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game.project
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[bootstrap]
main_collection = /ld50/main.collectionc
render = /ld50/render/render3d.renderc
[script]
shared_state = 1
[display]
width = 1920
height = 1080
display_profiles = /ld50/gui.display_profilesc
high_dpi = 1
[android]
input_method = HiddenInputField
[project]
title = ld50_game
developer = Artsiom Trubchyk
version = 1.0.0
dependencies#0 = https://github.com/indiesoftby/defold-scene3d/archive/ff30cc3e40e5180b6a39bb0cfbee1840b2bc02fe.zip
dependencies#1 = https://github.com/britzl/ludobits/archive/7.1.0.zip
dependencies#2 = https://github.com/britzl/defold-screenshot/archive/1.8.2.zip
dependencies#3 = https://github.com/britzl/defold-clipboard/archive/1.3.0.zip
dependencies#4 = https://github.com/indiesoftby/defold-pointer-lock/archive/1.0.0.zip
dependencies#5 = https://github.com/subsoap/defos/archive/refs/tags/v.2.7.0.zip
[input]
game_binding = /builtins/input/all.input_bindingc
[html5]
heap_size = 128
cssfile = /builtins/manifests/web/dark_theme.css
scale_mode = stretch
splash_image = /ld50_html5/cover.png
[render]
clear_color_alpha = 1.0
clear_color_red = 0.25
clear_color_green = 0.25
clear_color_blue = 0.25
[physics]
scale = 1.0
gravity_y = -9.8
type = 3D
max_collisions = 1000
max_contacts = 1000
ray_cast_limit_3d = 1000
trigger_overlap_capacity = 100
world_count = 5
[graphics]
max_draw_calls = 1000
max_debug_vertices = 100000
texture_profiles = /ld50/compressed.texture_profiles
[sprite]
max_count = 8500
[model]
max_count = 8700
[mesh]
max_count = 9000
[resource]
max_resources = 4000
[collection_proxy]
max_count = 10
[sound]
max_sound_buffers = 100
max_component_count = 100
[shader]
output_spirv = 1
[druid]
no_auto_input = 1
[scene3d]
anisotropic_filtering = 4
[collection]
max_instances = 4096