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When exporting, the shadows of buildings on high settings are missing. #18

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mrStafflink opened this issue Dec 13, 2024 · 4 comments
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@mrStafflink
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Hello, When exporting a building, it stops having shadows that are called shadow volume (stencil shadow volume) working. Of course, I do not use these shadows in the game, as many buildings have breaks of these shadows at a certain lighting map.....

That's before the building was exported.
image

This is after exporting from the blender.
image

Amorgon, you can take any building and see a bug like this.... is there any way to get those shadows back?

@mrStafflink
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This may be due to changes in the mesh model of the building.

@amorgun
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amorgun commented Dec 14, 2024

This data currently is not parsed from .whm nor it's exported. I had no information on how it's used or how you could previously edit it. I'll see if I can decode it.

@mrStafflink
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You might as well not worry about it, people mostly play on medium shadow map settings. Just for the sake of interest I turned on max shadows and saw this. In the original, these shadows, do not work well and many of these shadows, stretch or break at the contiguous angle of the light source in the game.

@amorgun
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amorgun commented Dec 27, 2024

Try this release: https://github.com/amorgun/blender_dow/releases/tag/v0.15alpha3
Now you can import and export shadow volumes. There is also a button "Create shadow" on the DoW tools panel to quickly create shadow volumes for new meshes.
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