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Groundwar very slow on normal speed #1163
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Ötlet: Földi harc sebessége: PL: PL2: Követem. |
There were some change I believe in the movement interpolation PR, I'll dig it up once i get home. The timer used for test battles started with a hotkey on the colony screen was running all the time. This "rogue" timer was also running in paralel with the main timer for actual ground battles as well, this resulted in the periods between ticks being inconsistent, making postion interpolation impossible/choppy. And also the game slightly faster. When I noticed this I made sure the test battle timer only runs when there is no active groundwar battle ongoing. At the time I assumed this was the intended behaviour for the speeds. |
#1103 is where it was changed. |
I checked it, and on my end it does seems a bit faster that what can be seen in the video. |
Thanks. Okay, let's shift speeds up one notch. Maybe upping the speeds by 50% in the battle.xml may be enough, plus the hard-coded rocket speed bump? open-ig/data/generic/campaign/main/battle.xml Lines 344 to 358 in eea35a8
open-ig/src/hu/openig/model/GroundwarManager.java Line 1726 in eea35a8
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First I'd test some thing out with the timers on other machines/platforms, before editing raw stats. |
@akarnokd could you check if the BF value averages around 25ms in ground war? |
Spacewar was okay. What's BF? |
Okay, the original video was done on an i5 6640HQ with HD 530. This video is recorded via i7 8700 and GTX 1060. [email protected]_.21.0.4.2024-08-26.14-01-40.mp4I suspect the forced 25ms refresh could be straining the laptop. I won't be able to test with the laptop until next Friday though. |
When you use ctrl+f to check the frame delays. In the meantime I tried it on my work laptop with low power settings, and I got similar results as you. And I think it the problem is my attempt at smoothing the unit movements with constant fps. I would first try to create a proper PR from that commit before reverting the smoothing change if you are ok with that. |
Okay. |
When playing on speed 1x, the ground war movements are very sluggish. Only on speed 2x feels somewhat natural.
Did the movement speeds of things change sometime?
https://www.youtube.com/watch?v=rKEyeZZU8Y4
/cc @hemoridos
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