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No weapon pick up animation #118

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MyGamepedia opened this issue Feb 14, 2024 · 1 comment
Open

No weapon pick up animation #118

MyGamepedia opened this issue Feb 14, 2024 · 1 comment
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enhancement New feature or request good first issue Good for newcomers question Further information is requested

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@MyGamepedia
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In SP mode if player pick up weapon for the first time - game automatically changes weapon to the one we picked up for the first time and play draw_admire animation (this animation cause ACT_VM_PICKUP activity). In MP this feature disabled.
I found PerformForcedWeaponDeploy input in player entity, this forces player to use specified weapon with pickup animation. This input also works in MP, so we could theoretically use it if player picks up a weapon that it didn't have before. However, pick up animation doesn’t always work, it seems that it depends on ammunition of other weapons.
Input showcase and the input issue:

14.mp4
@Alienmario Alienmario added enhancement New feature or request good first issue Good for newcomers labels May 9, 2024
@Alienmario
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Alienmario commented May 9, 2024

My question is how often do we want to do this, so it does not get annoying.
Let's say survival mode - always, classic mode - once in a connection session (but reset on new campaign)?

@Alienmario Alienmario added the question Further information is requested label May 9, 2024
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Labels
enhancement New feature or request good first issue Good for newcomers question Further information is requested
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