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Hello, When exporting a building, it stops having shadows that are called shadow volume (stencil shadow volume) working. Of course, I do not use these shadows in the game, as many buildings have breaks of these shadows at a certain lighting map.....
That's before the building was exported.
This is after exporting from the blender.
Amorgon, you can take any building and see a bug like this.... is there any way to get those shadows back?
The text was updated successfully, but these errors were encountered:
This data currently is not parsed from .whm nor it's exported. I had no information on how it's used or how you could previously edit it. I'll see if I can decode it.
You might as well not worry about it, people mostly play on medium shadow map settings. Just for the sake of interest I turned on max shadows and saw this. In the original, these shadows, do not work well and many of these shadows, stretch or break at the contiguous angle of the light source in the game.
Hello, When exporting a building, it stops having shadows that are called shadow volume (stencil shadow volume) working. Of course, I do not use these shadows in the game, as many buildings have breaks of these shadows at a certain lighting map.....
That's before the building was exported.
This is after exporting from the blender.
Amorgon, you can take any building and see a bug like this.... is there any way to get those shadows back?
The text was updated successfully, but these errors were encountered: