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Cloning an entity with animation animates, it shouldn't #690
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Also keep in mind that in theory animations can be toggled while still in editor mode:
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The issue is that we have sceneEl.isPlaying true here Lines 259 to 260 in bb5b854
so clone entity play() is executed on the entity https://github.com/aframevr/aframe/blob/6bf7ee5eb614ca3718c86f651eebc346cd98cc61/src/core/a-entity.js#L232 so the fix would be to call pause() on the entity after the loaded event really. |
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If you're cloning an entity with "d" key and the entity has an animation, it animates, it shouldn't. The animations should be paused while in editor mode.
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