Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Don't compute info for each player in Factorio's control.lua #12

Open
alifeee opened this issue Oct 5, 2023 · 0 comments
Open

Don't compute info for each player in Factorio's control.lua #12

alifeee opened this issue Oct 5, 2023 · 0 comments

Comments

@alifeee
Copy link
Owner

alifeee commented Oct 5, 2023

This might be wasteful to run the for loop for each player (especially in games with many players)

for index, player in pairs(game.connected_players) do

Perhaps a check could be made that the for loop is at the current player, then the info can be calculated and saved.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant