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ui_gamegui.h
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/********************************************************************************
** Form generated from reading UI file 'gamegui.ui'
**
** Created by: Qt User Interface Compiler version 5.10.1
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_GAMEGUI_H
#define UI_GAMEGUI_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QGraphicsView>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QLabel>
#include <QtWidgets/QWidget>
QT_BEGIN_NAMESPACE
class Ui_GameGUI
{
public:
QGraphicsView *graphicsView;
QLabel *label;
void setupUi(QWidget *GameGUI)
{
if (GameGUI->objectName().isEmpty())
GameGUI->setObjectName(QStringLiteral("GameGUI"));
GameGUI->resize(671, 486);
graphicsView = new QGraphicsView(GameGUI);
graphicsView->setObjectName(QStringLiteral("graphicsView"));
graphicsView->setGeometry(QRect(150, 30, 411, 411));
graphicsView->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
graphicsView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
label = new QLabel(GameGUI);
label->setObjectName(QStringLiteral("label"));
label->setGeometry(QRect(20, 40, 111, 31));
retranslateUi(GameGUI);
QMetaObject::connectSlotsByName(GameGUI);
} // setupUi
void retranslateUi(QWidget *GameGUI)
{
GameGUI->setWindowTitle(QApplication::translate("GameGUI", "Form", nullptr));
label->setText(QApplication::translate("GameGUI", "Punkty: ", nullptr));
} // retranslateUi
};
namespace Ui {
class GameGUI: public Ui_GameGUI {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_GAMEGUI_H