Implemented with the Ionic framework, the Bluetooth SmartMesh Controller lets you interact with the smart mesh from your iPhone, Android, or from Chrome. For limited time, you can try the app from our server in Chrome Canary on OSX or Chrome DEV on Android.
Just click here: Run
Setup the ionic environment from Ionic. See Ionic Instructions.
sudo npm install -g cordova ionic gulp bower
We use several other software packages to support the application.
- ionic material
- RobotoDraft, font face kit
- ionic material input plugin
- angular slider
- material design icons
bower install ionic-material
bower install robotodraft
bower install ion-md-input
bower install --save angularjs-slider
bower install material-design-icons
Many icons are used and modified from Google Icons. These are SGV file and preloaded.
The following Ionic and [Cordova] plugins are used. Specifically the ble-central plugin has to be modified to allow processing of scan results in arrays.
ionic plugin add [email protected]
ionic plugin add [email protected]
ionic plugin add [email protected]
ionic plugin add [email protected]
ionic plugin add [email protected]
ionic plugin add [email protected]
ionic plugin add [email protected]
ionic plugin add com.unarin.cordova.beacon
ionic plugin add cordova-plugin-ble-central
ionic plugin add cordova-plugin-x-toast
Install the iBeacon plugin and the angular wrapper.
cordova plugin add https://github.com/petermetz/cordova-plugin-ibeacon
cordova plugin add https://github.com/nraboy/ng-cordova-beacon
Fix ble.js in plugin cordova-plugin-ble-central. Modify, so that stringToArrayBuffer return Uint8Array and not ArrayBuffer.
The code uses the MQTT JavaScript implementation. To make it usable in the browser, we browserify it.
npm install mqtt
browserify mqtt.js -s mqtt > ../../SmartMesh/www/js/mqtt.js
Run your own MQTT server, or install is via brew on OSX. Building your MQTT server can be a bit challenging. See Compiling Mosquitto.
/usr/local/opt/mosquitto/sbin/mosquitto -c /usr/local/etc/mosquitto/mqtt.conf
Ionic automatically makes all icon and splash screen files for publication of the native app on iOS. Use the icon.psd and splash.psd files and run:
ionic resources --icon --splash
We often get into debugging issues when running the app on the device via Ionic. Like that:
ionic run ios -device -debug
I recommend to prepare the app with Ionic and then run it on Xcode
ionic prepare ios --minify
Open the project in Xcode using the generated Xcode project file. Minify compresses all the files and images to make a smaller image for distribution and faster runtime.
In order to be able to use Web Bluetooth, the app must be served through a secure web server. There are two ways to do that.
ionic platform add browser
ionic build browser --minify
Then deploy on your web server. The second option is to run the app under Ionic Lab with debug.
ionic serve -lc
This is a build-in web server that opens up a screen with iOS and Android screen simulations, but it is not a secure server. To do that, use a https proxy redirector. See file httpsproxy.js and run it with node, after the ionic serve is running.
node httpsproxy.js
Here are some resources how to publish app in the iTune Connect using XCode. It is the usual detail work Apple wants you to do for screenshots, permissions, entitelements. We found that the app needs PUSH to be enabled. We have not tried to publish on Google Play.
http://ionicframework.com/docs/guide/publishing.html
For more information consult the Documentation.