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data.json
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{
"Shyvana":[
{
"title":"Dance in Their Ashes",
"description":"Rapid jungle clear and neutral objective control.",
"patch":"7.24",
"primary":"Precision",
"primary_d":"Improved attacks and sustained damage",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Press the Attack",
"why":"Shyvana is a fantastic user of Press the Attack thanks to her ability to instantly proc it with an Auto->[Q] reset. The instant exposure allows Shyvana to duel and shred champions effectively.",
"description":"Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds."
},
{
"name":"Triumph",
"why":"Triumph on Shyvana allows you to dive into the back line, absorb the brunt of the damage for your team, and heal for a ton from any kills or assists to keep fighting.",
"description":"Takedowns restore health and grant bonus gold."
},
{
"name":"Legend: Alacrity",
"why":"More Attack Speed means a faster/healthier jungle clear and more dueling potential in early skirmishes.",
"description":"Takedowns on enemies grant permanent Attack Speed."
},
{
"name":"Coup De Grace",
"why":"Coup De Grace is the go-to tune for reliable damage in fights where you're able to get to the back-line and shred the enemy squishy champions.",
"description":"Deal 5% more damage to low health champions. Gain AD/AP after kills or assists."
}
],
"secondary_data":[
{
"name":"Celerity",
"why":"Celerity on Shyvana help you to overcome her biggest pitfall of being kited. The extra bit of Movement Speed synergizes well with Shyv's [W] and especially well with Waterwalking when skirmishing in the river.",
"description":"+18% Attack Speed"
},
{
"name":"Waterwalking",
"why":"Waterwalking on Shyvana further empowers her desire to power farm the jungle and clear the entire map.",
"description":"+18% Attack Speed"
}
],
"top_player":"",
"position":"Jungle"
},
{
"title":"They Should Run Now",
"description":"Back-line dive threat.",
"patch":"7.22",
"primary":"Precision",
"primary_d":"Improved attacks and sustained damage",
"secondry":"Resolve",
"secondry_d":"",
"primary_data":[
{
"name":"Press the Attack",
"why":"Shyvana is a fantastic user of Press the Attack thanks to her ability to instantly proc it with an Auto->[Q] reset. The instant exposure allows Shyvana to duel and shred champions effectively.",
"description":"Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds."
},
{
"name":"Triumph",
"why":"Triumph on Shyvana allows you to dive into the back line, absorb the brunt of the damage for your team, and heal for a ton from any kills or assists to keep fighting.",
"description":"Takedowns restore health and grant bonus gold."
},
{
"name":"Legend: Alacrity",
"why":"More Attack Speed means a faster/healthier jungle clear and more dueling potential in early skirmishes.",
"description":"Takedowns on enemies grant permanent Attack Speed."
},
{
"name":"Coup De Grace",
"why":"Coup De Grace is the go-to tune for reliable damage in fights where you're able to get to the back-line and shred the enemy squishy champions.",
"description":"Deal 5% more damage to low health champions. Gain AD/AP after kills or assists."
}
],
"secondary_data":[
{
"name":"Iron Skin",
"why":"The early bonus Armor from Iron Skin allows you to come out of your first few jungle clear incredibly healthy and ready to fight at any moment. the bonus Armor secondary also synergizes well with Shyv's passive.",
"description":"+18% Attack Speed"
},
{
"name":"Unflinching",
"why":"Unflinching allows you to dive onto enemy champions with [R] while Smiting them and sticking to them thanks to the Slow Resist/Tenacity so you are able to ramp up your damage and kill anyone you set your sights on.",
"description":"+18% Attack Speed"
}
],
"top_player":"",
"position":"Jungle"
}
],
"Riven":[
{
"title":"Sacrifices Must be Made",
"description":"Lane pressure with maximum Summoner Cooldown use.",
"patch":"7.24",
"primary":"Inspiration",
"primary_d":"Creative tools and rule bending",
"secondry":"Domination",
"secondry_d":"",
"primary_data":[
{
"name":"Unsealed Spellbook",
"why":"Spellbook on Riven allows you to keep up heavy lane kill pressure at all times with super short Flash and Ignite cooldowns combined with Lucidity Boots and Cosmic Insight.",
"description":"Get Summoner Shards and exchange them at the shop to change your Summoner Spells during game."
},
{
"name":"Perfect Timing",
"why":"The stasis active allows you to make out-plays and suvive a close tower dive to snowball your lead. After using the Stopwatch, sell it for a bit of bonus Gold. ",
"description":"Gain a free stopwatch. Stopwatch has a one time use Stasis active."
},
{
"name":"Magical Footwear",
"why":"Magical Footwear allows you to save that extra bit of gold to invest in more mid-game damage and a quicker completion of Boots of Lucidity.",
"description":"You get free boots at 10 min. but you cannot buy boots before then. These boots give additional MS. For each takedown you acquire the boots 30s sooner."
},
{
"name":"Cosmic Insight",
"why":"Riven's mana-less kit means that CDR is one of her absolute most important stats. The extra bit of Summoner CDR also means more Flash and Ignite pressure.",
"description":"+5% CDR\n+5% Max CDR\n+5% Summoner Spell CDR\n+5% Item CDR"
}
],
"secondary_data":[
{
"name":"Sudden Impact",
"why":"Riven is one of the biggest abusers of Sudden Impact, with each use of [Q] and [E] refreshing the buff resulting in an almost permanent bonus Lethality buff.",
"description":"+20% Potion and Elixir Duration\n+27 Ability Power or +16 Attack Damage, Adaptive"
},
{
"name":"Zombie Ward",
"why":"Zombie Ward is a fantastic all-around rune choice thats to its reliability in being able to provide extremely extended amounts of lane safety.",
"description":"+20% Potion and Elixir Duration\n+27 Ability Power or +16 Attack Damage, Adaptive"
}
],
"top_player":"",
"position":"Top"
},
{
"title":"No More Hesitation",
"description":"Massive bust damage and pseudo-assassination.",
"patch":"7.23",
"primary":"Domination",
"primary_d":"Burst damage and target access",
"secondry":"Precision",
"secondry_d":"",
"primary_data":[
{
"name":"Electrocute",
"why":"Electrocute is the go-to keystone on Riven when looking to do massive burst damage in a short period of time. Her skillset allows her to quickly proc the damage in any trade with [Q]->[W]->Auto.",
"description":"Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage."
},
{
"name":"Sudden Impact",
"why":"Riven may be one of the biggest abusers of Sudden Impact. All 3 parts of her [Q] and [E] proc the effect.",
"description":"Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth."
},
{
"name":"Zombie Ward",
"why":"Zombie Ward is a fantastic all-around rune choice on any champion thanks to it's incredibly reliable and effective addition of vision.",
"description":"After killing an enemy ward, a friendly Zombie Ward is raised in its place."
},
{
"name":"Ravenous Hunter",
"why":"The bonus healing Ravenous Hunter grants minimizes risk when looking to take aggressive trades and all-ins.",
"description":"Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown."
}
],
"secondary_data":[
{
"name":"Triumph",
"why":"Triumph allows you to dive towers or the back-line with an all-in combo and the ability to get out alive afterward, thanks to the massive heal.",
"description":"+18 Ability Power or +11 Attack Damage, Adaptive"
},
{
"name":"Coup De Grace",
"why":"Coup De Grace is the ultimate rune for champions that are looking to execute squishy targets. The bonus damage is easily accessible on a high damage kit such as Riven's.",
"description":"+18 Ability Power or +11 Attack Damage, Adaptive"
}
],
"top_player":"Darshan",
"position":"Top"
}
],
"Camille":[
{
"title":"I Make the Rules",
"description":"Short lane trades and empowered sustain.",
"patch":"7.24",
"primary":"Sorcery",
"primary_d":"Empowered abilities and resource manipulation",
"secondry":"Resolve",
"secondry_d":"",
"primary_data":[
{
"name":"Arcane Comet",
"why":"Arcane Comet on Camille is a non-obvious but strong keystone choice for Camille thanks to the high hitrate from the strong slow of [W] and the stun from [E].",
"description":"Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown."
},
{
"name":"Manaflow Band",
"why":"Manaflow Band on Camille allows you to repeatedly take trades in lane and out-sustain your opponent thanks to the large heal from [W].",
"description":"Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy."
},
{
"name":"Celerity",
"why":"Celerity on Camille allows you to more accurately postiing your [W] mid-cast, chase down fleeing opponents, and gain a small bit of bonus AD while under the Movement Speed effect of Phage.",
"description":"Gain 4% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive."
},
{
"name":"Scorch",
"why":"Scorch is the go-to lane harass rune for getting an early lead in damage so you can keep your opponent in kill-range.",
"description":"Your first ability hit every 20s burns champions."
}
],
"secondary_data":[
{
"name":"Iron Skin",
"why":"Iron Skin on Camille allows you to take lane trades early and often thanks to the reduced damage from minions at level 1. Combined with Camille's passive you should win most trades early when played well.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
},
{
"name":"Second Wind",
"why":"Second Wind allows you to further enable your early laning trades and synergizes extremely well in lane with Iron Skin. Paired with a Doran's Shield you should be able to sustain heavy amount of poke and harass damage.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
}
],
"top_player":"Khan",
"position":"Top"
},
{
"title":"Neutralized the Target",
"description":"Lane dueling and sustain.",
"patch":"7.22",
"primary":"Precision",
"primary_d":"Improved attacks and sustained damage",
"secondry":"Resolve",
"secondry_d":"",
"primary_data":[
{
"name":"Press the Attack",
"why":"Thanks to multiple auto-attack resets on [Q] Camille can easily proc Press the Attack for great dueling damage.",
"description":"Attacking a champion 3 times will expose them, dealing bonus damage and causing them to take more damage from all sources for 6 seconds."
},
{
"name":"Overheal",
"why":"Camille has a number of means of building herself an over-shield via Doran's Blade, [W] on champions, and Titantic Hydra, allowing her to enter duels with a health lead.",
"description":"Excess healing on you becomes a shield."
},
{
"name":"Legend: Tenacity",
"why":"Camille's primary means of losing a duel is typically getting CCed so she can't return damage. Any additional Tenacity improves her dueling that much more.",
"description":"Takedowns on enemies grant permanent Tenacity."
},
{
"name":"Cut Down",
"why":"Cut Down is the ultimate go-to for shredding big beefy tanks with a ton of health.",
"description":"Deal more damage to champion with more maximum health than you."
}
],
"secondary_data":[
{
"name":"Iron Skin",
"why":"Iron Skin is a great early-game option for trading in lane and winning fights against heavy AD comps.",
"description":"+18% Attack Speed"
},
{
"name":"Revitalize",
"why":"Revitalize is a great laning rune when you're looking to trade often and come out healthy, winning the attrition war.",
"description":"+18% Attack Speed"
}
],
"top_player":"",
"position":"Top"
}
],
"Nunu":[
{
"title":"Don\u2019t Make the Yeti Angry",
"description":"Neutral objective control and teamfight utility.",
"patch":"7.24",
"primary":"Resolve",
"primary_d":"Durability and crowd control",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Guardian",
"why":"Guardian on Nunu allows you to massively empower a teammate in skirmishes and teamfights when you cast [W] on them.",
"description":"Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield."
},
{
"name":"Font of Life",
"why":"Font of Life allows you to provide considerable healing to teammates in teamfights where you're able to slow multiple targets at the same time with [E] and [R].",
"description":"Cooldown: 45s"
},
{
"name":"Conditioning",
"why":"Conditioning allows you scale incredibly well into the mid game combined with Locket to make you a massive front-line tank.",
"description":"Impairing the movement of an enemy champion marks them. Your allies heal when attacking champion's you've marked."
},
{
"name":"Revitalize",
"why":"Revitalize on Nunu empowers both the healing of your [Q] as well as the shielding of Guardian, Locket, and healing of Font of Life on teammates.",
"description":"After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%."
}
],
"secondary_data":[
{
"name":"Celerity",
"why":"Celerity on Nunu provides a bit of Movement Speed for a faster jungle clear, as well as a bit of extra AP while [W] is on so you can chase down and finish off slowed targets.",
"description":"+130 Health"
},
{
"name":"Waterwalking",
"why":"Waterwalking on Nunu further enables you to control the river and take neutral objectives (Herald/Dragon )early and often.",
"description":"+130 Health"
}
],
"top_player":"",
"position":"Jungle"
}
],
"Caitlyn":[
{
"title":"Time for a Shakedown",
"description":"Reliable skirmish sustain and lane safety.",
"patch":"7.24",
"primary":"Precision",
"primary_d":"Improved attacks and sustained damage",
"secondry":"Domination",
"secondry_d":"",
"primary_data":[
{
"name":"Fleet Footwork",
"why":"Fleet Footwork on Caitlyn empowers your ability to take trades early and often in the laning phase thanks to your improved sustain. The extra burst of Movement Speed can also help you position to get in range for the headshot proc on the enemy.",
"description":"Attacking and moving builds energy stacks. At 100 stacks, your next attack heals you and grants increased MS."
},
{
"name":"Triumph",
"why":"Triumph is Dangerous Game on steroids, allowing you to push your limits in fights and reset. Oh and bonus kill gold is nice too.",
"description":"Takedowns restore health and grant bonus gold."
},
{
"name":"Legend: Alacrity",
"why":"More Attack Speed from Alacrity means more headshots and more damage. It also allows you to potentially itemize into a non Attack Speed item (BT or Guardian Angel) a bit earlier than you otherwise would.",
"description":"Takedowns on enemies grant permanent Attack Speed."
},
{
"name":"Coup De Grace",
"why":"Headshots paired with the execute damage of Coup De Grace offers you a lot of burst to finish off your target and move on.",
"description":"Deal 5% more damage to low health champions. Gain AD/AP after kills or assists."
}
],
"secondary_data":[
{
"name":"Taste of Blood",
"why":"Taste of Blood on Caitlyn is a fantastic lane sustain rune thank to your ability to easily proc with with a long range Auto Attack or Trap headshot.",
"description":"+18% Attack Speed"
},
{
"name":"Zombie Ward",
"why":"Zombie Ward is an all-around great rune choice for every champion in the game thanks to its ability to reliably provide vision for extended periods of time.",
"description":"+18% Attack Speed"
}
],
"top_player":"Sneaky",
"position":"Bottom"
},
{
"title":"All About Them Headshots",
"description":"Sustain and late game scaling.",
"patch":"7.24",
"primary":"Precision",
"primary_d":"Improved attacks and sustained damage",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Fleet Footwork",
"why":"Fleet Footwork on Caitlyn empowers your ability to take trades early and often in the laning phase thanks to your improved sustain. The extra burst of Movement Speed can also help you position to get in range for the headshot proc on the enemy.",
"description":"Attacking and moving builds energy stacks. At 100 stacks, your next attack heals you and grants increased MS."
},
{
"name":"Triumph",
"why":"Triumph is Dangerous Game on steroids, allowing you to push your limits in fights and reset. Oh and bonus kill gold is nice too.",
"description":"Takedowns restore health and grant bonus gold."
},
{
"name":"Legend: Bloodline",
"why":"Bloodline further empowers your ability to take lane trades and out sustain your enemy laner thanks to Fleet Footwork and Bloodline's extra bit of healing.",
"description":"Takedowns on enemies grant permanent Lifesteal."
},
{
"name":"Coup De Grace",
"why":"Headshots paired with the execute damage of Coup De Grace offers you a lot of burst to finish off your target and move on.",
"description":"Deal 5% more damage to low health champions. Gain AD/AP after kills or assists."
}
],
"secondary_data":[
{
"name":"Celerity",
"why":"Celerity's bonus Movement Speed helps you to position in teamfights for optimal damage output and skill-shot dodging. Celerity also synergizes well with Zeal items providing you a little extra bit of Attack Damage.",
"description":"+18% Attack Speed"
},
{
"name":"Gathering Storm",
"why":"Gathering Storm is your late game insurance policy for damage. If you fall behind, try stalling out the game by denying their tower siege with your Traps. The longer the game goes the better shot you have of coming back with Gathering Storm.",
"description":"+18% Attack Speed"
}
],
"top_player":"",
"position":"Bottom"
}
],
"Azir":[
{
"title":"They Have Overstepped",
"description":"Lane poke and sustained trading pattern.",
"patch":"7.24",
"primary":"Sorcery",
"primary_d":"Empowered abilities and resource manipulation",
"secondry":"Domination",
"secondry_d":"",
"primary_data":[
{
"name":"Arcane Comet",
"why":"Azir is a champion who rapidly casts abilities thanks to his auto-attack nature with [W]. Because of this he is able to repeatedly cast Comets with relatively high hit-rate thanks to the slow on his [Q]",
"description":"Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown."
},
{
"name":"Manaflow Band",
"why":"Azir is a champion who typically doesn't opt for a mana item, rushing Nashor's tooth and Magic Penetration. Manaflow allows you to supplement that loss of mana sustain and continue pumping out damage in the early to imd game.",
"description":"Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy."
},
{
"name":"Celerity",
"why":"Celerity's bonus Movement Speed allows you to better position yourself so that you're able to repeatedly attack with [W] in teamfights.",
"description":"Gain 4% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive."
},
{
"name":"Scorch",
"why":"Scorch provides fantastic early game harass potential so that you're able to keep your enemy laner in kill threat at all times with your jungler.",
"description":"Your first ability hit every 20s burns champions."
}
],
"secondary_data":[
{
"name":"Cheap Shot",
"why":"Azir is a champion who loves to trade early and often from distance with [W]->[Q], because of this Cheap Shot allows you to take those trades and remain healthy for early game skirmishes around the mid lane.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
},
{
"name":"Zombie Ward",
"why":"Zombie Ward provides all-around excellent and consistent vision control around the mid lane, allowing you to keep better tabs on the enemy jungler.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
}
],
"top_player":"Faker",
"position":"Middle"
},
{
"title":"Superior Shurima Soldiers",
"description":"Late-game soldiers hyper carry.",
"patch":"7.22",
"primary":"Precision",
"primary_d":"Improved attacks and sustained damage",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Lethal Tempo",
"why":"Azir loves to auto attack with his soldiers, especially with his most recent changes. With Lethal Tempo you're able to scale into the mid-late game as an incredible hyper carry.",
"description":"1.5s after damaging a champion gain a large amount of attack speed. Lethal Tempo allows you to temporarily exceed the attack speed limit."
},
{
"name":"Presence of Mind",
"why":"Presence of Mind is a great lane/teamfight mana sustain rune, allowing you to spam, so long as you're taking advantage of it when you level up or get a kill/assist.",
"description":"After gaining a level-up or takedown your abilities will have their mana costs refunded for a brief time."
},
{
"name":"Legend: Alacrity",
"why":"Doubling down on Attack Speed, Azir scales incredibly well with Legend: Alacrity and auto-attacking with his [W].",
"description":"Takedowns on enemies grant permanent Attack Speed."
},
{
"name":"Coup De Grace",
"why":"Because Azir often builds a few health items (Rylai's/Liandry's) he is not able to make complete use of Cut Down against carries, so Coup De Grace is your best bet for ending the enemies lives as quickly as possible.",
"description":"Deal 5% more damage to low health champions. Gain AD/AP after kills or assists."
}
],
"secondary_data":[
{
"name":"Transcendence",
"why":"More CDR means lower [W] cooldown which means more soldier. All of your damage in this loadout focuses on having soldier out to auto as much as possible so you're going to need the CDR.",
"description":"+18% Attack Speed"
},
{
"name":"Gathering Storm",
"why":"Gathering Storm on Azir makes him an incredible late game hyper-carry. A little Magic Penetration from items and Attack Speed from runes and Gathering Storm brings all the extra AP you'll need to carry.",
"description":"+18% Attack Speed"
}
],
"top_player":"",
"position":"Middle"
}
],
"Vladimir":[
{
"title":"The Clot Thickens",
"description":"Summoner Spell spam and mid game power-spike.",
"patch":"7.24",
"primary":"Inspiration",
"primary_d":"Creative tools and rule bending",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Unsealed Spellbook",
"why":"Unsealed Spellbook paired with boots of Lucidity and Cosmic Insight will grant you massive Summoner Cooldown allowing you to spam them for maximum kill potential and safety.",
"description":"Get Summoner Shards and exchange them at the shop to change your Summoner Spells during game."
},
{
"name":"Perfect Timing",
"why":"The stasis from Stopwatch is a must have on Vlad as you're able to heal through it with your ultimate giving you the opportunity to potentially out-play the enemy in a 1v2 gank from the jungler.",
"description":"Gain a free stopwatch. Stopwatch has a one time use Stasis active."
},
{
"name":"Magical Footwear",
"why":"Magical Footwear saves you the hassle of having to spend that gold on boots, empowering your mid game for more damage/utility making you a monster.",
"description":"You get free boots at 10 min. but you cannot buy boots before then. These boots give additional MS. For each takedown you acquire the boots 30s sooner."
},
{
"name":"Cosmic Insight",
"why":"Vladimir can massively abuse the extra bit of Summoner and spell CDR for harassment and lane pressure throughout the entire game.",
"description":"+5% CDR\n+5% Max CDR\n+5% Summoner Spell CDR\n+5% Item CDR"
}
],
"secondary_data":[
{
"name":"Transcendence",
"why":"Transcendence on Vlad allows you to become an unkillable god in the mid-game, reaching 40% CDR with just Protobelt, Zhonya's, and Boots of Lucidity.",
"description":"+20% Potion and Elixir Duration\n+22 Ability Power or +13 Attack Damage, Adaptive"
},
{
"name":"Scorch",
"why":"Scorch is a fantastic lane phase choice for Vlad for harassing with [Q]. The extra bit of damage allows you to keep the pressure up and put your enemy in kill potential range.",
"description":"+20% Potion and Elixir Duration\n+22 Ability Power or +13 Attack Damage, Adaptive"
}
],
"top_player":"",
"position":"Top"
},
{
"title":"Vessel of Destruction",
"description":"Efficient lane trading and empowered healing.",
"patch":"7.22",
"primary":"Sorcery",
"primary_d":"Empowered abilities and resource manipulation",
"secondry":"Domination",
"secondry_d":"",
"primary_data":[
{
"name":"Phase Rush",
"why":"Phase Rush on Vladimir allows you to chase down and position for a second round of spell rotations. Vlad can be easily kited and Phase Rush helps mitigate that.",
"description":"Hitting an enemy champion with 3 attacks or separate abilities grants a burst of MS."
},
{
"name":"The Ultimate Hat",
"why":"Vlad's [R] acts as both an opportunity for kill potential as well as safety from getting killed thanks to the heal. More [R]s means more power.",
"description":"Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum."
},
{
"name":"Transcendence",
"why":"The biggest gate to Vlad's power is his cooldowns. Having spells up more often means more damage, more health, and more safety with [W].",
"description":"Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive."
},
{
"name":"Scorch",
"why":"Scorch is a great lane presence rune that scales down as the game goes on. Combined with Taste of Blood, you can take very efficient trades in lane with [Q].",
"description":"Your first ability hit every 20s burns champions."
}
],
"secondary_data":[
{
"name":"Taste of Blood",
"why":"Taste of Blood on Vlad allows you further pressure your lane opponent through attrition of health.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
},
{
"name":"Ravenous Hunter",
"why":"Ravenous Hunter further empowers your ability to heal and take efficient trades. ",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
}
],
"top_player":"",
"position":"Middle"
}
],
"Sion":[
{
"title":"Stack the Bodies Higher",
"description":"Lane phase poke and harassment with Comet.",
"patch":"7.24",
"primary":"Sorcery",
"primary_d":"Empowered abilities and resource manipulation",
"secondry":"Resolve",
"secondry_d":"",
"primary_data":[
{
"name":"Arcane Comet",
"why":"Arcane Comet on Sion in an incredibly reliable source of damage thanks to his natural slows on [Q] and [E]. In the laning phase, paired with Scorch, Comet provides fantastic lane pressure damage when maxing [E] first.",
"description":"Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown."
},
{
"name":"Manaflow Band",
"why":"Manaflow Band is your means to mana sustain in the laning phase so that your capable of continuously harassing with [E] and comet.",
"description":"Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy."
},
{
"name":"Transcendence",
"why":"Transcendence is a great rune choice on tanks who are looking to stack a lot of big CDR items and can still benefit massivly from the extra bit of AD or AP after capping.",
"description":"Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive."
},
{
"name":"Scorch",
"why":"Scorch is your go-to lane harassment rune. Combined with [E] max and Comet you'll be able to safely harass from a distance when passing [E] through minions.",
"description":"Your first ability hit every 20s burns champions."
}
],
"secondary_data":[
{
"name":"Iron Skin",
"why":"Iron Skin is a great rune to help you sustain and out-trade during the laning phase. The extra bit of early Armor can also pay off big when trying to turn a jungle gank.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
},
{
"name":"Second Wind",
"why":"Second Wind paired with Iron Skin allows you to take a number of early trades and come out with a health lead.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
}
],
"top_player":"",
"position":"Top"
},
{
"title":"Death Had Its Chance",
"description":"Massive health stacking and tower smashing.",
"patch":"7.24",
"primary":"Resolve",
"primary_d":"Durability and crowd control",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Grasp of the Undying",
"why":"Sion's natural % health stacking on [W] synergizes with the oh-hit health stacking on Grasp letting him hit massive health numbers in the late-game.",
"description":"Every 4s your next attack on a champion deals bonus damage, heals you, and permanently increases your health."
},
{
"name":"Demolish",
"why":"With Demolish we can convert the massive health stackng on [W], Grasp, and Overgrowth to big-time tower damage.",
"description":"Charge up a powerful attack against a tower while near it."
},
{
"name":"Conditioning",
"why":"The Armor and Magic Resist you gain from Conditioning are even more effective because you are stacking so heavily on health.",
"description":"After 10 minutes gain 8 Armor and 8 Magic Resist and increase your total Armor and Magic Resist by 5%."
},
{
"name":"Overgrowth",
"why":"Overgrowth + Sion's [W] passive lets you hit insane health number in the late game.",
"description":"Every 8 monsters or enemy minions that die near you permanently increases your max health by 0.2%."
}
],
"secondary_data":[
{
"name":"Manaflow Band",
"why":"Manaflow Ban's massive mana sustain allows you to use your large health pool to widdle away at your opponent's health bar in lane and out-sustian them.",
"description":"+130 Health"
},
{
"name":"Scorch",
"why":"Scorch's extra bit of lane harass damage allows you to take a lot of trades in the laning phase with long-range [E]'s and come out ahead of your opponent.",
"description":"+130 Health"
}
],
"top_player":"",
"position":"Top"
}
],
"LeeSin":[
{
"title":"Their Heartbeats Quicken",
"description":"Maximum damage and target execution.",
"patch":"7.24",
"primary":"Domination",
"primary_d":"Burst damage and target access",
"secondry":"Precision",
"secondry_d":"",
"primary_data":[
{
"name":"Electrocute",
"why":"Lee Sin can very easily proc Electrocute as his [Q] counts as 2 unique spells. A quick auto after [Q] and Electrocute will go off immediately for that extra bit of burst damage and kill secure.",
"description":"Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage."
},
{
"name":"Sudden Impact",
"why":"Dashing with either [Q] or [W] makes for an easy way to get a quick 10 Lethality, giving Lee plenty of early game kill potential.",
"description":"Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth."
},
{
"name":"Zombie Ward",
"why":"Zombie Ward's additional vision scales incredibly well on Lee Sin thanks to his natural high ward placement with Tracker's Knife. The extra bit of vision will scale well into the mid game for securing objectives like Dragon and Baron.",
"description":"After killing an enemy ward, a friendly Zombie Ward is raised in its place."
},
{
"name":"Ravenous Hunter",
"why":"The majority of Lee sin's high damage comes in the form of his abilities, specifically [Q] and [R]/ Ravenous Hunter allows you to skirmish often thanks to the extra bit of healing.",
"description":"Heal for a percentage of damage dealt with your abilities. Increases with each unique takedown."
}
],
"secondary_data":[
{
"name":"Triumph",
"why":"Triumph's burst of bonus healing after a kill/assist allows you to get away with some risk tower-dives and survive so that you're able to snowball a lead to victory.",
"description":"+18 Ability Power or +11 Attack Damage, Adaptive"
},
{
"name":"Coup De Grace",
"why":"Coup De Grace synergizes well with Lee Sin's high damage and execution nature of [Q]. Combined with Electrocute and Ravenous Hunter, Lee is an incredibly strong dueling jungler.",
"description":"+18 Ability Power or +11 Attack Damage, Adaptive"
}
],
"top_player":"Score",
"position":"Jungle"
},
{
"title":"Unleash the Blind Dragon",
"description":"Scrappy skirmishes and snowball potential.",
"patch":"7.22",
"primary":"Domination",
"primary_d":"Burst damage and target access",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Electrocute",
"why":"Lee Sin can very easily proc Electrocute as his [Q] counts as 2 unique spells. A quick auto after [Q] and Electrocute will go off immediately.",
"description":"Hitting a champion with 3 separate attacks or abilities in 2s deals bonus adaptive damage."
},
{
"name":"Sudden Impact",
"why":"Dashing with either [Q] or [W] makes for an easy way to get a quick 10 Lethality, giving Lee plenty of early game kill potential.",
"description":"Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or on leaving stealth."
},
{
"name":"Eyeball Collection",
"why":"Snowball is the name of the game with Lee, so early kills/assists give Eyeball Collection even more power granting Lee additional early game damage.",
"description":"Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, Adaptive for each eyeball plus bonus upon collection completion."
},
{
"name":"Relentless Hunter",
"why":"Lee greatly benefits from *finding angles with high movement speed. Scrapping for early game kills/assists gives Lee the ability to find those angles with Relentless Hunter.",
"description":"Unique champion takedowns grant permanent out of combat MS."
}
],
"secondary_data":[
{
"name":"Transcendence",
"why":"Cooldown Reduction allows Lee Sin to further scrap in skirmishes, enabling multiple spell rotations. Transcendence allows him to get some early CDR for free and not punishing him for continuing to build it if need be.",
"description":"+18 Ability Power or +11 Attack Damage, Adaptive"
},
{
"name":"Waterwalking",
"why":"Waterwalking further promotes Lee's ability to find angles for fights with movement speed. It pairs very nicely with Relentless Hunter.",
"description":"+18 Ability Power or +11 Attack Damage, Adaptive"
}
],
"top_player":"",
"position":"Jungle"
}
],
"Lux":[
{
"title":"Burn Away the Shadows",
"description":"Lane poke, pressure, and kill-threat. By: Aphromoo",
"patch":"7.23",
"primary":"Sorcery",
"primary_d":"Empowered abilities and resource manipulation",
"secondry":"Inspiration",
"secondry_d":"",
"primary_data":[
{
"name":"Arcane Comet",
"why":"Arcane Comet is a great rune choice on Lux because she is often able to land it for the bonus damage thanks to the snare from [Q] and slow from [E].",
"description":"Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown."
},
{
"name":"Manaflow Band",
"why":"Manaflow Band is a great option for Lux when you are looking to do a lot of poking in the early game. ",
"description":"Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy."
},
{
"name":"Absolute Focus",
"why":"Absolute Focus further empowers your ability to poke and deal massive damage from afar while staying at full health. The extra bit of AP will help you make those picks and one-shots.",
"description":"While above 70% health, gain up to +40 Ability Power or +28 Attack Damage (based on level), Adaptive."
},
{
"name":"Scorch",
"why":"Scorch's early game poke damage lets you set yourself up for level 6 kill threat and provide pressure during the laning phase.",
"description":"Your first ability hit every 20s burns champions."
}
],
"secondary_data":[
{
"name":"Biscuit Delivery",
"why":"Biscuit Delivery greats you reliable and strong sustain, especially in close all-in lane fights where the last minute healing can pay off big and help you survive.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
},
{
"name":"Cosmic Insight",
"why":"Cosmic Insight's all-around CDR is nothing but good for Lux, providing extra damage and utility throughout the game.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
}
],
"top_player":"Aphromoo",
"position":"Support"
},
{
"title":"Light Them Up",
"description":"All-around utility and reliable damage.",
"patch":"7.22",
"primary":"Sorcery",
"primary_d":"Empowered abilities and resource manipulation",
"secondry":"Inspiration",
"secondry_d":"",
"primary_data":[
{
"name":"Arcane Comet",
"why":"Arcane Comet can be difficult to land reliably, but the root from Lux's [Q] and slow from [E] make it far easier.",
"description":"Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown."
},
{
"name":"The Ultimate Hat",
"why":"If you're able to get a kill with your ult early in a fight, enough CDR could result in you getting your ult back before the rest of the fight ends.",
"description":"Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum."
},
{
"name":"Transcendence",
"why":"Like most mages a large portion of your damage comes from spamming abilities with CDR.",
"description":"Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, Adaptive."
},
{
"name":"Scorch",
"why":"Scorch is a great source of reliable lane harass damage that adds up over time to build kill pressure.",
"description":"Your first ability hit every 20s burns champions."
}
],
"secondary_data":[
{
"name":"Magical Footwear",
"why":"Magical Footwear is an all-around great rune choice because it's simply a 350 gold money saver. Think of it as getting a free kill at 10min.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
},
{
"name":"Cosmic Insight",
"why":"More cooldown reduction is nothing but pure bliss for Lux. Cosmic Insight get even more value if you build Zhonya's.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
}
],
"top_player":"",
"position":"Middle"
}
],
"Malzahar":[
{
"title":"Their Time is Short",
"description":"Summoner Spell cooldown abuse for aggressive picks with Flash->[R].",
"patch":"7.23",
"primary":"Inspiration",
"primary_d":"Creative tools and rule bending",
"secondry":"Sorcery",
"secondry_d":"",
"primary_data":[
{
"name":"Unsealed Spellbook",
"why":"Unsealed Spellbook allows you to heavily abuse your Summoner CDR with Lucidity Boots for aggressive picks with Flash->[R].",
"description":"Get Summoner Shards and exchange them at the shop to change your Summoner Spells during game."
},
{
"name":"Perfect Timing",
"why":"Perfect Timing is a great rune in situations where enemy mid has dive potential on you and you want to make the out-play.",
"description":"Gain a free stopwatch. Stopwatch has a one time use Stasis active."
},
{
"name":"Magical Footwear",
"why":"Magical Footwear allows you to get an earlier and cheaper Boots of Lucidity empowering your ability to make aggressive picks with Summoner Cooldowns.",
"description":"You get free boots at 10 min. but you cannot buy boots before then. These boots give additional MS. For each takedown you acquire the boots 30s sooner."
},
{
"name":"Cosmic Insight",
"why":"The extra bit of CDR and Summoner CDR from Cosmic Insight even further enables your potential to abuse your short Flash cooldown.",
"description":"+5% CDR\n+5% Max CDR\n+5% Summoner Spell CDR\n+5% Item CDR"
}
],
"secondary_data":[
{
"name":"Celerity",
"why":"The extra bit of Movement Speed from Celerity comes up big when just outside of range for a well-timed ult.",
"description":"+20% Potion and Elixir Duration\n+22 Ability Power or +13 Attack Damage, Adaptive"
},
{
"name":"Scorch",
"why":"Scorch provides fantastic early-game lane pressure for poke and harassment so that you're able to keep the enemy in kill range when you hit level 6.",
"description":"+20% Potion and Elixir Duration\n+22 Ability Power or +13 Attack Damage, Adaptive"
}
],
"top_player":"Faker",
"position":"Middle"
},
{
"title":"Suppression Into Oblivion",
"description":"Lane shove, early skirmishing, and [R] spam.",
"patch":"7.23",
"primary":"Sorcery",
"primary_d":"Empowered abilities and resource manipulation",
"secondry":"Inspiration",
"secondry_d":"",
"primary_data":[
{
"name":"Arcane Comet",
"why":"Malzahar's kit allows him to repeatedly proc Comet on cooldown and reduce it's cooldown effectively with [E] and [W]. Once you've purchased Rylai's your comet hit-rate will skyrocket.",
"description":"Hitting a champion with spells hurls a comet that deals adaptive damage at them. Landing more spells reduces Arcane Comet's cooldown."
},
{
"name":"The Ultimate Hat",
"why":"The more your [R] up the more kills you can secure for your team. Paired with Transcendence and Cosmic Insight you'll have your Ultimate up for any fight or skirmish.",
"description":"Gain cooldown reduction and max cooldown reduction on your ultimate. This is increased further each time you use your ultimate, up to a maximum."
},
{
"name":"Celerity",
"why":"Celerity is a great rune on Malzahar largely thanks to the passive Movement Speed. The extra bit of speed allow you to get into range of that clutch [R] that you might not otherwise be able to get.",
"description":"Gain 4% extra MS. Gain extra AP or AD, based on your bonus MS, Adaptive."
},
{
"name":"Scorch",
"why":"The option here is really a personal preference. Scorch is great for lane harass and early fights while Gathering Storm is great for scaling and pairs well with Magic Penetration.",
"description":"Your first ability hit every 20s burns champions."
}
],
"secondary_data":[
{
"name":"Cosmic Insight",
"why":"Malzahar loves CDR for both his [R] and harassing/shoving in lane with [E]. Assuming you've completed Morello's, you'll already be at 35% CDR and incredibly strong at 10min.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
},
{
"name":"Magical Footwear",
"why":"Magical Footwear is a great rune choice for simply saving money so you can hit your damage power-spikes that much sooner.",
"description":"+20 Ability Power or +12 Attack Damage, Adaptive"
}
],
"top_player":"",
"position":"Middle"
}
],
"Skarner":[
{
"title":"Nothing More Than an Insect",
"description":"Summoner Cooldown stacking for frequent Ghost/Flash engages.",
"patch":"7.23",
"primary":"Inspiration",
"primary_d":"Creative tools and rule bending",
"secondry":"Resolve",
"secondry_d":"",
"primary_data":[
{
"name":"Unsealed Spellbook",
"why":"Unsealed Spellbook is an interesting Keystone choice on Junglers as the base Summoner CDR allows you to Smite several more times in the early game as compared to other Junglers without.",
"description":"Get Summoner Shards and exchange them at the shop to change your Summoner Spells during game."
},
{
"name":"Hextech Flashtraption",
"why":"Hextech Flashtraption allows you to overcome Skarner's biggest weakness of having no \"terrain scaling\", meaning he is not able to find effectively ganks by being able to jump over walls like Dragon pit etc.",
"description":"While Flash is on cooldown it is replaced by Hexflash."
},
{
"name":"Magical Footwear",
"why":"Skarner is able to make great use of the extra bit of Movement Speed from Magical Footwear. It also allows you to potentially complete your tier 2 boots sooner thanks to the gold savings.",
"description":"Hexflash: Channel, then blink to a new location."
},
{
"name":"Cosmic Insight",
"why":"Cosmic Insight further doubles down on your Summoner CDR allowing you to make hard engages that much more often.",
"description":"You get free boots at 10 min. but you cannot buy boots before then. These boots give additional MS. For each takedown you acquire the boots 30s sooner."
}
],
"secondary_data":[