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define a mini game engine structure #2

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agar3s opened this issue Aug 17, 2018 · 1 comment
Open

define a mini game engine structure #2

agar3s opened this issue Aug 17, 2018 · 1 comment

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@agar3s
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agar3s commented Aug 17, 2018

define different files according to their responsibility, ie sprites, physics, pipeline drawing... etc

@agar3s
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agar3s commented Aug 17, 2018

  • handle collisions

  • handle physics

  • map - space

  • Enemies AI

  • game scene

    • restart a scene
    • own draw
    • own gameloop
    • own state
    • own input
    • own gameobjects
  • gameObject

    • sprite
    • audio -mx/fx
    • buttons
    • labels
  • rendering pipeline webgl

  • custom font

  • inputs / keyboard

    • maybe mouse
  • HUD

  • localstorage / info de puntaje del personaje

  • animationManager

  • central de datos / dataManager

  • estado del juego / stateManager

  • level loader

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