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From reports, UE OpenXR apps with ALVR are still broken. There is an issue with the target surface type |
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Hi.
I'm interested in integrating finger tracking in my Unreal Engine app, which would be running on a PC and not on Quest.
From the source code, I found that ALVR should expose Quest finger-tracking data to SteamVR if "Enable skeleton" is turned on.
Unreal Engine is currently using OpenXR plugin, which seems to be working a bit differently from the old (now deprecated) OpenVR, but, in theory, it should still somehow receive finger data from ALVR, right? Has anybody tried that?
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