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open-ig-update.xml
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open-ig-update.xml
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<?xml version='1.0' encoding='UTF-8'?>
<update version='1.0'>
<module id='Launcher' version='0.45'>
<general url='https://github.com/akarnokd/open-ig/wiki/Launcher'>
<desc lang='hu'>
Az Open Imperium Galactica indító programja, amely automatikusan letölti
a különféle modulok fájljait telepítés, frissítés vagy javítás céljából.</desc>
<desc lang='en'>
The launcher for the Open Imperium Galactica which can download various module files
for install, upgrade or repair purposes.</desc>
</general>
<notes url='https://github.com/akarnokd/open-ig/wiki/Launcher_Notes'>
<desc lang='hu'>Váltás GitHub-ra.</desc>
<desc lang='en'>Migration to GitHub.</desc>
<desc lang='de'>Migration to GitHub.</desc>
<desc lang='fr'>Migration to GitHub.</desc>
<desc lang='ru'>Migration to GitHub.</desc>
<desc lang='es'>Migration to GitHub.</desc>
</notes>
<execute file='open-ig-launcher.jar' memory='64'/>
<file url='https://github.com/akarnokd/open-ig/raw/master/open-ig-launcher.jar' sha1='BA3C42B0C79F7879B80444F6D60116DBC4F09398'>
<desc lang='hu'>Az indító fő fájlja</desc>
<desc lang='en'>The launcher's main file</desc>
</file>
</module>
<module id='Game' version='0.95.247'>
<general url='https://github.com/akarnokd/open-ig'>
<desc lang='hu'>
Az Open Imperium Galactica játék.
</desc>
<desc lang='en'>
The Open Imperium Galactica game.
</desc>
</general>
<execute file='open-ig-%s.jar' memory='832' class='hu.openig.Startup'/>
<notes url='http://open-ig-dev.blogspot.hu'>
<desc lang='hu'>Hibajavítások</desc>
<desc lang='en'>Bugfixes</desc>
<desc lang='de'>Bugfixes</desc>
<desc lang='fr'>Bugfixes</desc>
<desc lang='ru'>Bugfixes</desc>
<desc lang='es'>Bugfixes</desc>
</notes>
<release-details>
<entry version='0.95.247' date='2024-05-27'>
<item category='Diplomacy,Spacewar' issues='1143'>Fixed a bug that cancelled fleet attacks of the player before the game established an initial diplomatic relation between the parties.</item>
</entry>
<entry version='0.95.246' date='2024-05-25'>
<item category='Translation' issues='1138'>Translated game into spanish. By @JouseJG and @je-sendra</item>
<item category='Spacewar,Groundwar' issues='1139'>Rework of pathing in groundwar and spacewar. Experimental grid-based spacewar. By @hemoridos</item>
<item category='Saves' issues='1136,1140'>Fixed global settings overriding the per-save configurations. By @hemoridos</item>
<item category='Diplomacy' issues='1135,1141'>Improving relationship from war to neutral will now stop any in-progress attack fleets. By @hemoridos</item>
<item category='AI' issues='1141'>Fixed an issue that prevented AI from attacking fleets. By @hemoridos</item>
</entry>
<entry version='0.95.245' date='2024-04-23'>
<item category='UI,Skirmish' issues='1133'>Fix a render crash due to building footprint changes. Unfortunately, can't repair planets so please rebuild buildings that look odd or clip into each other.</item>
<item category='AI' issues='1129,1118'>Avoid a diplomatic incident if a planet changes ownership while other fleets are still inbound for attacking the same planet.</item>
</entry>
<entry version='0.95.244' date='2024-04-22'>
<item category='Spacewar,AI' issues='1126'>Fixed a bug that may result in wrong spacebattle layout and wrong AI behaviors.</item>
</entry>
<entry version='0.95.243' date='2024-04-18'>
<item category='Balance' issues='1130'>Added surface exceptions to building on a race-by-race basis. (By @hemoridos)</item>
<item category='UI' issues='1131'>Add scrollbars to more options panels. (By @hemoridos)</item>
<item category='Spacewar' issues='1127'>Defeating the virus carriers in M14 in auto-battle mode now progresses the missions as expected.</item>
<item category='Groundwar,AI' issues='1121,1128'>Improved ground unit pathing when unit orders change. (By @hemoridos)</item>
<item category='Spacewar' issues='1126'>Implemented grid based positioning and layout handling in space battles. Preparation for grid-based space pathfinding mode such as the original game did. (By @hemoridos)</item>
</entry>
<entry version='0.95.242' date='2023-12-11'>
<item category='Groundwar' issues='1102'>Improved the pathfinding in groundwar when moving vehicles in groups. (By @hemoridos)</item>
<item category='Groundwar,UI' issues='1103'>Smoother vehicle and projectile movements in groundwar in 1x or 2x speeds. (By @hemoridos)</item>
<item category='Skirmish'>Skirmish alien buildings (that didn't exist in the original and reused human images) now have custom-made images. (By @Péter Kovács)</item>
<item category='UI' issues='1106'>Auto-upgrading fleet will now attempt to fill vehicle slots from all available inventory, not just the best. (By @hemoridos)</item>
<item category='UI' issues='1107'>Improved colony screen panning when switching between planets and added panning limits. (By @hemoridos)</item>
<item category='Groundwar,Spacewar' issues='1112'>Losing 4 or more battles (space, ground) during ranks 1 and 2 will now result in game over.</item>
</entry>
<entry version='0.95.241' date='2023-11-03'>
<item category='UI' issues='1086,1087'>Improve fleet arrows on the Starmap screen. (By @hemoridos)</item>
<item category='UI' issues='1093'>Double clicking on enemy units no longer selects all enemy units of the same type. (By @hemoridos)</item>
<item category='Subtitle' issues='1090'>Fix the Hungarian subtitle for when checking the status of Centronom. (By @hemoridos)</item>
<item category='Subtitle' issues='1094'>Added missing Hungarian subtitles to some story cutscenes. (By @hemoridos)</item>
<item category='AI' issues='1092'>The AI should no longer repeatedly demolish and rebuild power plants when worker shortages are present. (By @hemoridos)</item>
<item category='Diplomacy' issues='1096'>Accepting an alliance no longer decreases the relation if it was already higher than 91%. (By @hemoridos)</item>
<item category='Groundwar,AI' issues='1088'>The AI will no longer deploy its units on top of player-placed units. (By @hemoridos)</item>
<item category='Spacewar,UI' issues='1095'>Winning spacewar with active player missiles no longer results in the game thinking the player lost the battle. (By @hemoridos)</item>
<item category='Spacewar,Balance' issues='1097'>Weapons now have some target and delay randomization applied to them as well as pixel-level collision detection. Fixes some monotony, sound and hit detection issues. (By @hemoridos)</item>
</entry>
<entry version='0.95.240' date='2023-07-31'>
<item category='Labels' issues='1079'>Fixed the upgrade description of the Water Vaporator; it increases population growth, not living space amount.</item>
</entry>
<entry version='0.95.239' date='2023-07-24'>
<item category='UI'>Added missing German labels that caused a warning-crash.</item>
</entry>
<entry version='0.95.238' date='2023-06-18'>
<item category='Balance' issues='1057,1078'>Capturing a planet will grant the building techs to the winner again. The previous restriction was logically inconsistent and could be bypassed reloading a save anyway.</item>
</entry>
<entry version='0.95.237' date='2023-04-08'>
<item category='UI' issues='1075'>Fix a crash in the equipment screen when pressing the Del button.</item>
</entry>
<entry version='0.95.236' date='2023-02-02'>
<item category='UI' issues='1053'>Holding Shift while clicking on the Add/Del/Sell buttons add/remove/sell 10 items at once.</item>
<item category='Saves' issues='991'>Loading a save with a particular corruption (owned planet without race info) no longer causes crashes.</item>
</entry>
<entry version='0.95.235' date='2023-02-01'>
<item category='Stability' issues='1073'>The game should no longer crash if a target planet "disappeared" when targeted by colonization.</item>
<item category='Game Logic' issues='1073'>The colonizers should no longer move choppily towards a colonization target.</item>
<item category='Saves' issues='1073'>The game should now properly reload each player's known visible/named planet set.</item>
</entry>
<entry version='0.95.234' date='2023-02-01'>
<item category='Groundwar,Grapics' issues='1070'>Vehicles no longer appear as if they are behind/obscured by a surface feature that was paved over.</item>
</entry>
<entry version='0.95.233' date='2023-02-01'>
<item category='UI' issues='1068'>Fortification losses are now correctly accounted to you or the enemy, depending on whose planet it was.</item>
</entry>
<entry version='0.95.232' date='2022-02-15'>
<item category='Balance' issues='1057'>Remove unfinished buildings when winning an Auto-Battle.</item>
<item category='Balance' issues='1057'>Unfinished buildings are no longer considered for technology capturing.</item>
<item category='Balance' issues='1057'>Buildings with research level above the current world level will no longer be awarded to the player when capturing an alien planet.</item>
<item category='Balance' issues='1058'>Do not allow the black market to sell items above the player level</item>
<item category='Balance' issues='1056'>Relationship deterioration specified via the custom balance settings will now only apply in rank Admiral (level 4) and above.</item>
<item category='Other' issues='1054'>File access will no longer crash if there is a directory with the expected filename among the saves/resources.</item>
<item category='UI' issues='1052'>The diplomacy screen should no longer crash when viewing certain messages in certain situations.</item>
</entry>
<entry version='0.95.231' date='2022-02-07'>
<item category='Achievements'>Fixed a crash when playing a skirmish game without Dargslans.</item>
<item category='Skirmish' issues='1051'>Fixed the skirmish game "Human vs. AI" referencing non-existent technology in its battle definition.</item>
</entry>
<entry version='0.95.230' date='2022-02-05'>
<item category='Achievements' issues='1049'>The game no longer crashes when it tries to award the "A pirate in need" achievement.</item>
<item category='Achievements,UI'>Awarding the "Newbie" achievement no longer overlaps with the first time showing of the Objectives panel.</item>
</entry>
<entry version='0.95.229' date='2022-02-04'>
<item category='UI'>Fix the achievement screen not showing the last item when scrolled to the bottom.</item>
<item category='UI' issues='1047'>When holding SHIFT while clicking -10 and +10 buttons on the Production Screen, the production amount is changed by -100 and +100 respectively.</item>
<item category='UI'>Holding CTRL and SHIFT while clicking on a production line's left/right amount change button on the Production Screen now adjusts the amount by 100.</item>
<item category='UI'>Added tooltips to the Custom Balance Settings screen's buttons indicating using SHIFT will speed up the amount changes.</item>
<item category='UI'>Tooltips that would show below a control and would clip outside the game window now properly shows above the control.</item>
<item category='UI' issues='1048'>Fixed a crash and lack of UI indicator when buying a station on the black market and the delivery target does not have the required military spaceport there.</item>
</entry>
<entry version='0.95.228' date='2022-02-03'>
<item category='Achievements,UI'>Update the achievement system to be able to track and display progress of many achievements.</item>
<item category='UI' issues='1045'>Clicking on a message on the Bridge while a message is being played no longer plays multiple messages at the same time.</item>
</entry>
<entry version='0.95.227' date='2022-02-03'>
<item category='UI'>The Equipment screen now counts the hitpoints and damage output of stations in the summation.</item>
<item category='AI,Campaign'>AI colonization limit changes due to entering Level 4 (Admiral) are now saved and loaded correctly. Note: the game can only fix older saves which are already in Level 5 (Grand Admiral).</item>
<item category='Labels'>Fix minor typo in galaxy statistics.</item>
</entry>
<entry version='0.95.226' date='2022-02-02'>
<item category='Achievements' issues='1040'>Fix "E.T. Exists" awarded too eagerly after the last fix.</item>
<item category='AI,Balance'>The AI will now pave planets.</item>
<item category='UI'>The Equipment screen will now update correctly if the AI adds a station to the current planet.</item>
<item category='AI,Balance'>The AI will now remove excess vehicles and houses from planets.</item>
<item category='AI'>The AI will no longer repeatedly stop and resume moving colonization fleets.</item>
<item category='AI'>The AI will now properly undeploy Rocket Sled 1s when upgrading the ground forces.</item>
</entry>
<entry version='0.95.225' date='2022-02-02'>
<item category='Achievements' issues='1040'>Fix "E.T. Exists" not awarded if the aliens detected the player first.</item>
<item category='Achievements' issues='1040'>Fix "Nobel Prize" awarded too early because of counting the Thorin.</item>
<item category='AI' issues='1041'>The AI will now properly unequip obsolete rockets from space stations before equipping newer rocket types.</item>
<item category='AI' issues='1041'>The AI will no longer overfill the rockets on space stations beyond the intended capacity.</item>
<item category='AI' issues='1041'>The AI will no longer deploy tanks, fleets or stations if the target planet has changed owner.</item>
<item category='AI' issues='1041'>The AI will now properly upgrade the vehicle mixture on planets and will not overfill them.</item>
<item category='AI' issues='1041'>The AI will no longer remove obsolete vehicles before their replacements are available for deployment.</item>
</entry>
<entry version='0.95.224' date='2022-02-01'>
<item category='UI' issues='1038'>Added missing label for when the colonists have nowhere to go when abandoning a colony.</item>
<item category='UI' issues='1038'>Fixed the logic that checks if alien colonists can be resettled to another planet within the current empire.</item>
</entry>
<entry version='0.95.223' date='2022-02-01'>
<item category='UI' issues='1037'>Buying ships from the black market now adds them to the player's nearby fleet instead of anybody's fleet.</item>
<item category='UI' issues='1037'>Selecting an equipment slot that is located at the bottom of a ship is now possible if the game window is small.</item>
<item category='UI'>The selected equipment slot info no longer remains on screen when switching to split/transfer mode.</item>
<item category='UI'>The selected equipment is no longer shown in large form when switching between fleets or ending join/transfer.</item>
<item category='UI'>Relocating aliens to their native empire now distributes them among all their planets (instead of one less).</item>
</entry>
<entry version='0.95.222' date='2022-01-30'>
<item category='UI'>Added an UI toolbelt with buttons for the pavement and other features in this patch</item>
<item category='UI'>New feature: Ability to move colonists between planets (at a cost).</item>
<item category='UI'>New feature: Ability to abandon a colony (at a cost).</item>
</entry>
<entry version='0.95.221' date='2022-01-29'>
<item category='Balance'>New feature: pave over larger surface features so they become buildable/passable. Use the key P to enable this mode. UI to come later.</item>
</entry>
<entry version='0.95.220' date='2022-01-28'>
<item category='Balance'>New screen: Custom Balance Settings. Accessible via the Campaign screen or via CTRL+6 from ingame. It allows buffing aliens and modifying how morale is calculated.</item>
</entry>
<entry version='0.95.219' date='2021-11-25'>
<item category='Missions' issues='1007'>Fixed Mission 17 - Destroy Prototype, where the Garthog ships would exit the wrong side of the screen when the battle happened over a friendly planet.</item>
<item category='UI' issues='1035'>Fixed the database screen with stuck ship title overlapping the alien descriptions upon screen switching back and forth.</item>
<item category='UI'>Fixed the database screen label errors when playing a Skirmish game and looking at the alien races.</item>
<item category='UI'>Fixed the test video/screen overlapping with message playback triggered from the statusbar's Message indicator.</item>
<item category='UI'>Fixed the test screen remaining open when loading an earlier save.</item>
</entry>
<entry version='0.95.218' date='2021-05-03'>
<item category='Missions' issues='1032'>In Mission 12 - San Sterling Virus, Traders traveling towards San Sterling will now get the blinking red border too.</item>
<item category='Performance'>Fixed performance regression in rendering partially hidden vehicles.</item>
<item category='General'>Improved compatibility with newer Java versions.</item>
</entry>
<entry version='0.95.217' date='2021-05-01'>
<item category='Map Editor' issues='1031'>Fixed the map editor not properly saving 1x1 tiles.</item>
</entry>
<entry version='0.95.216' date='2021-01-01'>
<item category='Campaign' issues='1016'>Fixed Mission 6 (Defend Achilles) not succeeding if the Garthogs flee with their fleet still having ground attack capability.</item>
</entry>
<entry version='0.95.215' date='2020-08-17'>
<item category='Groundwar' issues='1013'>Added default defensive deployment locations for planets without buildings.</item>
<item category='Groundwar' issues='730'>Fixed an issue with AI deploying to unreachable locations via deployment exclusions.</item>
</entry>
<entry version='0.95.214' date='2020-04-02'>
<item category='Campaign'>Fixed an issue with planets becoming non-operational upon level-up in the campaign.</item>
</entry>
<entry version='0.95.213' date='2020-02-22'>
<item category='UI'>Adding fighters to a planet with maxed out vehicles via the Add button now works correctly.</item>
</entry>
<entry version='0.95.212' date='2020-01-13'>
<item category='Labels' issues='1021'>Added some missing German labels causing an error dialog to pop up.</item>
<item category='Skirmish'>Fixed a potential issue with assigning initial planets to players.</item>
</entry>
<entry version='0.95.211' date='2018-08-18'>
<item category='UI' issues='1001'>Colony screen behavior were not using the zoom factor.</item>
<item category='UI' issues='1008'>Skip deployment if there are no tanks to deploy.</item>
<item category='Labels' issues='1009'>Text corrections.</item>
<item category='Campaign'>Fix the duplicate planet Exterior 19</item>
</entry>
<entry version='0.95.210' date='2016-07-19'>
<item category='AI' issues='924'>Fixed Trader AI overriding the script-designated chat back to the default chat.</item>
<item category='Labels' issues='987'>Fixed some parametric russian labels.</item>
<item category='Labels'>Added missing Hungarian labels about the settings screen.</item>
<item category='UI' issues='986'>The button Start Battle is now only visible if all vehicles have been deployed.</item>
<item category='UI'>Fixed the trade screen's bounding box.</item>
<item category='UI'>Fixed the tooltip on the building upgrade panel remaining visible after clicking on the upgrade star.</item>
<item category='AI'>AI no longer does research before level 3.</item>
<item category='Balance'>AI on easy no longer deploys tanks to the planet's capacity but only 2/3.</item>
</entry>
<entry version='0.95.209' date='2016-06-12'>
<item category='Missions' issues='974'>Fix the Escort Prototype mission not failing if the prototype gets destroyed but its escort survives.</item>
<item category='UI' issues='979'>Framerate statistics is not turned off by default. Use CTRL+F to toggle it.</item>
</entry>
<entry version='0.95.208' date='2016-05-24'>
<item category='AI'>Fix AI ignoring colony needs in certain energy conditions.</item>
</entry>
<entry version='0.95.207' date='2016-05-23'>
<item category='AI'>AI no longer builds cheap buildings (housing, food factory) in case there is an energy shortage.</item>
<item category='UI'>Fix for research screen loosing the current technology when a research completes.</item>
<item category='UI'>In ground battle, the start battle button now shows only if all vehicles have been deployed.</item>
</entry>
<entry version='0.95.206' date='2016-01-26'>
<item category='UI'>Walking around the ship now uses custom mouse cursors. Thanks @p-smith!</item>
<item category='UI'>Scaled spacewar screen now properly displays mouse cursor over objects. Thanks @Zalewa</item>
</entry>
<entry version='0.95.205' date='2015-03-25'>
<item issues='920'>Fixed error in case the user and the auto-build removed a building at the same time.</item>
<item issues='921' category='Simulation'>Fixed tax and population calculation resulting in NaN to prevent proper planet death and causing other calculations to go haywire.</item>
<item issues='922' category='UI'>Fixed the continue button to be properly enabled/disabled after profile change.</item>
</entry>
<entry version='0.95.204' date='2015-03-16'>
<item>Updated links to point to the project's new location: https://github.com/akarnokd/open-ig</item>
</entry>
<entry version='0.95.203' date='2014-12-17'>
<item issues='913' category='Trade'>Fixed planet selection box not working. The box lists all player planets and depending on the item type, it may display "No room" for spaceports and "No mil. spaceport" for ships and fighters.</item>
</entry>
<entry version='0.95.202' date='2014-11-24'>
<item issues='910'>Fixed wrong subtitle text in the Hungarian win video.</item>
<item issues='905'>Fixed the +++ button not filling up the available vehicle count with vehicles.</item>
<item>AI ships no longer stay in one place if the player attacked a planet the enemy fleet is next to.</item>
</entry>
<entry version='0.95.201' date='2014-11-07'>
<item issues='902'>Fixed crash due invalid diplomatic relation entries caused by Mission 4.</item>
<item category='Crash'>Fixed NPE caused by losing mouse status information due desktop switch/UAC.</item>
<item category='AI'>AI will build ground cannons without unnecessary delays.</item>
<item category='AI'>AI will upgrade static defenses without unnecessary delays.</item>
<item category='Groundwar'>Fixed unit movement sometimes not correctly rotated into the movement direction.</item>
<item category='Balance'>Increased ground cannon damage against fighters.</item>
</entry>
<entry version='0.95.200' date='2014-11-07'>
<item>Fixed crash in Mission 4 (two pirates).</item>
<item>Added hp-skirmish attribute to battle.xml settings under space-entities/tech to allow specifying the hitpoints of the entry in skirmish games.</item>
<item>Added space-skirmish attribute to battle.xml settings under buildins/hitpoints to allow specifying the hitpoints of a building in skirmish games.</item>
<item>Halved the hitpoints of Space station 2, Space station 3, Plasma projector, Particle Projector and Meson projector in the campaign. For example, 3 Space station 3s with 5 Meson Projectors and a Hypershield will whitstand a full strength Dargslan attack by a margin of 25%, i.e., 2 structures will survive the encounter generally while the attacker is mostly destroyed.</item>
<item category='AI'>Fixed AI sending ill-equipped fleets to attack.</item>
<item category='Campaign'>Fixed some skirmish ships to be available to alien races during the campaign.</item>
</entry>
<entry version='0.95.199' date='2014-11-05'>
<item category='Spacewar'>Fixed Trader AI causing some problems with 3-way space battles (crash, wrong chat).</item>
<item category='AI'>Increased the initial money of aliens to 100,000 cr in the campaign to to better jump-start their economy.</item>
<item category='AI'>AI no longer produces items on level 1 in the campaign.</item>
<item category='Cheats'>Switching to other races in the campaign stops the main mission timers (helps greatly when debugging).</item>
<item category='Cheats'>CTRL+SHIFT+W destroys all enemy structures in spacewar (except Trader ships).</item>
<item category='AI'>Fixed ordering of planets with issues (somehow, it was reversed and the AI operated on the planet with the best conditions, not the worst one).</item>
<item category='AI'>Fixed AI unable to build a power plant if the missing energy was above the capacity of available power plant types.</item>
</entry>
</release-details>
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</module>
<module id='MapEditor' version='0.63'>
<general url='https://github.com/akarnokd/open-ig/wiki/Map-editor'>
<desc lang='hu'>
Az Open Imperium Galactica térképszerkesztő programja, amellyel meglévő és új térképek szerkeszthetők.</desc>
<desc lang='en'>
The Map Editor for the Open Imperium Galactica, which can create a new or edit an existing map.</desc>
</general>
<execute file='open-ig-mapeditor-%s.jar' memory='512' class='hu.openig.editors.MapEditor'/>
<notes url='https://code.google.com/p/open-ig/wiki/Map-editor-notes'>
<desc lang='hu'>Kép erőforrások átszervezése.</desc>
<desc lang='en'>Image resource refactoring.</desc>
</notes>
</module>
<module id='VideoPlayer' version='0.92'>
<general url='https://github.com/akarnokd/open-ig/wiki/Video-player'>
<desc lang='hu'>A játék videóit játsza le és exportálja.</desc>
<desc lang='en'>Plays and exports the videos of the game.</desc>
</general>
<execute file='videoplayer-%s.jar' memory='512' class='hu.openig.tools.VideoPlayer'/>
<notes url='https://github.com/akarnokd/open-ig/wiki/VideoPlayer_Notes'>
<desc lang='hu'>Export javítás.</desc>
<desc lang='en'>Export.</desc>
</notes>
</module>
<module id='CampaignEditor' version='0.02'>
<general url='https://github.com/akarnokd/open-ig/wiki/Campaign-editor'>
<desc lang='hu'>Kampányszerkesztő.</desc>
<desc lang='en'>Campaign editor.</desc>
</general>
<execute file='open-ig-ce-%s.jar' memory='1024' class='hu.openig.editors.ce.CampaignEditor'/>
<notes url='https://github.com/akarnokd/open-ig/wiki/Campaign-editor-notes'>
<desc lang='hu'>Első verzió</desc>
<desc lang='en'>Initial version</desc>
</notes>
</module>
</update>