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vulture_whitelist.py
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from triple_agent.classes.game import GameHandler
from triple_agent.classes.outcomes import WinType
from triple_agent.constants.colors import (
PlotColorsWong,
PlotColorsTolBright,
PlotColorsTolMuted,
PlotColorsSCL,
)
from triple_agent.constants.events import (
SCL5_DIVISIONS,
SCL5_PICK_MODES,
SCL6_VENUE_MODES,
select_sc19,
select_scl5,
select_scl5_regular_season,
select_scl5_with_drops,
select_scl6,
select_scl6_regular_season,
select_scl6_placements
)
from triple_agent.reports.specific.action_tests import (
action_test_percentages,
diff_action_test_percentages,
)
from triple_agent.reports.specific.banana_breads import (
all_banana_bread_percentages,
first_banana_bread_percentages,
banana_split,
)
from triple_agent.reports.specific.conversation import cumulative_conversation_times
from triple_agent.reports.specific.bug import bug_attempt_timings, bug_success_rate
from triple_agent.reports.specific.character_selection import (
spy_selection,
amba_selection,
double_agent_selection,
st_selection,
)
from triple_agent.reports.specific.fingerprints import (
attempted_fingerprint_sources,
successful_fingerprint_sources,
)
from triple_agent.reports.specific.game_durations import game_durations
from triple_agent.reports.specific.game_outcomes import game_outcomes
from triple_agent.reports.specific.microfilm import at_or_direct_mf
from triple_agent.reports.specific.mission_choices import mission_choices
from triple_agent.reports.specific.mission_completes import (
mission_completion,
mission_completion_query,
final_mission_completion_query,
average_hard_tell_count,
available_soft_tells_complete,
num_visits_to_finish_inspects
)
from triple_agent.reports.specific.countdown import mission_win_countdown
from triple_agent.reports.specific.scl_set_scores import (
game_differential,
scl_set_scores_categorize,
)
from triple_agent.reports.specific.seduce import first_flirt_timing
from triple_agent.reports.specific.stop_talks import stop_talk_in_game_percentage
from triple_agent.reports.specific.time_adds import (
time_add_times,
time_add_times_per_game,
)
from triple_agent.reports.specific.drink_rejects import drink_takes
from triple_agent.reports.specific.lights import amba_lights, spy_lights
from triple_agent.reports.external_reports.misc_reports.curator_requests import (
cough_clank_crash,
curated_many_green_ats,
)
from triple_agent.organization.extract_spectation_replays import (
extract_spectate_replays,
)
from triple_agent.constants.paths import SCL5_ZIP_EXTRACT_FOLDER, SCL5_TEMP_EXTRACT_FOLDER
from triple_agent.classes.venues import TRAY_VENUES, BAR_VENUES, NEW_ART_VENUES
# library internals
extract_spectate_replays
# jsonpickle methods
GameHandler
GameHandler.flatten
GameHandler.restore
# colors
PlotColorsWong
PlotColorsTolBright
PlotColorsTolMuted
PlotColorsSCL
# notebook usage
WinType.SniperWin
SCL5_PICK_MODES
SCL5_ZIP_EXTRACT_FOLDER
SCL5_TEMP_EXTRACT_FOLDER
SCL5_DIVISIONS
SCL6_VENUE_MODES
select_scl5
select_scl5_regular_season
select_sc19
action_test_percentages
diff_action_test_percentages
all_banana_bread_percentages
first_banana_bread_percentages
banana_split
bug_attempt_timings
bug_success_rate
spy_selection
st_selection
amba_selection
double_agent_selection
attempted_fingerprint_sources
successful_fingerprint_sources
game_durations
game_outcomes
at_or_direct_mf
mission_choices
mission_completion_query
mission_completion
average_hard_tell_count
scl_set_scores_categorize
game_differential
first_flirt_timing
stop_talk_in_game_percentage
time_add_times_per_game
time_add_times
spy_lights
amba_lights
select_scl5_with_drops
select_scl6
select_scl6_regular_season
select_scl6_placements
cumulative_conversation_times
final_mission_completion_query
num_visits_to_finish_inspects
mission_win_countdown
drink_takes
TRAY_VENUES
BAR_VENUES
NEW_ART_VENUES
available_soft_tells_complete
# archive, but unused
cough_clank_crash
curated_many_green_ats