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Wukong - The Monkey King.lua
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Wukong - The Monkey King.lua
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local version = "3.04"
--[[
db d8b db db db db dD .d88b. d8b db d888b
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88 I8I 88 88 88 88,8P 88 88 88V8o 88 88
Y8 I8I 88 88 88 88`8b 88 88 88 V8o88 88 ooo
`8b d8'8b d8' 88b d88 88 `88. `8b d8' 88 V888 88. ~8~
`8b8' `8d8' ~Y8888P' YP YD `Y88P' VP V8P Y888P
Script - Wukong - The Monkey King 3.0 by Roach
Dependency:
- Nothing
Changelog:
3.0
- Re-wrote the Whole Script
- Removed the Auto-Pots Options
- Removed the Auto-Decoy Option
- Added a lot of features (Check main Post)
- Fixed Typo
- Added AA Range on Draw
- Fixed 'InTurretRange' Function
- Fixed Spammine Errors
2.6
- Added Support for SAC and MMA Target Selector
- Added Summoner Spells as an Exception at Blocking Packets while Wukong is Channeling Ult (VIP USERS)
- Changed Harass Menu
- Indented better the Script
- Fixed Harass Bug while not Using W to Escape
- Improved Orbwalker
- Improved Decoy Escape
2.5
- Added Auto-Decoy Spells
- Fixed Ult not Casting
- Fixed Harass Mode
- Added Orbwalker to Harass
- Fixed Farming Bug
- Added Last Hitter
- Fixed Auto-Updater
2.4
- Added Mana Check for Farming
- Added Mana Check for Mixed Clear
- Added Auto-Updater
- Added Smart Combo: Q-AA-E-AA / E-AA-Q-AA
- Added Smart Clear: Q-AA-E-AA / E-AA-Q-AA
- Fixed MEC Ult Bug
- Improved Ult functionality
2.3
- Removed some useless stuff
- Added Tiamat / Hydra usage in the Clearing Option
- Added MEC for Ultimate
- Removed Escape Artist
- Removed Damage Calculation Draw
- Added permaShow to 'mecUlt'
- Changed TargetSelector mode to 'TARGET_LESS_CAST_PRIORITY'
- Removed Orbwalker from Mixed Clear
- Fixed Ultimate Canceling Bug
2.2
- Fixed Consumables
- Fixed some typo from the Autocarry Version
- Added Tiamat and Hydra on the Items List
- Removed Orbwalker from Lane Clear
- Fixed Jungle Clear
- Added a Check to the Harass Option for Decoy (W) to Enable/Disable it while Harassing
- Addded a third Harass mode: Q+E(+W)
- Fixed spamming errors
2.1
- Fixed Orbwalking in Lane Clear/Jungle Clear
- Improved Combo Combination
- Removed R from KillSteal Option
2.0
- No longer AutoCarry Script
- Rewrote everything
- Combo Reworked: Should be a lot smoother now
- Harass Reworked: Should work better and use Decoy properly
- Farm reworked / Uses mixed skill damages to maximize farm
- Lane Clear & Jungle Clear Improved / Uses new jungle table with all mobs in 5v5 / 3v3
- New Option to KS with Items
- Added Priority Arranger to Target Selector
- New Option to Draw 'Who is being targeted'
- Added TickManager/FPS Drops Improver - It will lower your FPS Drops
- Now Lag Free Circles is implemented:
- Credits to:
- barasia283
- vadash
- ViceVersa
- Trees
- Any more I don't know of
- Features:
- Globally reduces the FPS drop from circles.
- Requirements:
- VIP
- Using ARGB Function for the Draw Ranges
1.3
- Added a new Check for using Q in Harass Mode
- Fixed Harass Function(Many thanks to Sida for his ideea with the DelayedAction)
- Rewrote Low Checks Functions
- Added a new Check for Mana Potions
- One for Harass/Farm
- One for Potions
- Deleted Wooglets Support as an Usable Item
1.2
- Fixed Harass Option
- Changed the way to check if mana is low
- Added Animation Check
1.1
- Fixed bugs
1.0
- First Release
--]]
if myHero.charName ~= "MonkeyKing" then return end
_G.Wu_Autoupdate = true
local REQUIRED_LIBS = {
["SOW"] = "https://raw.githubusercontent.com/honda7/BoL/master/Common/SOW.lua",
["VPrediction"] = "https://raw.githubusercontent.com/honda7/BoL/master/Common/VPrediction.lua"
}
local DOWNLOADING_LIBS, DOWNLOAD_COUNT = false, 0
function AfterDownload()
DOWNLOAD_COUNT = DOWNLOAD_COUNT - 1
if DOWNLOAD_COUNT == 0 then
DOWNLOADING_LIBS = false
print("<font color=\"#FF0000\">Wukong - The Monkey King:</font> <font color=\"#FFFFFF\">Required libraries downloaded successfully, please reload (double F9).</font>")
end
end
for DOWNLOAD_LIB_NAME, DOWNLOAD_LIB_URL in pairs(REQUIRED_LIBS) do
if FileExist(LIB_PATH .. DOWNLOAD_LIB_NAME .. ".lua") then
require(DOWNLOAD_LIB_NAME)
else
DOWNLOADING_LIBS = true
DOWNLOAD_COUNT = DOWNLOAD_COUNT + 1
DownloadFile(DOWNLOAD_LIB_URL, LIB_PATH .. DOWNLOAD_LIB_NAME..".lua", AfterDownload)
end
end
if DOWNLOADING_LIBS then return end
local UPDATE_NAME = "Wukong - The Monkey King"
local UPDATE_HOST = "raw.github.com"
local UPDATE_PATH = "/RoachxD/BoL_Scripts/master/Wukong%20-%20The%20Monkey%20King.lua".."?rand="..math.random(1,10000)
local UPDATE_FILE_PATH = SCRIPT_PATH..UPDATE_NAME..".lua"
local UPDATE_URL = "https://"..UPDATE_HOST..UPDATE_PATH
function AutoupdaterMsg(msg) print("<font color=\"#FF0000\">"..UPDATE_NAME..":</font> <font color=\"#FFFFFF\">"..msg..".</font>") end
if _G.Wu_Autoupdate then
local ServerData = GetWebResult(UPDATE_HOST, UPDATE_PATH)
if ServerData then
local ServerVersion = string.match(ServerData, "local version = \"%d+.%d+\"")
ServerVersion = string.match(ServerVersion and ServerVersion or "", "%d+.%d+")
if ServerVersion then
ServerVersion = tonumber(ServerVersion)
if tonumber(version) < ServerVersion then
AutoupdaterMsg("New version available"..ServerVersion)
AutoupdaterMsg("Updating, please don't press F9")
DownloadFile(UPDATE_URL, UPDATE_FILE_PATH, function () AutoupdaterMsg("Successfully updated. ("..version.." => "..ServerVersion.."), press F9 twice to load the updated version.") end)
else
AutoupdaterMsg("You have got the latest version ("..ServerVersion..")")
end
end
else
AutoupdaterMsg("Error downloading version info")
end
end
function OnLoad()
Variables()
Menu()
if heroManager.iCount < 10 then -- borrowed from Sidas Auto Carry, modified to 3v3
AutoupdaterMsg("Too few champions to arrange priorities")
elseif heroManager.iCount == 6 and TTMAP then
ArrangeTTPriorities()
else
ArrangePriorities()
end
end
function OnTick()
ComboKey = WukongMenu.combo.comboKey
HarassKey = WukongMenu.harass.harassKey
FarmKey = WukongMenu.farming.farmKey
JungleClearKey = WukongMenu.jungle.jungleKey
if ComboKey then
Combo(Target)
end
if HarassKey then
Harass(Target)
end
if FarmKey then
Farm()
end
if JungleClearKey then
JungleClear()
end
if WukongMenu.harass.autoQ then
if (WukongMenu.harass.aQT and not InEnemyTurretRange(myHero)) or not WukongMenu.harass.aQT then
CastQ(Target)
end
end
if WukongMenu.ks.killSteal then
KillSteal()
end
if WukongMenu.misc.ult.Enable then
if CountEnemyHeroInRange(SpellR.range) >= WukongMenu.misc.ult.minEnemies and not myHero:GetSpellData(_R).name == "monkeykingspintowinleave" then
CastSpell(_R)
end
end
TickChecks()
end
function Variables()
if GetGame().map.shortName == "twistedTreeline" then
TTMAP = true
else
TTMAP = false
end
SpellQ = { name = "Crushing Blow", range = 300 , ready = false, dmg = 0, manaUsage = 0 }
SpellE = { name = "Nimbus Strike", range = 625 , ready = false, dmg = 0, manaUsage = 0 }
SpellR = { name = "Cyclone", range = 162.5, ready = false, dmg = 0, manaUsage = 0 }
SpellI = { name = "SummonerDot", range = 600 , ready = false, dmg = 0, variable = nil }
vPred = VPrediction()
wSOW = SOW(vPred)
enemyMinions = minionManager(MINION_ENEMY, SpellQ.range, myHero.visionPos, MINION_SORT_HEALTH_ASC)
JungleMobs = {}
JungleFocusMobs = {}
priorityTable = {
AP = {
"Annie", "Ahri", "Akali", "Anivia", "Annie", "Brand", "Cassiopeia", "Diana", "Evelynn", "FiddleSticks", "Fizz", "Gragas", "Heimerdinger", "Karthus",
"Kassadin", "Katarina", "Kayle", "Kennen", "Leblanc", "Lissandra", "Lux", "Malzahar", "Mordekaiser", "Morgana", "Nidalee", "Orianna",
"Ryze", "Sion", "Swain", "Syndra", "Teemo", "TwistedFate", "Veigar", "Viktor", "Vladimir", "Xerath", "Ziggs", "Zyra"
},
Support = {
"Alistar", "Blitzcrank", "Janna", "Karma", "Leona", "Lulu", "Nami", "Nunu", "Sona", "Soraka", "Taric", "Thresh", "Zilean"
},
Tank = {
"Amumu", "Chogath", "DrMundo", "Galio", "Hecarim", "Malphite", "Maokai", "Nasus", "Rammus", "Sejuani", "Nautilus", "Shen", "Singed", "Skarner", "Volibear",
"Warwick", "Yorick", "Zac"
},
ADC = {
"Ashe", "Caitlyn", "Corki", "Draven", "Ezreal", "Graves", "Jayce", "Jinx", "KogMaw", "Lucian", "MasterYi", "MissFortune", "Pantheon", "Quinn", "Shaco", "Sivir",
"Talon","Tryndamere", "Tristana", "Twitch", "Urgot", "Varus", "Vayne", "Yasuo","Zed"
},
Bruiser = {
"Aatrox", "Darius", "Elise", "Fiora", "Gangplank", "Garen", "Irelia", "JarvanIV", "Jax", "Khazix", "LeeSin", "Nocturne", "Olaf", "Poppy",
"Renekton", "Rengar", "Riven", "Rumble", "Shyvana", "Trundle", "Udyr", "Vi", "MonkeyKing", "XinZhao"
}
}
InterruptingSpells = {
["AbsoluteZero"] = true,
["AlZaharNetherGrasp"] = true,
["CaitlynAceintheHole"] = true,
["Crowstorm"] = true,
["DrainChannel"] = true,
["FallenOne"] = true,
["GalioIdolOfDurand"] = true,
["InfiniteDuress"] = true,
["KatarinaR"] = true,
["MissFortuneBulletTime"] = true,
["Teleport"] = true,
["Pantheon_GrandSkyfall_Jump"] = true,
["ShenStandUnited"] = true,
["UrgotSwap2"] = true
}
Items = {
["BLACKFIRE"] = { id = 3188, range = 750 },
["BRK"] = { id = 3153, range = 500 },
["BWC"] = { id = 3144, range = 450 },
["DFG"] = { id = 3128, range = 750 },
["HXG"] = { id = 3146, range = 700 },
["ODYNVEIL"] = { id = 3180, range = 525 },
["DVN"] = { id = 3131, range = 200 },
["ENT"] = { id = 3184, range = 350 },
["HYDRA"] = { id = 3074, range = 350 },
["TIAMAT"] = { id = 3077, range = 350 },
["YGB"] = { id = 3142, range = 350 }
}
if TTMAP then --
FocusJungleNames = {
["TT_NWraith1.1.1"] = true,
["TT_NGolem2.1.1"] = true,
["TT_NWolf3.1.1"] = true,
["TT_NWraith4.1.1"] = true,
["TT_NGolem5.1.1"] = true,
["TT_NWolf6.1.1"] = true,
["TT_Spiderboss8.1.1"] = true
}
JungleMobNames = {
["TT_NWraith21.1.2"] = true,
["TT_NWraith21.1.3"] = true,
["TT_NGolem22.1.2"] = true,
["TT_NWolf23.1.2"] = true,
["TT_NWolf23.1.3"] = true,
["TT_NWraith24.1.2"] = true,
["TT_NWraith24.1.3"] = true,
["TT_NGolem25.1.1"] = true,
["TT_NWolf26.1.2"] = true,
["TT_NWolf26.1.3"] = true
}
else
JungleMobNames = {
["Wolf8.1.2"] = true,
["Wolf8.1.3"] = true,
["YoungLizard7.1.2"] = true,
["YoungLizard7.1.3"] = true,
["LesserWraith9.1.3"] = true,
["LesserWraith9.1.2"] = true,
["LesserWraith9.1.4"] = true,
["YoungLizard10.1.2"] = true,
["YoungLizard10.1.3"] = true,
["SmallGolem11.1.1"] = true,
["Wolf2.1.2"] = true,
["Wolf2.1.3"] = true,
["YoungLizard1.1.2"] = true,
["YoungLizard1.1.3"] = true,
["LesserWraith3.1.3"] = true,
["LesserWraith3.1.2"] = true,
["LesserWraith3.1.4"] = true,
["YoungLizard4.1.2"] = true,
["YoungLizard4.1.3"] = true,
["SmallGolem5.1.1"] = true
}
FocusJungleNames = {
["Dragon6.1.1"] = true,
["Worm12.1.1"] = true,
["GiantWolf8.1.1"] = true,
["AncientGolem7.1.1"] = true,
["Wraith9.1.1"] = true,
["LizardElder10.1.1"] = true,
["Golem11.1.2"] = true,
["GiantWolf2.1.1"] = true,
["AncientGolem1.1.1"] = true,
["Wraith3.1.1"] = true,
["LizardElder4.1.1"] = true,
["Golem5.1.2"] = true,
["GreatWraith13.1.1"] = true,
["GreatWraith14.1.1"] = true
}
end
enemyCount = 0
enemyTable = {}
for i = 1, heroManager.iCount do
local champ = heroManager:GetHero(i)
if champ.team ~= player.team then
enemyCount = enemyCount + 1
enemyTable[enemyCount] = { player = champ, indicatorText = "", damageGettingText = "", ultAlert = false, ready = true}
end
end
for i = 0, objManager.maxObjects do
local object = objManager:getObject(i)
if object and object.valid and not object.dead then
if FocusJungleNames[object.name] then
JungleFocusMobs[#JungleFocusMobs+1] = object
elseif JungleMobNames[object.name] then
JungleMobs[#JungleMobs+1] = object
end
end
end
end
function Menu()
WukongMenu = scriptConfig("Wukong - The Monkey King", "Wu")
WukongMenu:addSubMenu("["..myHero.charName.."] - Combo Settings", "combo")
WukongMenu.combo:addParam("comboKey", "Full Combo Key (SBTW)", SCRIPT_PARAM_ONKEYDOWN, false, 32)
WukongMenu.combo:addParam("smartCombo", "Use Smart Combo", SCRIPT_PARAM_ONOFF, true)
WukongMenu.combo:addParam("comboItems", "Use Items with Burst", SCRIPT_PARAM_ONOFF, true)
WukongMenu.combo:addParam("useUlt", SpellR.name.." (R): ", SCRIPT_PARAM_LIST, 3, { "Always", "If Killable", "No" })
WukongMenu.combo:permaShow("comboKey")
WukongMenu:addSubMenu("["..myHero.charName.."] - Harass Settings", "harass")
WukongMenu.harass:addParam("harassKey", "Harass key (C)", SCRIPT_PARAM_ONKEYDOWN, false, GetKey("C"))
WukongMenu.harass:addParam("smartHarass", "Use Smart Harass", SCRIPT_PARAM_ONOFF, true)
WukongMenu.harass:addParam("hMode", "Harass Mode", SCRIPT_PARAM_LIST, 3, { "E + Q", "E", "Q+E" })
WukongMenu.harass:addParam("autoQ", "Auto-Q when Target in Range", SCRIPT_PARAM_ONKEYTOGGLE, false, GetKey('Z'))
WukongMenu.harass:addParam("aQT", "Don't Auto-Q if in enemy Turret Range", SCRIPT_PARAM_ONOFF, true)
WukongMenu.harass:addParam("harassMana", "Min. Mana Percent: ", SCRIPT_PARAM_SLICE, 50, 0, 100, 0)
WukongMenu.harass:permaShow("harassKey")
WukongMenu:addSubMenu("["..myHero.charName.."] - Farm Settings", "farming")
WukongMenu.farming:addParam("farmKey", "Farming Key (X)", SCRIPT_PARAM_ONKEYDOWN, false, GetKey('X'))
WukongMenu.farming:addParam("qFarm", "Farm with "..SpellQ.name.." (Q)", SCRIPT_PARAM_ONOFF, true)
WukongMenu.farming:addParam("eFarm", "Farm with "..SpellE.name.." (E)", SCRIPT_PARAM_ONOFF, true)
WukongMenu.farming:addParam("FarmMana", "Min. Mana Percent: ", SCRIPT_PARAM_SLICE, 50, 0, 100, 0)
WukongMenu.farming:permaShow("farmKey")
WukongMenu:addSubMenu("["..myHero.charName.."] - Jungle Clear Settings", "jungle")
WukongMenu.jungle:addParam("jungleKey", "Jungle Clear Key (V)", SCRIPT_PARAM_ONKEYDOWN, false, GetKey('V'))
WukongMenu.jungle:addParam("smartClear", "Use Smart Jungle Clear", SCRIPT_PARAM_ONOFF, true)
WukongMenu.jungle:addParam("jungleQ", "Clear with "..SpellQ.name.." (Q)", SCRIPT_PARAM_ONOFF, true)
WukongMenu.jungle:addParam("jungleE", "Clear with "..SpellE.name.." (E)", SCRIPT_PARAM_ONOFF, true)
WukongMenu.jungle:permaShow("jungleKey")
WukongMenu:addSubMenu("["..myHero.charName.."] - KillSteal Settings", "ks")
WukongMenu.ks:addParam("killSteal", "Use Smart Kill Steal", SCRIPT_PARAM_ONOFF, true)
WukongMenu.ks:addParam("useUlt", "Use "..SpellR.name.." (R) to KS", SCRIPT_PARAM_ONOFF, false)
WukongMenu.ks:addParam("autoIgnite", "Auto Ignite", SCRIPT_PARAM_ONOFF, true)
WukongMenu.ks:permaShow("killSteal")
WukongMenu:addSubMenu("["..myHero.charName.."] - Draw Settings", "drawing")
WukongMenu.drawing:addParam("mDraw", "Disable All Range Draws", SCRIPT_PARAM_ONOFF, false)
WukongMenu.drawing:addParam("cDraw", "Draw Damage Text", SCRIPT_PARAM_ONOFF, true)
WukongMenu.drawing:addParam("qDraw", "Draw "..SpellQ.name.." (Q) Range", SCRIPT_PARAM_ONOFF, true)
WukongMenu.drawing:addParam("eDraw", "Draw "..SpellE.name.." (E) Range", SCRIPT_PARAM_ONOFF, true)
WukongMenu.drawing:addParam("rDraw", "Draw "..SpellR.name.." (R) Range", SCRIPT_PARAM_ONOFF, true)
WukongMenu:addSubMenu("["..myHero.charName.."] - Misc Settings", "misc")
WukongMenu.misc:addSubMenu("Spells - Misc Settings", "smisc")
WukongMenu.misc.smisc:addParam("stopChannel", "Interrupt Channeling Spells", SCRIPT_PARAM_ONOFF, true)
if VIP_USER then
WukongMenu.misc:addSubMenu("Spells - Cast Settings", "cast")
WukongMenu.misc.cast:addParam("usePackets", "Use Packets to Cast Spells", SCRIPT_PARAM_ONOFF, false)
end
WukongMenu.misc:addSubMenu("Spells - Ultimate Settings", "ult")
WukongMenu.misc.ult:addParam("Enable", "Enable Ult MEC", SCRIPT_PARAM_ONOFF, true)
WukongMenu.misc.ult:addParam("minEnemies", "Min. Enemies in Range: ", SCRIPT_PARAM_SLICE, 2, 2, 5, 0)
WukongMenu:addSubMenu("["..myHero.charName.."] - Orbwalking Settings", "Orbwalking")
wSOW:LoadToMenu(WukongMenu.Orbwalking)
TargetSelector = TargetSelector(TARGET_LESS_CAST, SpellE.range, DAMAGE_PHYSICAL)
TargetSelector.name = "Wukong"
WukongMenu:addTS(TargetSelector)
WukongMenu:addParam("wuVer", "Version: ", SCRIPT_PARAM_INFO, version)
end
function OnProcessSpell(unit, spell)
if WukongMenu.misc.smisc.stopChannel then
if GetDistanceSqr(unit) <= SpellR.range * SpellR.range and not myHero:GetSpellData(_R).name == "monkeykingspintowinleave" then
if InterruptingSpells[spell.name] then
CastSpell(_R)
end
end
if unit.isMe then
if spell.name == "MonkeyKingDecoy" then
wSOW:DisableAttacks()
DelayAction(function()
wSOW:EnableAttacks()
end, 1.5)
end
if spell.name == "MonkeyKingSpinToWin" then
wSOW:DisableAttacks()
DelayAction(function()
wSOW:EnableAttacks()
end, 4.0)
end
end
end
end
function OnCreateObj(obj)
if FocusJungleNames[obj.name] then
JungleFocusMobs[#JungleFocusMobs+1] = obj
elseif JungleMobNames[obj.name] then
JungleMobs[#JungleMobs+1] = obj
end
end
function OnDeleteObj(obj)
for i, Mob in pairs(JungleMobs) do
if obj.name == Mob.name then
table.remove(JungleMobs, i)
end
end
for i, Mob in pairs(JungleFocusMobs) do
if obj.name == Mob.name then
table.remove(JungleFocusMobs, i)
end
end
end
function OnDraw()
wSOW:DrawAARange(1, ARGB(255, 0, 189, 22))
if not myHero.dead then
if not WukongMenu.drawing.mDraw then
if WukongMenu.drawing.qDraw and SpellQ.ready then
DrawCircle(myHero.x, myHero.y, myHero.z, SpellQ.range, ARGB(255,178, 0 , 0 ))
end
if WukongMenu.drawing.eDraw and SpellE.ready then
DrawCircle(myHero.x, myHero.y, myHero.z, SpellE.range, ARGB(255, 32,178,170))
end
if WukongMenu.drawing.rDraw and SpellR.ready then
DrawCircle(myHero.x, myHero.y, myHero.z, SpellE.range, ARGB(255,128, 0 ,128))
end
end
if WukongMenu.drawing.cDraw then
for i = 1, enemyCount do
local enemy = enemyTable[i].player
if ValidTarget(enemy) and enemy.visible then
local barPos = WorldToScreen(D3DXVECTOR3(enemy.x, enemy.y, enemy.z))
local pos = { X = barPos.x - 35, Y = barPos.y - 50 }
DrawText(enemyTable[i].indicatorText, 15, pos.X, pos.Y, (enemyTable[i].ready and ARGB(255, 0, 255, 0)) or ARGB(255, 255, 220, 0))
DrawText(enemyTable[i].damageGettingText, 15, pos.X, pos.Y + 15, ARGB(255, 255, 0, 0))
end
end
end
end
end
function TickChecks()
-- Checks if Spells Ready
SpellQ.ready = (myHero:CanUseSpell(_Q) == READY)
SpellE.ready = (myHero:CanUseSpell(_E) == READY)
SpellR.ready = (myHero:CanUseSpell(_R) == READY)
SpellQ.manaUsage = myHero:GetSpellData(_Q).mana
SpellE.manaUsage = myHero:GetSpellData(_E).mana
SpellR.manaUsage = myHero:GetSpellData(_R).mana
if myHero:GetSpellData(SUMMONER_1).name:find(SpellI.name) then
SpellI.variable = SUMMONER_1
elseif myHero:GetSpellData(SUMMONER_2).name:find(SpellI.name) then
SpellI.variable = SUMMONER_2
end
SpellI.ready = (SpellI.variable ~= nil and myHero:CanUseSpell(SpellI.variable) == READY)
Target = GetCustomTarget()
wSOW:ForceTarget(Target)
DmgCalc()
if not ComboKey and not FarmKey and not HarassKey and not JungleClearKey then
for i, cb in ipairs(wSOW.AfterAttackCallbacks) do
table.remove(wSOW.AfterAttackCallbacks, i)
end
end
end
function GetCustomTarget()
TargetSelector:update()
if _G.MMA_Target and _G.MMA_Target.type == myHero.type then
return _G.MMA_Target
elseif _G.AutoCarry and _G.AutoCarry.Crosshair and _G.AutoCarry.Attack_Crosshair then
return _G.AutoCarry.Attack_Crosshair.target
elseif TargetSelector.target and not TargetSelector.target.dead and TargetSelector.target.type == "obj_AI_Hero" then
return TargetSelector.target
else
return nil
end
end
function UseItems(unit)
for i, Item in pairs(Items) do
local Item = Items[i]
if GetInventoryItemIsCastable(Item.id) and GetDistanceSqr(unit) <= Item.range*Item.range then
CastItem(Item.id, unit)
end
end
end
function Combo(unit)
if ValidTarget(unit) and unit ~= nil and unit.type == myHero.type then
if WukongMenu.combo.comboItems then
UseItems(unit)
end
if WukongMenu.combo.smartCombo then
if GetDistanceSqr(unit) > wSOW:MyRange(unit) * wSOW:MyRange(unit) then
CastE(unit)
wSOW:RegisterAfterAttackCallback(CastQ)
else
wSOW:RegisterAfterAttackCallback(CastQ)
if not SpellQ.ready then
DelayAction(function()
wSOW:RegisterAfterAttackCallback(CastE)
end, 0.3)
end
end
else
if GetDistanceSqr(unit) > wSOW:MyRange(unit) * wSOW:MyRange(unit) then
CastE(unit)
CastQ(unit)
else
CastQ(unit)
if not SpellQ.ready then
CastE(unit)
end
end
end
if WukongMenu.combo.useUlt ~= 3 then
if WukongMenu.combo.useUlt ~= 1 then
if GetDistanceSqr(unit) <= SpellR.range * SpellR.range and not myHero:GetSpellData(_R).name == "monkeykingspintowinleave" then
CastSpell(_R)
end
else
if unit.health < SpellR.dmg and GetDistanceSqr(unit) <= SpellR.range * SpellR.range and not myHero:GetSpellData(_R).name == "monkeykingspintowinleave" then
CastSpell(_R)
end
end
end
end
end
function Harass(unit)
if ValidTarget(unit) and unit ~= nil and unit.type == myHero.type then
if not isLow('Mana', myHero, WukongMenu.harass.harassMana) then
--- Harass Mode 1 E + Q ---
if WukongMenu.harass.hMode == 1 then
if WukongMenu.harass.smartHarass then
if GetDistanceSqr(unit) > wSOW:MyRange(unit) * wSOW:MyRange(unit) then
CastE(unit)
else
wSOW:RegisterAfterAttackCallback(CastE)
end
wSOW:RegisterAfterAttackCallback(CastQ)
else
CastE(unit)
CastQ(unit)
end
end
--- Harass Mode 2 E ---
if WukongMenu.harass.hMode == 2 then
if WukongMenu.harass.smartHarass then
if GetDistanceSqr(unit) > wSOW:MyRange(unit) * wSOW:MyRange(unit) then
CastE(unit)
else
wSOW:RegisterAfterAttackCallback(CastE)
end
else
CastE(unit)
end
end
--- Harass Mode 3 Q + E ---
if WukongMenu.harass.hMode == 3 then
if WukongMenu.harass.smartHarass then
wSOW:RegisterAfterAttackCallback(CastQ)
if not SpellQ.ready then
wSOW:RegisterAfterAttackCallback(CastE)
end
else
if GetDistanceSqr(unit) < wSOW:MyRange(unit) * wSOW:MyRange(unit) then
CastQ(unit)
CastE(unit)
end
end
end
end
end
end
function Farm()
enemyMinions:update()
for i, minion in pairs(enemyMinions.objects) do
if ValidTarget(minion) and minion ~= nil then
if minion.health <= SpellQ.dmg and not wSOW:CanAttack() and WukongMenu.farming.qFarm and not isLow('Mana', myHero, WukongMenu.farming.FarmMana) then
CastQ(minion)
end
if minion.health <= SpellE.dmg and (GetDistanceSqr(minion) > wSOW:MyRange(minion) * wSOW:MyRange(minion) or not wSOW:CanAttack()) and WukongMenu.farming.eFarm and not isLow('Mana', myHero, WukongMenu.farming.FarmMana) then
CastE(minion)
end
end
end
end
function JungleClear()
if WukongMenu.jungle.jungleKey then
local JungleMob = GetJungleMob()
if JungleMob ~= nil then
if WukongMenu.jungle.jungleQ and GetDistanceSqr(JungleMob) <= SpellQ.range * SpellQ.range then
if WukongMenu.jungle.smartClear then
wSOW:RegisterAfterAttackCallback(CastQ)
else
CastQ(unit)
end
end
if WukongMenu.jungle.jungleE and GetDistanceSqr(JungleMob) <= SpellE.range * SpellE.range then
if WukongMenu.jungle.smartClear then
DelayAction(function()
if GetDistanceSqr(JungleMob) > wSOW:MyRange(JungleMob) * wSOW:MyRange(JungleMob) and not SpellQ.ready then
CastE(JungleMob)
else
wSOW:RegisterAfterAttackCallback(CastE)
end
end, 0.3)
else
CastE(JungleMob)
end
end
end
end
end
function CastQ(unit)
if unit == nil or not SpellQ.ready or (GetDistanceSqr(unit, myHero) > SpellQ.range * SpellQ.range) then
return false
end
if not VIP_USER or not WukongMenu.misc.cast.usePackets then
CastSpell(_Q, unit)
elseif VIP_USER and WukongMenu.misc.cast.usePackets then
Packet("S_CAST", { spellId = _Q, targetNetworkId = unit.networkID }):send()
end
myHero:Attack(unit)
end
function CastE(unit)
if unit == nil or not SpellE.ready or (GetDistanceSqr(unit) > SpellE.range * SpellE.range) then
return false
end
if not VIP_USER or not WukongMenu.misc.cast.usePackets then
CastSpell(_E, unit)
else
Packet("S_CAST", { spellId = _E, targetNetworkId = unit.networkID }):send()
end
end
function ArrangePriorities()
for i = 1, enemyCount do
local enemy = enemyTable[i].player
SetPriority(priorityTable.ADC, enemy, 1)
SetPriority(priorityTable.AP, enemy, 2)
SetPriority(priorityTable.Support, enemy, 3)
SetPriority(priorityTable.Bruiser, enemy, 4)
SetPriority(priorityTable.Tank, enemy, 5)
end
end
function ArrangeTTPriorities()
for i = 1, enemyCount do
local enemy = enemyTable[i].player
SetPriority(priorityTable.ADC, enemy, 1)
SetPriority(priorityTable.AP, enemy, 1)
SetPriority(priorityTable.Support, enemy, 2)
SetPriority(priorityTable.Bruiser, enemy, 2)
SetPriority(priorityTable.Tank, enemy, 3)
end
end
function SetPriority(table, hero, priority)
for i = 1, #table do
if hero.charName:find(table[i]) ~= nil then
TS_SetHeroPriority(priority, hero.charName)
end
end
end
function GetJungleMob()
for _, Mob in pairs(JungleFocusMobs) do
if ValidTarget(Mob, SpellQ.range) then return Mob end
end
for _, Mob in pairs(JungleMobs) do
if ValidTarget(Mob, SpellQ.range) then return Mob end
end
end
function DmgCalc()
for i = 1, enemyCount do
local enemy = enemyTable[i].player
if ValidTarget(enemy) and enemy.visible then
SpellQ.dmg = (SpellQ.ready and getDmg("Q", enemy, myHero )) or 0
SpellE.dmg = (SpellE.ready and getDmg("E", enemy, myHero )) or 0
SpellR.dmg = (SpellR.ready and getDmg("R", enemy, myHero, 3)) or 0
SpellI.dmg = (SpellI.ready and getDmg("IGNITE", enemy, myHero )) or 0
if enemy.health < SpellQ.dmg then
enemyTable[i].indicatorText = "Q Kill"
enemyTable[i].ready = SpellQ.ready and SpellQ.manaUsage <= myHero.mana
elseif enemy.health < SpellQ.dmg + SpellI.dmg then
enemyTable[i].indicatorText = "Q + Ign Kill"
enemyTable[i].ready = SpellQ.ready and SpellI.ready and SpellQ.manaUsage <= myHero.mana
elseif enemy.health < SpellE.dmg then
enemyTable[i].indicatorText = "E Kill"
enemyTable[i].ready = SpellE.ready and SpellE.manaUsage <= myHero.mana
elseif enemy.health < SpellE.dmg + SpellI.dmg then
enemyTable[i].indicatorText = "E + Ign Kill"
enemyTable[i].ready = SpellE.ready and SpellI.ready and SpellE.manaUsage <= myHero.mana
elseif enemy.health < SpellR.dmg then
enemyTable[i].indicatorText = "R Kill"
enemyTable[i].ready = SpellR.ready and SpellR.manaUsage <= myHero.mana
elseif enemy.health < SpellR.dmg + SpellI.dmg then
enemyTable[i].indicatorText = "R + Ign Kill"
enemyTable[i].ready = SpellR.ready and SpellI.ready and SpellR.manaUsage <= myHero.mana
elseif enemy.health < SpellQ.dmg + SpellE.dmg then
enemyTable[i].indicatorText = "E + Q Kill"
enemyTable[i].ready = SpellQ.ready and SpellE.ready and SpellQ.manaUsage + SpellE.manaUsage <= myHero.mana
elseif enemy.health < SpellQ.dmg + SpellE.dmg + SpellI.dmg then
enemyTable[i].indicatorText = "E + Q + Ign Kill"
enemyTable[i].ready = SpellQ.ready and SpellE.ready and SpellI.ready and SpellQ.manaUsage + SpellE.manaUsage <= myHero.mana
elseif enemy.health < SpellQ.dmg + SpellE.dmg + SpellR.dmg then
enemyTable[i].indicatorText = "E + Q + R Kill"
enemyTable[i].ready = SpellQ.ready and SpellE.ready and SpellR.ready and SpellQ.manaUsage + SpellE.manaUsage + SpellR.manaUsage <= myHero.mana
elseif enemy.health < SpellQ.dmg + SpellE.dmg + SpellR.dmg + SpellI.dmg then
enemyTable[i].indicatorText = "E + Q + R + Ign Kill"
enemyTable[i].ready = SpellQ.ready and SpellE.ready and SpellR.ready and SpellI.ready and SpellQ.manaUsage + SpellE.manaUsage + SpellR.manaUsage <= myHero.mana
else
local dmgTotal = SpellQ.dmg + SpellE.dmg + SpellR.dmg
local hpLeft = math.round(enemy.health - dmgTotal)
local percentLeft = math.round(hpLeft / enemy.maxHealth * 100)
enemyTable[i].indicatorText = percentLeft .. "% Harass"
enemyTable[i].ready = SpellQ.ready and SpellE.ready and SpellR.ready
end
local enemyAD = getDmg("AD", myHero, enemy)
enemyTable[i].damageGettingText = enemy.charName.." kills me with "..math.ceil(myHero.health / enemyAD).." hits"
end
end
end
function KillSteal()
for i = 1, enemyCount do
local enemy = enemyTable[i].player
if ValidTarget(enemy) and enemy.visible then
if enemy.health < SpellQ.dmg and SpellQ.ready then
CastQ(enemy)
elseif enemy.health < SpellE.dmg and SpellE.ready then
CastE(enemy)
elseif enemy.health < SpellR.dmg and SpellR.ready and WukongMenu.ks.useUlt then
CastSpell(_R)
elseif enemy.health < SpellQ.dmg + SpellE.dmg and SpellQ.ready and SpellE.ready then
CastE(enemy)
elseif enemy.health < SpellQ.dmg + SpellE.dmg + SpellR.dmg and SpellQ.ready and SpellE.ready and SpellR.ready and WukongMenu.ks.useUlt then
CastE(enemy)
DelayAction(function()
CastQ(enemy)
end, 0.3)
end
if WukongMenu.ks.autoIgnite then
AutoIgnite(enemy)
end
end
end
end
function AutoIgnite(unit)
if unit.health < SpellI.dmg and GetDistanceSqr(unit) <= SpellI.range * SpellI.range then
if SpellI.ready then
CastSpell(SpellI.variable, unit)
end
end
end
function isLow(what, unit, slider)
if what == 'Mana' then
if unit.mana < (unit.maxMana * (slider / 100)) then
return true
else
return false
end
elseif what == 'HP' then
if unit.health < (unit.maxHealth * (slider / 100)) then
return true
else
return false
end
end
end
function InEnemyTurretRange(unit)
for i, turret in pairs(GetTurrets()) do
if turret ~= nil then
if turret.team ~= myHero.team then
if GetDistanceSqr(unit, turret) <= turret.range * turret.range then
return true
end
end
end
end
return false
end