Nodemon (as of 1.0.0) also works as a required module. At present, you can only require nodemon in to your project once (as there are static config variables), but you can re-run with new settings for a different application to monitor.
By requiring nodemon, you can extend it's functionality. Below is a simple example of using nodemon in your project:
var nodemon = require('nodemon');
nodemon({
script: 'app.js',
ext: 'js json'
});
nodemon.on('start', function () {
console.log('App has started');
}).on('quit', function () {
console.log('App has quit');
}).on('restart', function (files) {
console.log('App restarted due to: ', files);
});
Nodemon will emit a number of events by default, and when in verbose mode will also emit a log
event (which matches what the nodemon cli tool echos).
The nodemon
function takes either an object (that matches the nodemon config) or can take a string that matches the arguments that would be used on the command line:
var nodemon = require('nodemon');
nodemon('-e "js json" app.js');
The nodemon
object also has a few methods and properties. Some are exposed to help with tests, but have been listed here for completeness:
This is simply the event emitter bus that exists inside nodemon exposed at the top level module (ie. it's the events
api):
nodemon.on(event, fn)
nodemon.addListener(event, fn)
nodemon.once(event, fn)
nodemon.emit(event)
nodemon.removeAllListeners([event])
Note: there's no removeListener
(happy to take a pull request if it's needed).
nodemon.reset()
- reverts nodemon's internal state to a clean slatenodemon.config
- a reference to the internal config nodemon uses