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blendish.d
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blendish.d
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/*
Blendish - Blender 2.5 UI based theming functions for NanoVega
Copyright (c) 2014 Leonard Ritter <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
// Fork developement, feature integration and new bugs:
// Ketmar // Invisible Vector <[email protected]>
/**
Blendish is a small collection of drawing functions for NanoVega, designed to
replicate the look of the Blender 2.5+ User Interface. You can use these
functions to theme your UI library. Several metric constants for faithful
reproduction are also included.
Blendish supports the original Blender icon sheet; As the licensing of Blenders
icons is unclear, they are not included in Blendishes repository, but a SVG
template, "icons_template.svg" is provided, which you can use to build your own
icon sheet.
To use icons, you must first load the icon sheet using one of the
`nvgCreateImage*()` functions and then pass the image handle to `bndSetIconImage()`;
otherwise, no icons will be drawn. See `bndSetIconImage()` for more information.
Blendish will not render text until a suitable UI font has been passed to
`bndSetFont()` has been called. See `bndSetFont()` for more information.
Drawbacks
There is no support for varying dpi resolutions yet. The library is hardcoded
to the equivalent of 72 dpi in the Blender system settings.
Support for label truncation is missing. Text rendering breaks when widgets are
too short to contain their labels.
Version:
Revision 6 (2014-09-21)
*/
module arsd.blendish;
private:
import arsd.nanovega;
version(aliced) {
import iv.meta;
} else {
private alias usize = size_t;
// i fear phobos!
private template Unqual(T) {
static if (is(T U == immutable U)) alias Unqual = U;
else static if (is(T U == shared inout const U)) alias Unqual = U;
else static if (is(T U == shared inout U)) alias Unqual = U;
else static if (is(T U == shared const U)) alias Unqual = U;
else static if (is(T U == shared U)) alias Unqual = U;
else static if (is(T U == inout const U)) alias Unqual = U;
else static if (is(T U == inout U)) alias Unqual = U;
else static if (is(T U == const U)) alias Unqual = U;
else alias Unqual = T;
}
private template isAnyCharType(T, bool unqual=false) {
static if (unqual) private alias UT = Unqual!T; else private alias UT = T;
enum isAnyCharType = is(UT == char) || is(UT == wchar) || is(UT == dchar);
}
private template isWideCharType(T, bool unqual=false) {
static if (unqual) private alias UT = Unqual!T; else private alias UT = T;
enum isWideCharType = is(UT == wchar) || is(UT == dchar);
}
}
nothrow @trusted @nogc:
/** describes the theme used to draw a single widget or widget box;
* these values correspond to the same values that can be retrieved from
* the Theme panel in the Blender preferences */
public struct BNDwidgetTheme {
/// theme name
string name;
/// color of widget box outline
NVGColor outlineColor;
/// color of widget item (meaning changes depending on class)
NVGColor itemColor;
/// fill color of widget box
NVGColor innerColor;
/// fill color of widget box when active
NVGColor innerSelectedColor;
/// color of text label
NVGColor textColor;
/// color of text label when active
NVGColor textSelectedColor;
/// delta modifier for upper part of gradient (-100 to 100)
int shadeTop;
/// delta modifier for lower part of gradient (-100 to 100)
int shadeDown;
/// color of hovered text (if transparent, use `textSelectedColor`)
NVGColor textHoverColor;
/// color of caret for text field (if transparent, use `textColor`)
NVGColor textCaretColor;
}
/// describes the theme used to draw nodes
public struct BNDnodeTheme {
/// theme name
string name;
/// inner color of selected node (and downarrow)
NVGColor nodeSelectedColor;
/// outline of wires
NVGColor wiresColor;
/// color of text label when active
NVGColor textSelectedColor;
/// inner color of active node (and dragged wire)
NVGColor activeNodeColor;
/// color of selected wire
NVGColor wireSelectColor;
/// color of background of node
NVGColor nodeBackdropColor;
/// how much a noodle curves (0 to 10)
int noodleCurving;
}
/// describes the theme used to draw widgets
public struct BNDtheme {
/// theme name
string name;
/// the background color of panels and windows
NVGColor backgroundColor;
/// theme for labels
BNDwidgetTheme regularTheme;
/// theme for tool buttons
BNDwidgetTheme toolTheme;
/// theme for radio buttons
BNDwidgetTheme radioTheme;
/// theme for text fields
BNDwidgetTheme textFieldTheme;
/// theme for option buttons (checkboxes)
BNDwidgetTheme optionTheme;
/// theme for choice buttons (comboboxes)
/// Blender calls them "menu buttons"
BNDwidgetTheme choiceTheme;
/// theme for number fields
BNDwidgetTheme numberFieldTheme;
/// theme for slider controls
BNDwidgetTheme sliderTheme;
/// theme for scrollbars
BNDwidgetTheme scrollBarTheme;
/// theme for tooltips
BNDwidgetTheme tooltipTheme;
/// theme for menu backgrounds
BNDwidgetTheme menuTheme;
/// theme for menu items
BNDwidgetTheme menuItemTheme;
/// theme for nodes
BNDnodeTheme nodeTheme;
}
/// how text on a control is aligned
public alias BNDtextAlignment = int;
/// how text on a control is aligned (values)
public enum /*BNDtextAlignment*/ : int {
BND_LEFT = 0, /// left
BND_CENTER, /// center
BND_RIGHT, /// right
}
/// states altering the styling of a widget
public alias BNDwidgetState = int;
/// states altering the styling of a widget (values)
public enum /*BNDwidgetState*/ : int {
/// not interacting
BND_DEFAULT = 0,
/// the mouse is hovering over the control
BND_HOVER,
/// the widget is activated (pressed) or in an active state (toggled)
BND_ACTIVE,
}
/// flags indicating which corners are sharp (for grouping widgets)
public alias BNDcornerFlags = int;
public enum /*BNDcornerFlags*/ : int {
/// all corners are round
BND_CORNER_NONE = 0,
/// sharp top left corner
BND_CORNER_TOP_LEFT = 1,
/// sharp top right corner
BND_CORNER_TOP_RIGHT = 2,
/// sharp bottom right corner
BND_CORNER_DOWN_RIGHT = 4,
/// sharp bottom left corner
BND_CORNER_DOWN_LEFT = 8,
/// all corners are sharp; you can invert a set of flags using ^= BND_CORNER_ALL
BND_CORNER_ALL = 0xF,
/// top border is sharp
BND_CORNER_TOP = 3,
/// bottom border is sharp
BND_CORNER_DOWN = 0xC,
/// left border is sharp
BND_CORNER_LEFT = 9,
/// right border is sharp
BND_CORNER_RIGHT = 6,
}
/** build an icon ID from two coordinates into the icon sheet, where
* (0, 0) designates the upper-leftmost icon, (1, 0) the one right next to it,
* and so on. */
public enum BND_ICONID(int x, int y) = ((x)|((y)<<8));
/// alpha of disabled widget groups; can be used in conjunction with nvgGlobalAlpha()
public __gshared float BND_DISABLED_ALPHA = 0.5;
public __gshared {
/// default widget height
int BND_WIDGET_HEIGHT = 21;
/// default toolbutton width (if icon only)
int BND_TOOL_WIDTH = 20;
/// default radius of node ports
int BND_NODE_PORT_RADIUS = 5;
/// top margin of node content
int BND_NODE_MARGIN_TOP = 25;
/// bottom margin of node content
int BND_NODE_MARGIN_DOWN = 5;
/// left and right margin of node content
int BND_NODE_MARGIN_SIDE = 10;
/// height of node title bar
int BND_NODE_TITLE_HEIGHT = 20;
/// width of node title arrow click area
int BND_NODE_ARROW_AREA_WIDTH = 20;
/// size of splitter corner click area
int BND_SPLITTER_AREA_SIZE = 12;
/// width of vertical scrollbar
int BND_SCROLLBAR_WIDTH = 13;
/// height of horizontal scrollbar
int BND_SCROLLBAR_HEIGHT = 14;
/// default vertical spacing
int BND_VSPACING = 1;
/// default vertical spacing between groups
int BND_VSPACING_GROUP = 8;
/// default horizontal spacing
int BND_HSPACING = 8;
}
public alias BNDicon = int;
public enum /*BNDicon*/ {
BND_ICON_NONE = BND_ICONID!(0, 29),
BND_ICON_QUESTION = BND_ICONID!(1, 29),
BND_ICON_ERROR = BND_ICONID!(2, 29),
BND_ICON_CANCEL = BND_ICONID!(3, 29),
BND_ICON_TRIA_RIGHT = BND_ICONID!(4, 29),
BND_ICON_TRIA_DOWN = BND_ICONID!(5, 29),
BND_ICON_TRIA_LEFT = BND_ICONID!(6, 29),
BND_ICON_TRIA_UP = BND_ICONID!(7, 29),
BND_ICON_ARROW_LEFTRIGHT = BND_ICONID!(8, 29),
BND_ICON_PLUS = BND_ICONID!(9, 29),
BND_ICON_DISCLOSURE_TRI_DOWN = BND_ICONID!(10, 29),
BND_ICON_DISCLOSURE_TRI_RIGHT = BND_ICONID!(11, 29),
BND_ICON_RADIOBUT_OFF = BND_ICONID!(12, 29),
BND_ICON_RADIOBUT_ON = BND_ICONID!(13, 29),
BND_ICON_MENU_PANEL = BND_ICONID!(14, 29),
BND_ICON_BLENDER = BND_ICONID!(15, 29),
BND_ICON_GRIP = BND_ICONID!(16, 29),
BND_ICON_DOT = BND_ICONID!(17, 29),
BND_ICON_COLLAPSEMENU = BND_ICONID!(18, 29),
BND_ICON_X = BND_ICONID!(19, 29),
BND_ICON_GO_LEFT = BND_ICONID!(21, 29),
BND_ICON_PLUG = BND_ICONID!(22, 29),
BND_ICON_UI = BND_ICONID!(23, 29),
BND_ICON_NODE = BND_ICONID!(24, 29),
BND_ICON_NODE_SEL = BND_ICONID!(25, 29),
}
public enum /*BNDicon*/ {
BND_ICON_FULLSCREEN = BND_ICONID!(0, 28),
BND_ICON_SPLITSCREEN = BND_ICONID!(1, 28),
BND_ICON_RIGHTARROW_THIN = BND_ICONID!(2, 28),
BND_ICON_BORDERMOVE = BND_ICONID!(3, 28),
BND_ICON_VIEWZOOM = BND_ICONID!(4, 28),
BND_ICON_ZOOMIN = BND_ICONID!(5, 28),
BND_ICON_ZOOMOUT = BND_ICONID!(6, 28),
BND_ICON_PANEL_CLOSE = BND_ICONID!(7, 28),
BND_ICON_COPY_ID = BND_ICONID!(8, 28),
BND_ICON_EYEDROPPER = BND_ICONID!(9, 28),
BND_ICON_LINK_AREA = BND_ICONID!(10, 28),
BND_ICON_AUTO = BND_ICONID!(11, 28),
BND_ICON_CHECKBOX_DEHLT = BND_ICONID!(12, 28),
BND_ICON_CHECKBOX_HLT = BND_ICONID!(13, 28),
BND_ICON_UNLOCKED = BND_ICONID!(14, 28),
BND_ICON_LOCKED = BND_ICONID!(15, 28),
BND_ICON_UNPINNED = BND_ICONID!(16, 28),
BND_ICON_PINNED = BND_ICONID!(17, 28),
BND_ICON_SCREEN_BACK = BND_ICONID!(18, 28),
BND_ICON_RIGHTARROW = BND_ICONID!(19, 28),
BND_ICON_DOWNARROW_HLT = BND_ICONID!(20, 28),
BND_ICON_DOTSUP = BND_ICONID!(21, 28),
BND_ICON_DOTSDOWN = BND_ICONID!(22, 28),
BND_ICON_LINK = BND_ICONID!(23, 28),
BND_ICON_INLINK = BND_ICONID!(24, 28),
BND_ICON_PLUGIN = BND_ICONID!(25, 28),
}
public enum /*BNDicon*/ {
BND_ICON_HELP = BND_ICONID!(0, 27),
BND_ICON_GHOST_ENABLED = BND_ICONID!(1, 27),
BND_ICON_COLOR = BND_ICONID!(2, 27),
BND_ICON_LINKED = BND_ICONID!(3, 27),
BND_ICON_UNLINKED = BND_ICONID!(4, 27),
BND_ICON_HAND = BND_ICONID!(5, 27),
BND_ICON_ZOOM_ALL = BND_ICONID!(6, 27),
BND_ICON_ZOOM_SELECTED = BND_ICONID!(7, 27),
BND_ICON_ZOOM_PREVIOUS = BND_ICONID!(8, 27),
BND_ICON_ZOOM_IN = BND_ICONID!(9, 27),
BND_ICON_ZOOM_OUT = BND_ICONID!(10, 27),
BND_ICON_RENDER_REGION = BND_ICONID!(11, 27),
BND_ICON_BORDER_RECT = BND_ICONID!(12, 27),
BND_ICON_BORDER_LASSO = BND_ICONID!(13, 27),
BND_ICON_FREEZE = BND_ICONID!(14, 27),
BND_ICON_STYLUS_PRESSURE = BND_ICONID!(15, 27),
BND_ICON_GHOST_DISABLED = BND_ICONID!(16, 27),
BND_ICON_NEW = BND_ICONID!(17, 27),
BND_ICON_FILE_TICK = BND_ICONID!(18, 27),
BND_ICON_QUIT = BND_ICONID!(19, 27),
BND_ICON_URL = BND_ICONID!(20, 27),
BND_ICON_RECOVER_LAST = BND_ICONID!(21, 27),
BND_ICON_FULLSCREEN_ENTER = BND_ICONID!(23, 27),
BND_ICON_FULLSCREEN_EXIT = BND_ICONID!(24, 27),
BND_ICON_BLANK1 = BND_ICONID!(25, 27),
}
public enum /*BNDicon*/ {
BND_ICON_LAMP = BND_ICONID!(0, 26),
BND_ICON_MATERIAL = BND_ICONID!(1, 26),
BND_ICON_TEXTURE = BND_ICONID!(2, 26),
BND_ICON_ANIM = BND_ICONID!(3, 26),
BND_ICON_WORLD = BND_ICONID!(4, 26),
BND_ICON_SCENE = BND_ICONID!(5, 26),
BND_ICON_EDIT = BND_ICONID!(6, 26),
BND_ICON_GAME = BND_ICONID!(7, 26),
BND_ICON_RADIO = BND_ICONID!(8, 26),
BND_ICON_SCRIPT = BND_ICONID!(9, 26),
BND_ICON_PARTICLES = BND_ICONID!(10, 26),
BND_ICON_PHYSICS = BND_ICONID!(11, 26),
BND_ICON_SPEAKER = BND_ICONID!(12, 26),
BND_ICON_TEXTURE_SHADED = BND_ICONID!(13, 26),
}
public enum /*BNDicon*/ {
BND_ICON_VIEW3D = BND_ICONID!(0, 25),
BND_ICON_IPO = BND_ICONID!(1, 25),
BND_ICON_OOPS = BND_ICONID!(2, 25),
BND_ICON_BUTS = BND_ICONID!(3, 25),
BND_ICON_FILESEL = BND_ICONID!(4, 25),
BND_ICON_IMAGE_COL = BND_ICONID!(5, 25),
BND_ICON_INFO = BND_ICONID!(6, 25),
BND_ICON_SEQUENCE = BND_ICONID!(7, 25),
BND_ICON_TEXT = BND_ICONID!(8, 25),
BND_ICON_IMASEL = BND_ICONID!(9, 25),
BND_ICON_SOUND = BND_ICONID!(10, 25),
BND_ICON_ACTION = BND_ICONID!(11, 25),
BND_ICON_NLA = BND_ICONID!(12, 25),
BND_ICON_SCRIPTWIN = BND_ICONID!(13, 25),
BND_ICON_TIME = BND_ICONID!(14, 25),
BND_ICON_NODETREE = BND_ICONID!(15, 25),
BND_ICON_LOGIC = BND_ICONID!(16, 25),
BND_ICON_CONSOLE = BND_ICONID!(17, 25),
BND_ICON_PREFERENCES = BND_ICONID!(18, 25),
BND_ICON_CLIP = BND_ICONID!(19, 25),
BND_ICON_ASSET_MANAGER = BND_ICONID!(20, 25),
}
public enum /*BNDicon*/ {
BND_ICON_OBJECT_DATAMODE = BND_ICONID!(0, 24),
BND_ICON_EDITMODE_HLT = BND_ICONID!(1, 24),
BND_ICON_FACESEL_HLT = BND_ICONID!(2, 24),
BND_ICON_VPAINT_HLT = BND_ICONID!(3, 24),
BND_ICON_TPAINT_HLT = BND_ICONID!(4, 24),
BND_ICON_WPAINT_HLT = BND_ICONID!(5, 24),
BND_ICON_SCULPTMODE_HLT = BND_ICONID!(6, 24),
BND_ICON_POSE_HLT = BND_ICONID!(7, 24),
BND_ICON_PARTICLEMODE = BND_ICONID!(8, 24),
BND_ICON_LIGHTPAINT = BND_ICONID!(9, 24),
}
public enum /*BNDicon*/ {
BND_ICON_SCENE_DATA = BND_ICONID!(0, 23),
BND_ICON_RENDERLAYERS = BND_ICONID!(1, 23),
BND_ICON_WORLD_DATA = BND_ICONID!(2, 23),
BND_ICON_OBJECT_DATA = BND_ICONID!(3, 23),
BND_ICON_MESH_DATA = BND_ICONID!(4, 23),
BND_ICON_CURVE_DATA = BND_ICONID!(5, 23),
BND_ICON_META_DATA = BND_ICONID!(6, 23),
BND_ICON_LATTICE_DATA = BND_ICONID!(7, 23),
BND_ICON_LAMP_DATA = BND_ICONID!(8, 23),
BND_ICON_MATERIAL_DATA = BND_ICONID!(9, 23),
BND_ICON_TEXTURE_DATA = BND_ICONID!(10, 23),
BND_ICON_ANIM_DATA = BND_ICONID!(11, 23),
BND_ICON_CAMERA_DATA = BND_ICONID!(12, 23),
BND_ICON_PARTICLE_DATA = BND_ICONID!(13, 23),
BND_ICON_LIBRARY_DATA_DIRECT = BND_ICONID!(14, 23),
BND_ICON_GROUP = BND_ICONID!(15, 23),
BND_ICON_ARMATURE_DATA = BND_ICONID!(16, 23),
BND_ICON_POSE_DATA = BND_ICONID!(17, 23),
BND_ICON_BONE_DATA = BND_ICONID!(18, 23),
BND_ICON_CONSTRAINT = BND_ICONID!(19, 23),
BND_ICON_SHAPEKEY_DATA = BND_ICONID!(20, 23),
BND_ICON_CONSTRAINT_BONE = BND_ICONID!(21, 23),
BND_ICON_CAMERA_STEREO = BND_ICONID!(22, 23),
BND_ICON_PACKAGE = BND_ICONID!(23, 23),
BND_ICON_UGLYPACKAGE = BND_ICONID!(24, 23),
}
public enum /*BNDicon*/ {
BND_ICON_BRUSH_DATA = BND_ICONID!(0, 22),
BND_ICON_IMAGE_DATA = BND_ICONID!(1, 22),
BND_ICON_FILE = BND_ICONID!(2, 22),
BND_ICON_FCURVE = BND_ICONID!(3, 22),
BND_ICON_FONT_DATA = BND_ICONID!(4, 22),
BND_ICON_RENDER_RESULT = BND_ICONID!(5, 22),
BND_ICON_SURFACE_DATA = BND_ICONID!(6, 22),
BND_ICON_EMPTY_DATA = BND_ICONID!(7, 22),
BND_ICON_SETTINGS = BND_ICONID!(8, 22),
BND_ICON_RENDER_ANIMATION = BND_ICONID!(9, 22),
BND_ICON_RENDER_STILL = BND_ICONID!(10, 22),
BND_ICON_BOIDS = BND_ICONID!(12, 22),
BND_ICON_STRANDS = BND_ICONID!(13, 22),
BND_ICON_LIBRARY_DATA_INDIRECT = BND_ICONID!(14, 22),
BND_ICON_GREASEPENCIL = BND_ICONID!(15, 22),
BND_ICON_LINE_DATA = BND_ICONID!(16, 22),
BND_ICON_GROUP_BONE = BND_ICONID!(18, 22),
BND_ICON_GROUP_VERTEX = BND_ICONID!(19, 22),
BND_ICON_GROUP_VCOL = BND_ICONID!(20, 22),
BND_ICON_GROUP_UVS = BND_ICONID!(21, 22),
BND_ICON_RNA = BND_ICONID!(24, 22),
BND_ICON_RNA_ADD = BND_ICONID!(25, 22),
}
public enum /*BNDicon*/ {
BND_ICON_OUTLINER_OB_EMPTY = BND_ICONID!(0, 20),
BND_ICON_OUTLINER_OB_MESH = BND_ICONID!(1, 20),
BND_ICON_OUTLINER_OB_CURVE = BND_ICONID!(2, 20),
BND_ICON_OUTLINER_OB_LATTICE = BND_ICONID!(3, 20),
BND_ICON_OUTLINER_OB_META = BND_ICONID!(4, 20),
BND_ICON_OUTLINER_OB_LAMP = BND_ICONID!(5, 20),
BND_ICON_OUTLINER_OB_CAMERA = BND_ICONID!(6, 20),
BND_ICON_OUTLINER_OB_ARMATURE = BND_ICONID!(7, 20),
BND_ICON_OUTLINER_OB_FONT = BND_ICONID!(8, 20),
BND_ICON_OUTLINER_OB_SURFACE = BND_ICONID!(9, 20),
BND_ICON_OUTLINER_OB_SPEAKER = BND_ICONID!(10, 20),
BND_ICON_RESTRICT_VIEW_OFF = BND_ICONID!(19, 20),
BND_ICON_RESTRICT_VIEW_ON = BND_ICONID!(20, 20),
BND_ICON_RESTRICT_SELECT_OFF = BND_ICONID!(21, 20),
BND_ICON_RESTRICT_SELECT_ON = BND_ICONID!(22, 20),
BND_ICON_RESTRICT_RENDER_OFF = BND_ICONID!(23, 20),
BND_ICON_RESTRICT_RENDER_ON = BND_ICONID!(24, 20),
}
public enum /*BNDicon*/ {
BND_ICON_OUTLINER_DATA_EMPTY = BND_ICONID!(0, 19),
BND_ICON_OUTLINER_DATA_MESH = BND_ICONID!(1, 19),
BND_ICON_OUTLINER_DATA_CURVE = BND_ICONID!(2, 19),
BND_ICON_OUTLINER_DATA_LATTICE = BND_ICONID!(3, 19),
BND_ICON_OUTLINER_DATA_META = BND_ICONID!(4, 19),
BND_ICON_OUTLINER_DATA_LAMP = BND_ICONID!(5, 19),
BND_ICON_OUTLINER_DATA_CAMERA = BND_ICONID!(6, 19),
BND_ICON_OUTLINER_DATA_ARMATURE = BND_ICONID!(7, 19),
BND_ICON_OUTLINER_DATA_FONT = BND_ICONID!(8, 19),
BND_ICON_OUTLINER_DATA_SURFACE = BND_ICONID!(9, 19),
BND_ICON_OUTLINER_DATA_SPEAKER = BND_ICONID!(10, 19),
BND_ICON_OUTLINER_DATA_POSE = BND_ICONID!(11, 19),
}
public enum /*BNDicon*/ {
BND_ICON_MESH_PLANE = BND_ICONID!(0, 18),
BND_ICON_MESH_CUBE = BND_ICONID!(1, 18),
BND_ICON_MESH_CIRCLE = BND_ICONID!(2, 18),
BND_ICON_MESH_UVSPHERE = BND_ICONID!(3, 18),
BND_ICON_MESH_ICOSPHERE = BND_ICONID!(4, 18),
BND_ICON_MESH_GRID = BND_ICONID!(5, 18),
BND_ICON_MESH_MONKEY = BND_ICONID!(6, 18),
BND_ICON_MESH_CYLINDER = BND_ICONID!(7, 18),
BND_ICON_MESH_TORUS = BND_ICONID!(8, 18),
BND_ICON_MESH_CONE = BND_ICONID!(9, 18),
BND_ICON_LAMP_POINT = BND_ICONID!(12, 18),
BND_ICON_LAMP_SUN = BND_ICONID!(13, 18),
BND_ICON_LAMP_SPOT = BND_ICONID!(14, 18),
BND_ICON_LAMP_HEMI = BND_ICONID!(15, 18),
BND_ICON_LAMP_AREA = BND_ICONID!(16, 18),
BND_ICON_META_EMPTY = BND_ICONID!(19, 18),
BND_ICON_META_PLANE = BND_ICONID!(20, 18),
BND_ICON_META_CUBE = BND_ICONID!(21, 18),
BND_ICON_META_BALL = BND_ICONID!(22, 18),
BND_ICON_META_ELLIPSOID = BND_ICONID!(23, 18),
BND_ICON_META_CAPSULE = BND_ICONID!(24, 18),
}
public enum /*BNDicon*/ {
BND_ICON_SURFACE_NCURVE = BND_ICONID!(0, 17),
BND_ICON_SURFACE_NCIRCLE = BND_ICONID!(1, 17),
BND_ICON_SURFACE_NSURFACE = BND_ICONID!(2, 17),
BND_ICON_SURFACE_NCYLINDER = BND_ICONID!(3, 17),
BND_ICON_SURFACE_NSPHERE = BND_ICONID!(4, 17),
BND_ICON_SURFACE_NTORUS = BND_ICONID!(5, 17),
BND_ICON_CURVE_BEZCURVE = BND_ICONID!(9, 17),
BND_ICON_CURVE_BEZCIRCLE = BND_ICONID!(10, 17),
BND_ICON_CURVE_NCURVE = BND_ICONID!(11, 17),
BND_ICON_CURVE_NCIRCLE = BND_ICONID!(12, 17),
BND_ICON_CURVE_PATH = BND_ICONID!(13, 17),
BND_ICON_COLOR_RED = BND_ICONID!(19, 17),
BND_ICON_COLOR_GREEN = BND_ICONID!(20, 17),
BND_ICON_COLOR_BLUE = BND_ICONID!(21, 17),
}
public enum /*BNDicon*/ {
BND_ICON_FORCE_FORCE = BND_ICONID!(0, 16),
BND_ICON_FORCE_WIND = BND_ICONID!(1, 16),
BND_ICON_FORCE_VORTEX = BND_ICONID!(2, 16),
BND_ICON_FORCE_MAGNETIC = BND_ICONID!(3, 16),
BND_ICON_FORCE_HARMONIC = BND_ICONID!(4, 16),
BND_ICON_FORCE_CHARGE = BND_ICONID!(5, 16),
BND_ICON_FORCE_LENNARDJONES = BND_ICONID!(6, 16),
BND_ICON_FORCE_TEXTURE = BND_ICONID!(7, 16),
BND_ICON_FORCE_CURVE = BND_ICONID!(8, 16),
BND_ICON_FORCE_BOID = BND_ICONID!(9, 16),
BND_ICON_FORCE_TURBULENCE = BND_ICONID!(10, 16),
BND_ICON_FORCE_DRAG = BND_ICONID!(11, 16),
BND_ICON_FORCE_SMOKEFLOW = BND_ICONID!(12, 16),
}
public enum /*BNDicon*/ {
BND_ICON_MODIFIER = BND_ICONID!(0, 12),
BND_ICON_MOD_WAVE = BND_ICONID!(1, 12),
BND_ICON_MOD_BUILD = BND_ICONID!(2, 12),
BND_ICON_MOD_DECIM = BND_ICONID!(3, 12),
BND_ICON_MOD_MIRROR = BND_ICONID!(4, 12),
BND_ICON_MOD_SOFT = BND_ICONID!(5, 12),
BND_ICON_MOD_SUBSURF = BND_ICONID!(6, 12),
BND_ICON_HOOK = BND_ICONID!(7, 12),
BND_ICON_MOD_PHYSICS = BND_ICONID!(8, 12),
BND_ICON_MOD_PARTICLES = BND_ICONID!(9, 12),
BND_ICON_MOD_BOOLEAN = BND_ICONID!(10, 12),
BND_ICON_MOD_EDGESPLIT = BND_ICONID!(11, 12),
BND_ICON_MOD_ARRAY = BND_ICONID!(12, 12),
BND_ICON_MOD_UVPROJECT = BND_ICONID!(13, 12),
BND_ICON_MOD_DISPLACE = BND_ICONID!(14, 12),
BND_ICON_MOD_CURVE = BND_ICONID!(15, 12),
BND_ICON_MOD_LATTICE = BND_ICONID!(16, 12),
BND_ICON_CONSTRAINT_DATA = BND_ICONID!(17, 12),
BND_ICON_MOD_ARMATURE = BND_ICONID!(18, 12),
BND_ICON_MOD_SHRINKWRAP = BND_ICONID!(19, 12),
BND_ICON_MOD_CAST = BND_ICONID!(20, 12),
BND_ICON_MOD_MESHDEFORM = BND_ICONID!(21, 12),
BND_ICON_MOD_BEVEL = BND_ICONID!(22, 12),
BND_ICON_MOD_SMOOTH = BND_ICONID!(23, 12),
BND_ICON_MOD_SIMPLEDEFORM = BND_ICONID!(24, 12),
BND_ICON_MOD_MASK = BND_ICONID!(25, 12),
}
public enum /*BNDicon*/ {
BND_ICON_MOD_CLOTH = BND_ICONID!(0, 11),
BND_ICON_MOD_EXPLODE = BND_ICONID!(1, 11),
BND_ICON_MOD_FLUIDSIM = BND_ICONID!(2, 11),
BND_ICON_MOD_MULTIRES = BND_ICONID!(3, 11),
BND_ICON_MOD_SMOKE = BND_ICONID!(4, 11),
BND_ICON_MOD_SOLIDIFY = BND_ICONID!(5, 11),
BND_ICON_MOD_SCREW = BND_ICONID!(6, 11),
BND_ICON_MOD_VERTEX_WEIGHT = BND_ICONID!(7, 11),
BND_ICON_MOD_DYNAMICPAINT = BND_ICONID!(8, 11),
BND_ICON_MOD_REMESH = BND_ICONID!(9, 11),
BND_ICON_MOD_OCEAN = BND_ICONID!(10, 11),
BND_ICON_MOD_WARP = BND_ICONID!(11, 11),
BND_ICON_MOD_SKIN = BND_ICONID!(12, 11),
BND_ICON_MOD_TRIANGULATE = BND_ICONID!(13, 11),
BND_ICON_MOD_WIREFRAME = BND_ICONID!(14, 11),
}
public enum /*BNDicon*/ {
BND_ICON_REC = BND_ICONID!(0, 10),
BND_ICON_PLAY = BND_ICONID!(1, 10),
BND_ICON_FF = BND_ICONID!(2, 10),
BND_ICON_REW = BND_ICONID!(3, 10),
BND_ICON_PAUSE = BND_ICONID!(4, 10),
BND_ICON_PREV_KEYFRAME = BND_ICONID!(5, 10),
BND_ICON_NEXT_KEYFRAME = BND_ICONID!(6, 10),
BND_ICON_PLAY_AUDIO = BND_ICONID!(7, 10),
BND_ICON_PLAY_REVERSE = BND_ICONID!(8, 10),
BND_ICON_PREVIEW_RANGE = BND_ICONID!(9, 10),
BND_ICON_ACTION_TWEAK = BND_ICONID!(10, 10),
BND_ICON_PMARKER_ACT = BND_ICONID!(11, 10),
BND_ICON_PMARKER_SEL = BND_ICONID!(12, 10),
BND_ICON_PMARKER = BND_ICONID!(13, 10),
BND_ICON_MARKER_HLT = BND_ICONID!(14, 10),
BND_ICON_MARKER = BND_ICONID!(15, 10),
BND_ICON_SPACE2 = BND_ICONID!(16, 10),
BND_ICON_SPACE3 = BND_ICONID!(17, 10),
BND_ICON_KEYINGSET = BND_ICONID!(18, 10),
BND_ICON_KEY_DEHLT = BND_ICONID!(19, 10),
BND_ICON_KEY_HLT = BND_ICONID!(20, 10),
BND_ICON_MUTE_IPO_OFF = BND_ICONID!(21, 10),
BND_ICON_MUTE_IPO_ON = BND_ICONID!(22, 10),
BND_ICON_VISIBLE_IPO_OFF = BND_ICONID!(23, 10),
BND_ICON_VISIBLE_IPO_ON = BND_ICONID!(24, 10),
BND_ICON_DRIVER = BND_ICONID!(25, 10),
}
public enum /*BNDicon*/ {
BND_ICON_SOLO_OFF = BND_ICONID!(0, 9),
BND_ICON_SOLO_ON = BND_ICONID!(1, 9),
BND_ICON_FRAME_PREV = BND_ICONID!(2, 9),
BND_ICON_FRAME_NEXT = BND_ICONID!(3, 9),
BND_ICON_NLA_PUSHDOWN = BND_ICONID!(4, 9),
BND_ICON_IPO_CONSTANT = BND_ICONID!(5, 9),
BND_ICON_IPO_LINEAR = BND_ICONID!(6, 9),
BND_ICON_IPO_BEZIER = BND_ICONID!(7, 9),
BND_ICON_IPO_SINE = BND_ICONID!(8, 9),
BND_ICON_IPO_QUAD = BND_ICONID!(9, 9),
BND_ICON_IPO_CUBIC = BND_ICONID!(10, 9),
BND_ICON_IPO_QUART = BND_ICONID!(11, 9),
BND_ICON_IPO_QUINT = BND_ICONID!(12, 9),
BND_ICON_IPO_EXPO = BND_ICONID!(13, 9),
BND_ICON_IPO_CIRC = BND_ICONID!(14, 9),
BND_ICON_IPO_BOUNCE = BND_ICONID!(15, 9),
BND_ICON_IPO_ELASTIC = BND_ICONID!(16, 9),
BND_ICON_IPO_BACK = BND_ICONID!(17, 9),
BND_ICON_IPO_EASE_IN = BND_ICONID!(18, 9),
BND_ICON_IPO_EASE_OUT = BND_ICONID!(19, 9),
BND_ICON_IPO_EASE_IN_OUT = BND_ICONID!(20, 9),
}
public enum /*BNDicon*/ {
BND_ICON_VERTEXSEL = BND_ICONID!(0, 8),
BND_ICON_EDGESEL = BND_ICONID!(1, 8),
BND_ICON_FACESEL = BND_ICONID!(2, 8),
BND_ICON_LOOPSEL = BND_ICONID!(3, 8),
BND_ICON_ROTATE = BND_ICONID!(5, 8),
BND_ICON_CURSOR = BND_ICONID!(6, 8),
BND_ICON_ROTATECOLLECTION = BND_ICONID!(7, 8),
BND_ICON_ROTATECENTER = BND_ICONID!(8, 8),
BND_ICON_ROTACTIVE = BND_ICONID!(9, 8),
BND_ICON_ALIGN = BND_ICONID!(10, 8),
BND_ICON_SMOOTHCURVE = BND_ICONID!(12, 8),
BND_ICON_SPHERECURVE = BND_ICONID!(13, 8),
BND_ICON_ROOTCURVE = BND_ICONID!(14, 8),
BND_ICON_SHARPCURVE = BND_ICONID!(15, 8),
BND_ICON_LINCURVE = BND_ICONID!(16, 8),
BND_ICON_NOCURVE = BND_ICONID!(17, 8),
BND_ICON_RNDCURVE = BND_ICONID!(18, 8),
BND_ICON_PROP_OFF = BND_ICONID!(19, 8),
BND_ICON_PROP_ON = BND_ICONID!(20, 8),
BND_ICON_PROP_CON = BND_ICONID!(21, 8),
BND_ICON_SCULPT_DYNTOPO = BND_ICONID!(22, 8),
BND_ICON_PARTICLE_POINT = BND_ICONID!(23, 8),
BND_ICON_PARTICLE_TIP = BND_ICONID!(24, 8),
BND_ICON_PARTICLE_PATH = BND_ICONID!(25, 8),
}
public enum /*BNDicon*/ {
BND_ICON_MAN_TRANS = BND_ICONID!(0, 7),
BND_ICON_MAN_ROT = BND_ICONID!(1, 7),
BND_ICON_MAN_SCALE = BND_ICONID!(2, 7),
BND_ICON_MANIPUL = BND_ICONID!(3, 7),
BND_ICON_SNAP_OFF = BND_ICONID!(4, 7),
BND_ICON_SNAP_ON = BND_ICONID!(5, 7),
BND_ICON_SNAP_NORMAL = BND_ICONID!(6, 7),
BND_ICON_SNAP_INCREMENT = BND_ICONID!(7, 7),
BND_ICON_SNAP_VERTEX = BND_ICONID!(8, 7),
BND_ICON_SNAP_EDGE = BND_ICONID!(9, 7),
BND_ICON_SNAP_FACE = BND_ICONID!(10, 7),
BND_ICON_SNAP_VOLUME = BND_ICONID!(11, 7),
BND_ICON_STICKY_UVS_LOC = BND_ICONID!(13, 7),
BND_ICON_STICKY_UVS_DISABLE = BND_ICONID!(14, 7),
BND_ICON_STICKY_UVS_VERT = BND_ICONID!(15, 7),
BND_ICON_CLIPUV_DEHLT = BND_ICONID!(16, 7),
BND_ICON_CLIPUV_HLT = BND_ICONID!(17, 7),
BND_ICON_SNAP_PEEL_OBJECT = BND_ICONID!(18, 7),
BND_ICON_GRID = BND_ICONID!(19, 7),
}
public enum /*BNDicon*/ {
BND_ICON_PASTEDOWN = BND_ICONID!(0, 6),
BND_ICON_COPYDOWN = BND_ICONID!(1, 6),
BND_ICON_PASTEFLIPUP = BND_ICONID!(2, 6),
BND_ICON_PASTEFLIPDOWN = BND_ICONID!(3, 6),
BND_ICON_SNAP_SURFACE = BND_ICONID!(8, 6),
BND_ICON_AUTOMERGE_ON = BND_ICONID!(9, 6),
BND_ICON_AUTOMERGE_OFF = BND_ICONID!(10, 6),
BND_ICON_RETOPO = BND_ICONID!(11, 6),
BND_ICON_UV_VERTEXSEL = BND_ICONID!(12, 6),
BND_ICON_UV_EDGESEL = BND_ICONID!(13, 6),
BND_ICON_UV_FACESEL = BND_ICONID!(14, 6),
BND_ICON_UV_ISLANDSEL = BND_ICONID!(15, 6),
BND_ICON_UV_SYNC_SELECT = BND_ICONID!(16, 6),
}
public enum /*BNDicon*/ {
BND_ICON_BBOX = BND_ICONID!(0, 5),
BND_ICON_WIRE = BND_ICONID!(1, 5),
BND_ICON_SOLID = BND_ICONID!(2, 5),
BND_ICON_SMOOTH = BND_ICONID!(3, 5),
BND_ICON_POTATO = BND_ICONID!(4, 5),
BND_ICON_ORTHO = BND_ICONID!(6, 5),
BND_ICON_LOCKVIEW_OFF = BND_ICONID!(9, 5),
BND_ICON_LOCKVIEW_ON = BND_ICONID!(10, 5),
BND_ICON_AXIS_SIDE = BND_ICONID!(12, 5),
BND_ICON_AXIS_FRONT = BND_ICONID!(13, 5),
BND_ICON_AXIS_TOP = BND_ICONID!(14, 5),
BND_ICON_NDOF_DOM = BND_ICONID!(15, 5),
BND_ICON_NDOF_TURN = BND_ICONID!(16, 5),
BND_ICON_NDOF_FLY = BND_ICONID!(17, 5),
BND_ICON_NDOF_TRANS = BND_ICONID!(18, 5),
BND_ICON_LAYER_USED = BND_ICONID!(19, 5),
BND_ICON_LAYER_ACTIVE = BND_ICONID!(20, 5),
}
public enum /*BNDicon*/ {
BND_ICON_SORTALPHA = BND_ICONID!(0, 3),
BND_ICON_SORTBYEXT = BND_ICONID!(1, 3),
BND_ICON_SORTTIME = BND_ICONID!(2, 3),
BND_ICON_SORTSIZE = BND_ICONID!(3, 3),
BND_ICON_LONGDISPLAY = BND_ICONID!(4, 3),
BND_ICON_SHORTDISPLAY = BND_ICONID!(5, 3),
BND_ICON_GHOST = BND_ICONID!(6, 3),
BND_ICON_IMGDISPLAY = BND_ICONID!(7, 3),
BND_ICON_SAVE_AS = BND_ICONID!(8, 3),
BND_ICON_SAVE_COPY = BND_ICONID!(9, 3),
BND_ICON_BOOKMARKS = BND_ICONID!(10, 3),
BND_ICON_FONTPREVIEW = BND_ICONID!(11, 3),
BND_ICON_FILTER = BND_ICONID!(12, 3),
BND_ICON_NEWFOLDER = BND_ICONID!(13, 3),
BND_ICON_OPEN_RECENT = BND_ICONID!(14, 3),
BND_ICON_FILE_PARENT = BND_ICONID!(15, 3),
BND_ICON_FILE_REFRESH = BND_ICONID!(16, 3),
BND_ICON_FILE_FOLDER = BND_ICONID!(17, 3),
BND_ICON_FILE_BLANK = BND_ICONID!(18, 3),
BND_ICON_FILE_BLEND = BND_ICONID!(19, 3),
BND_ICON_FILE_IMAGE = BND_ICONID!(20, 3),
BND_ICON_FILE_MOVIE = BND_ICONID!(21, 3),
BND_ICON_FILE_SCRIPT = BND_ICONID!(22, 3),
BND_ICON_FILE_SOUND = BND_ICONID!(23, 3),
BND_ICON_FILE_FONT = BND_ICONID!(24, 3),
BND_ICON_FILE_TEXT = BND_ICONID!(25, 3),
}
public enum /*BNDicon*/ {
BND_ICON_RECOVER_AUTO = BND_ICONID!(0, 2),
BND_ICON_SAVE_PREFS = BND_ICONID!(1, 2),
BND_ICON_LINK_BLEND = BND_ICONID!(2, 2),
BND_ICON_APPEND_BLEND = BND_ICONID!(3, 2),
BND_ICON_IMPORT = BND_ICONID!(4, 2),
BND_ICON_EXPORT = BND_ICONID!(5, 2),
BND_ICON_EXTERNAL_DATA = BND_ICONID!(6, 2),
BND_ICON_LOAD_FACTORY = BND_ICONID!(7, 2),
BND_ICON_LOOP_BACK = BND_ICONID!(13, 2),
BND_ICON_LOOP_FORWARDS = BND_ICONID!(14, 2),
BND_ICON_BACK = BND_ICONID!(15, 2),
BND_ICON_FORWARD = BND_ICONID!(16, 2),
BND_ICON_FILE_BACKUP = BND_ICONID!(24, 2),
BND_ICON_DISK_DRIVE = BND_ICONID!(25, 2),
}
public enum /*BNDicon*/ {
BND_ICON_MATPLANE = BND_ICONID!(0, 1),
BND_ICON_MATSPHERE = BND_ICONID!(1, 1),
BND_ICON_MATCUBE = BND_ICONID!(2, 1),
BND_ICON_MONKEY = BND_ICONID!(3, 1),
BND_ICON_HAIR = BND_ICONID!(4, 1),
BND_ICON_ALIASED = BND_ICONID!(5, 1),
BND_ICON_ANTIALIASED = BND_ICONID!(6, 1),
BND_ICON_MAT_SPHERE_SKY = BND_ICONID!(7, 1),
BND_ICON_WORDWRAP_OFF = BND_ICONID!(12, 1),
BND_ICON_WORDWRAP_ON = BND_ICONID!(13, 1),
BND_ICON_SYNTAX_OFF = BND_ICONID!(14, 1),
BND_ICON_SYNTAX_ON = BND_ICONID!(15, 1),
BND_ICON_LINENUMBERS_OFF = BND_ICONID!(16, 1),
BND_ICON_LINENUMBERS_ON = BND_ICONID!(17, 1),
BND_ICON_SCRIPTPLUGINS = BND_ICONID!(18, 1),
}
public enum /*BNDicon*/ {
BND_ICON_SEQ_SEQUENCER = BND_ICONID!(0, 0),
BND_ICON_SEQ_PREVIEW = BND_ICONID!(1, 0),
BND_ICON_SEQ_LUMA_WAVEFORM = BND_ICONID!(2, 0),
BND_ICON_SEQ_CHROMA_SCOPE = BND_ICONID!(3, 0),
BND_ICON_SEQ_HISTOGRAM = BND_ICONID!(4, 0),
BND_ICON_SEQ_SPLITVIEW = BND_ICONID!(5, 0),
BND_ICON_IMAGE_RGB = BND_ICONID!(9, 0),
BND_ICON_IMAGE_RGB_ALPHA = BND_ICONID!(10, 0),
BND_ICON_IMAGE_ALPHA = BND_ICONID!(11, 0),
BND_ICON_IMAGE_ZDEPTH = BND_ICONID!(12, 0),
BND_ICON_IMAGEFILE = BND_ICONID!(13, 0),
}
////////////////////////////////////////////////////////////////////////////////
public float bndMin(T) (in T a, in T b) if (__traits(isFloating, T)) { pragma(inline, true); import std.math : isNaN; return (isNaN(a) ? b : ( isNaN(b) ? a : (a < b ? a : b))); }
public float bndMax(T) (in T a, in T b) if (__traits(isFloating, T)) { pragma(inline, true); import std.math : isNaN; return (isNaN(a) ? b : ( isNaN(b) ? a : (a > b ? a : b))); }
////////////////////////////////////////////////////////////////////////////////
/// default text size
public __gshared float BND_LABEL_FONT_SIZE = 13;
/// default text padding in inner box
public __gshared int BND_PAD_LEFT = 8;
public __gshared int BND_PAD_RIGHT = 8;
/// label: value separator string
public __gshared string BND_LABEL_SEPARATOR = ": ";
/// alpha intensity of transparent items (0xa4)
public __gshared float BND_TRANSPARENT_ALPHA = 0.643;
/// shade intensity of beveled panels
public __gshared int BND_BEVEL_SHADE = 30;
/// shade intensity of beveled insets
public __gshared int BND_INSET_BEVEL_SHADE = 30;
/// shade intensity of hovered inner boxes
public __gshared int BND_HOVER_SHADE = 15;
/// shade intensity of splitter bevels
public __gshared int BND_SPLITTER_SHADE = 100;
/// width of icon sheet
public __gshared int BND_ICON_SHEET_WIDTH = 602;
/// height of icon sheet
public __gshared int BND_ICON_SHEET_HEIGHT = 640;
/// gridsize of icon sheet in both dimensions
public __gshared int BND_ICON_SHEET_GRID = 21;
/// offset of first icon tile relative to left border
public __gshared int BND_ICON_SHEET_OFFSET_X = 5;
/// offset of first icon tile relative to top border
public __gshared int BND_ICON_SHEET_OFFSET_Y = 10;
/// resolution of single icon
public __gshared int BND_ICON_SHEET_RES = 16;
/// size of number field arrow
public __gshared float BND_NUMBER_ARROW_SIZE = 4;
/// default text color
public enum BND_COLOR_TEXT = nvgRGBAf(0, 0, 0, 1);
/// default highlighted text color
public enum BND_COLOR_TEXT_SELECTED = nvgRGBAf(1, 1, 1, 1);
/// default color for active element
public enum BND_COLOR_ACTIVE = nvgRGBA(255, 127, 0, 255);
/// radius of tool button
public __gshared float BND_TOOL_RADIUS = 4;
/// radius of option button
public __gshared float BND_OPTION_RADIUS = 4;
/// width of option button checkbox
public __gshared float BND_OPTION_WIDTH = 14;
/// height of option button checkbox
public __gshared float BND_OPTION_HEIGHT = 15;
/// radius of text field
public __gshared float BND_TEXT_RADIUS = 4;
/// radius of number button
public __gshared float BND_NUMBER_RADIUS = 10;
/// radius of menu popup
public __gshared float BND_MENU_RADIUS = 3;
/// feather of menu popup shadow
public __gshared float BND_SHADOW_FEATHER = 12;
/// alpha of menu popup shadow
public __gshared float BND_SHADOW_ALPHA = 0.5;
/// radius of scrollbar
public __gshared float BND_SCROLLBAR_RADIUS = 7;
/// shade intensity of active scrollbar
public __gshared int BND_SCROLLBAR_ACTIVE_SHADE = 15;
/// max glyphs for position testing
public enum BND_MAX_GLYPHS = 1024;
/// max rows for position testing
public enum BND_MAX_ROWS = 32;
/// text distance from bottom
public __gshared int BND_TEXT_PAD_DOWN = 7;
/// stroke width of wire outline
public __gshared float BND_NODE_WIRE_OUTLINE_WIDTH = 4;
/// stroke width of wire
public __gshared float BND_NODE_WIRE_WIDTH = 2;
/// radius of node box
public __gshared float BND_NODE_RADIUS = 8;
/// feather of node title text
public __gshared float BND_NODE_TITLE_FEATHER = 1;
/// size of node title arrow
public __gshared float BND_NODE_ARROW_SIZE = 9;
////////////////////////////////////////////////////////////////////////////////
public float bndClamp() (float v, float mn, float mx) { pragma(inline, true); return (v > mx ? mx : (v < mn ? mn : v)); }
////////////////////////////////////////////////////////////////////////////////
/// the initial theme
public __gshared BNDtheme bndTheme = BNDtheme(
"default theme",
// backgroundColor
nvgRGBA(113, 113, 113, 255),
// regularTheme
BNDwidgetTheme(
"regular",
nvgRGBA( 24, 24, 24, 255), // outlineColor
nvgRGBA( 24, 24, 24, 255), // itemColor
nvgRGBA(153, 153, 153, 255), // innerColor
nvgRGBA( 99, 99, 99, 255), // innerSelectedColor
BND_COLOR_TEXT, // textColor
BND_COLOR_TEXT_SELECTED, // textSelectedColor
0, // shadeTop
0, // shadeDown
),
// toolTheme
BNDwidgetTheme(
"tool",
nvgRGBA( 24, 24, 24, 255), // outlineColor
nvgRGBA( 24, 24, 24, 255), // itemColor
nvgRGBA(153, 153, 153, 255), // innerColor
nvgRGBA( 99, 99, 99, 255), // innerSelectedColor
BND_COLOR_TEXT, // textColor
BND_COLOR_TEXT_SELECTED, // textSelectedColor
15, // shadeTop
-15, // shadeDown
),
// radioTheme
BNDwidgetTheme(
"radio",
nvgRGBA( 0, 0, 0, 255), // outlineColor
nvgRGBA(255, 255, 255, 255), // itemColor
nvgRGBA( 70, 70, 70, 255), // innerColor
BND_COLOR_ACTIVE, // innerSelectedColor
BND_COLOR_TEXT_SELECTED, // textColor
BND_COLOR_TEXT, // textSelectedColor
15, // shadeTop
-15, // shadeDown
),
// textFieldTheme
BNDwidgetTheme(
"text field",
nvgRGBA( 24, 24, 24, 255), // outlineColor
nvgRGBA( 60, 160, 160, 255), // itemColor
nvgRGBA(153, 153, 153, 255), // innerColor
nvgRGBA(213, 213, 213, 255), // innerSelectedColor
BND_COLOR_TEXT, // textColor
BND_COLOR_TEXT, // textSelectedColor
0, // shadeTop
25, // shadeDown
NVGColor.transparent, // textHoverColor
NVGColor.black, // textCaretColor
),
// optionTheme
BNDwidgetTheme(
"option",
nvgRGBA( 0, 0, 0, 255), // outlineColor
nvgRGBA(255, 255, 255, 255), // itemColor
nvgRGBA( 70, 70, 70, 255), // innerColor
nvgRGBA( 70, 70, 70, 255), // innerSelectedColor
BND_COLOR_TEXT, // textColor
BND_COLOR_TEXT_SELECTED, // textSelectedColor
15, // shadeTop
-15, // shadeDown
),
// choiceTheme
BNDwidgetTheme(
"choice",
nvgRGBA( 0, 0, 0, 255), // outlineColor
nvgRGBA(255, 255, 255, 255), // itemColor
nvgRGBA( 70, 70, 70, 255), // innerColor
nvgRGBA( 70, 70, 70, 255), // innerSelectedColor
BND_COLOR_TEXT_SELECTED, // textColor
nvgRGBA(204, 204, 204, 255), // textSelectedColor
15, // shadeTop
-15, // shadeDown
),
// numberFieldTheme
BNDwidgetTheme(
"number field",
nvgRGBA( 24, 24, 24, 255), // outlineColor
nvgRGBA( 90, 90, 90, 255), // itemColor
nvgRGBA(180, 180, 180, 255), // innerColor
nvgRGBA(153, 153, 153, 255), // innerSelectedColor
BND_COLOR_TEXT, // textColor
BND_COLOR_TEXT_SELECTED, // textSelectedColor
-20, // shadeTop
0, // shadeDown
),
// sliderTheme
BNDwidgetTheme(
"slider",
nvgRGBA( 24, 24, 24, 255), // outlineColor
nvgRGBA(128, 128, 128, 255), // itemColor
nvgRGBA(180, 180, 180, 255), // innerColor
nvgRGBA(153, 153, 153, 255), // innerSelectedColor
BND_COLOR_TEXT, // textColor
BND_COLOR_TEXT_SELECTED, // textSelectedColor
-20, // shadeTop
0, // shadeDown
),
// scrollBarTheme
BNDwidgetTheme(
"scrollbar",