2023 Editor: diff --git a/Common/core/def_version.h b/Common/core/def_version.h index 97a65c99b4..138f91f9d1 100644 --- a/Common/core/def_version.h +++ b/Common/core/def_version.h @@ -1,9 +1,9 @@ #ifndef __AGS_CN_CORE__DEFVERSION_H #define __AGS_CN_CORE__DEFVERSION_H -#define ACI_VERSION_STR "3.6.1.12" +#define ACI_VERSION_STR "3.6.1.13" #if defined (RC_INVOKED) // for MSVC resource compiler -#define ACI_VERSION_MSRC_DEF 3,6,1,12 +#define ACI_VERSION_MSRC_DEF 3,6,1,13 #endif #define SPECIAL_VERSION "" diff --git a/Editor/AGS.Editor/app.manifest b/Editor/AGS.Editor/app.manifest index c38e9ef91d..c0f91f8b86 100644 --- a/Editor/AGS.Editor/app.manifest +++ b/Editor/AGS.Editor/app.manifest @@ -1,6 +1,6 @@  - + diff --git a/Editor/AGS.Types/Properties/AssemblyInfo.cs b/Editor/AGS.Types/Properties/AssemblyInfo.cs index b12aec2ed7..6da797e770 100644 --- a/Editor/AGS.Types/Properties/AssemblyInfo.cs +++ b/Editor/AGS.Types/Properties/AssemblyInfo.cs @@ -22,9 +22,9 @@ namespace AGS.Types public class Version { public static readonly bool IS_BETA_VERSION = true; - public const string AGS_EDITOR_DATE = "November 2023"; + public const string AGS_EDITOR_DATE = "December 2023"; public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1"; - public const string AGS_EDITOR_VERSION = "3.6.1.12"; + public const string AGS_EDITOR_VERSION = "3.6.1.13"; public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others."; } } diff --git a/version.json b/version.json index d511d69f77..9b68183c36 100644 --- a/version.json +++ b/version.json @@ -1,9 +1,9 @@ { - "version": "3.6.1.12", + "version": "3.6.1.13", "versionFriendly": "3.6.1", - "versionSp": "Beta13", + "versionSp": "Beta14", "versionYear": "2023", - "versionMonth": "November", + "versionMonth": "December", "versionIsBeta": "true", "appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d", "licenseLink": "https://opensource.org/license/artistic-2-0/"