-
Notifications
You must be signed in to change notification settings - Fork 116
/
cellaut.py
executable file
·254 lines (208 loc) · 7.53 KB
/
cellaut.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
#!/usr/bin/env python
# A flexible 2D Cellular Automata computation and display engine in Python.
# Copyright 2013 by Akkana Peck.
# Share and enjoy under the terms of the GPL v2 or later.
import sys
import time
import random
import gtk, gobject
class Cellgrid:
def __init__(self, nrows, ncols):
self.nrows = nrows
self.ncols = ncols
self.grid = [[0] * ncols for i in xrange(nrows)]
self.iterations = 0
# characters is used in __repr__ for printing the grid
self.characters = None
def randomize(self, probabilities):
"""Initialize the grid to random values specified by the probailities
argument. probabilities should be a tuple or list of floating
point values adding to 1. The number of entries in probabilities
controls what integer values the grid can take.
"""
for r in range(self.nrows):
for c in range(self.ncols):
tot = 0
for i, prob in enumerate(probabilities):
tot += prob
if random.random() <= tot:
self.grid[r][c] = i
break # break out of the inner loop over probabilities
def item(self, coords):
"""Return the item at the given coordinates,
accounting for periodic boundary conditions.
"""
return self.grid[coords[0] % self.nrows][coords[1] % self.ncols]
def setitem(self, coords, val):
"""Set the given item to the given value.
"""
self.grid[coords[0] % self.nrows][coords[1] % self.ncols] = val
def update(self, rule):
"""Update self.grid using the given rule.
Replaces self.grid with the new grid.
rule should have the signature
rule(cellgrid, (row, col)) -> int
"""
self.newgrid = []
for r in xrange(self.nrows):
self.newgrid.append([])
for c in xrange(self.ncols):
self.newgrid[r].append(rule(self, (r, c)))
self.grid = self.newgrid
self.iterations += 1
def quit(self):
print self.iterations, "iterations"
sys.exit(0)
def run_plot(self, stepsecs=.1):
"""Iterate over the rule, plotting the evolving grid
"""
def __repr__(self):
out = ''
for row in self.grid:
for cell in row:
if self.characters:
out += self.characters[cell]
else:
out += '%3d' % cell
out += '\n'
return out
class CAWindow:
def __init__(self, cellgrid, rule=None, timeout = 1):
"""Timeout in milliseconds
"""
self.cellgrid = cellgrid
self.rule = rule
self.drawing_area = None
self.fgc = None
self.bgc = None
self.width = 0
self.height = 0
self.running = False
self.timeout = timeout
def draw(self):
"""Draw the current state of the cell grid
"""
# Clear the background:
self.drawing_area.window.draw_rectangle(self.bgc, True, 0, 0,
self.width, self.height)
# What's the size of each cell?
w = self.width / self.cellgrid.ncols
h = self.height / self.cellgrid.nrows
# Draw the cells
for r in xrange(self.cellgrid.ncols):
for c in xrange(self.cellgrid.nrows):
if cellgrid.item((r, c)):
self.fgc.set_rgb_fg_color(gtk.gdk.Color(65535, 0, 65535))
else:
self.fgc.set_rgb_fg_color(gtk.gdk.Color(512, 512, 512))
self.drawing_area.window.draw_rectangle(self.fgc, True,
c * w, r * h,
w, h)
def idle_handler(self, widget):
self.cellgrid.update(self.rule)
self.draw()
# Return True so we'll be called again:
if self.running:
return True
def key_press_event(self, widget, event) :
if event.string == "q" :
self.cellgrid.quit()
return True
if event.string == " " :
self.cellgrid.update(self.rule)
self.draw()
self.running = False
return True
if event.string == "c" :
if self.running:
return True
self.running = True
gobject.timeout_add(self.timeout, self.idle_handler,
self.drawing_area)
return True
return False
def expose_handler(self, widget, event):
# print "Expose"
if not self.fgc:
self.fgc = widget.window.new_gc()
self.bgc = widget.window.new_gc()
self.bgc.set_rgb_fg_color(gtk.gdk.Color(0, 0, 0))
self.width, self.height = self.drawing_area.window.get_size()
self.draw()
return True
def start(self):
win = gtk.Window()
win.connect("key-press-event", self.key_press_event)
self.drawing_area = gtk.DrawingArea()
self.drawing_area.connect("expose-event", self.expose_handler)
win.add(self.drawing_area)
self.drawing_area.show()
win.connect("destroy", gtk.main_quit)
win.set_default_size(512, 512)
win.show()
gtk.main()
def life(cellgrid, cawin):
"""Initialize the grids to play Conway's Game of Life.
"""
def liferule(cellgrid, coords):
# Count the total number of neighbors, not including the cell itself:
tot = 0
for i in (-1, 0, 1):
for j in (-1, 0, 1):
if i == 0 and j == 0:
continue
tot += cellgrid.item((coords[0]+i, coords[1]+j))
# With 3 neighbors, there will always be a cell there:
if tot == 3:
return 1
# 2 neighbors lets an existing cell live on:
if tot == 2 and cellgrid.item(coords):
return 1
# Otherwise it dies, of lonliness or overcrowding:
return 0
# Initialize with a glider:
cellgrid.setitem((0, 2), 1)
cellgrid.setitem((1, 2), 1)
cellgrid.setitem((2, 2), 1)
cellgrid.setitem((2, 1), 1)
cellgrid.setitem((1, 0), 1)
cellgrid.randomize((.5, .5))
cawin.rule = liferule
def neighbor(cellgrid, cawin):
"""Initialize the grid to simulate Thomas Schelling's
segregated neighborhood study.
"""
def neighbor_rule(cellgrid, coords):
x, y = coords
tot = cellgrid.item((x-1, y)) + cellgrid.item((x+1, y)) \
+ cellgrid.item((x, y-1)) + cellgrid.item((x, y+1))
# Total of 4 neightbors. If less than 2 are the same color as x, y
# then the resident is unhappy, and sells out to someone of the
# other color.
cur = cellgrid.item(coords)
if tot >= 2:
return cur
else:
return int(not cur)
# Initialize with 50% probability:
cellgrid.randomize((.5, .5))
cawin.rule = neighbor_rule
if __name__ == "__main__":
# Some sample rules:
# Set up the grid:
cellgrid = Cellgrid(50, 50)
cawin = CAWindow(cellgrid)
life(cellgrid, cawin)
#neighbor(cellgrid, cawin)
cawin.start()
# Show characters, not numbers:
#cellgrid.characters = '.*'
#cellgrid.characters = [' .', ' *' ]
#
# print "Shouldn't ever get here"
# while True:
# print ""
# print "====================="
# print cellgrid
# cellgrid.update(life)
# time.sleep(.1)