- There are 3 categories of design pattern - creational patterns, structural patterns and behavioral patterns.
- The Model-View-Controller (MVC) architecture is not a design pattern.
- One of the most comprehensive book on design pattern is
Design Patterns: Elements of Reusable Object-Oriented Software
written by the so-called "Gang of Four". - Design patterns can be combined to form super-patterns.
- Frameworks are not design patterns, but they do implement design patterns.
- The opposite of design pattern is anti-pattern.
- design patterns is not to instruct you how to build software, but rather to give guidance on ways in which to solve common problems
- design patterns provide hints on how to solve common problem
- Creational: outline a number of ways in which objects could be created and their lifecycles managed
- Behavioral: describe how objects interact with each other
- Structural: describes a variety of different ways to add functionality to existing objects
- The Blob, a.k.a god object, is a pattern in which one object grows to take on the responsibility for vast swaths of the application logic.
- Lava Flow is a pattern that emerges as project ages and nobody knows if code is still in used.
- Design Patterns: Elements of Reusable Object-Oriented Software by The "Gang of Four"
- Learning JavaScript Design Patterns by Andy Osmani
- Pro JavaScript Design Patterns: The Essentials of Object-Oriented JavaScript Programming by Dustin Diaz
http://loredanacirstea.github.io/es6-design-patterns/#abstract-factory