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RXPGuides.lua
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RXPGuides.lua
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RXP_ = RXP_ or {}
RXPGuides = {}
local versionText = "Version 3.0.4"
local addonVersion = 30004
local RXPG = RXPGuides
local version = select(4, GetBuildInfo())
local _,class = UnitClass("player")
local _,race = UnitRace("player")
local BackdropTemplate = BackdropTemplateMixin and "BackdropTemplate" or nil
if version < 20000 then
RXP_.version = "CLASSIC"
elseif version > 20000 and version < 30000 then
RXP_.version = "TBC"
else
RXP_.version = "WOTLK"
end
RXP_.questQueryList = {}
RXP_.itemQueryList = {}
RXP_.questAccept = {}
RXP_.questTurnIn = {}
RXP_.activeItems = {}
RXP_.font = GameFontNormal:GetFont()
local eventFrame = CreateFrame("Frame");
local questFrame = CreateFrame("Frame");
local f = CreateFrame("Frame", "RXPFrame", UIParent, BackdropTemplate)
f.BottomFrame = CreateFrame("Frame","$parent_bottomFrame",f, BackdropTemplate)
--eventFrame:RegisterEvent("QUEST_LOG_UPDATE")
eventFrame:RegisterEvent("PLAYER_LOGIN")
eventFrame:RegisterEvent("GET_ITEM_INFO_RECEIVED")
eventFrame:RegisterEvent("PLAYER_LEVEL_UP")
eventFrame:RegisterEvent("TAXIMAP_OPENED")
eventFrame:RegisterUnitEvent("UNIT_AURA","player")
eventFrame:RegisterUnitEvent("UNIT_PET","player")
eventFrame:RegisterEvent("TRAINER_SHOW")
eventFrame:RegisterEvent("TRAINER_CLOSED")
eventFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
questFrame:RegisterEvent("QUEST_COMPLETE")
questFrame:RegisterEvent("QUEST_PROGRESS")
questFrame:RegisterEvent("QUEST_ACCEPT_CONFIRM")
questFrame:RegisterEvent("QUEST_GREETING")
questFrame:RegisterEvent("GOSSIP_SHOW")
questFrame:RegisterEvent("QUEST_DETAIL")
questFrame:RegisterEvent("QUEST_TURNED_IN")
RXPG_Debug = false
local SoMtimer
local function SoMCheck()
if version > 20000 then
return
elseif not SoMtimer then
SoMtimer = GetTime()
end
local buffId = 362859
if RXPCData and type(RXPCData.SoM) ~= "boolean" and GetTime() - SoMtimer < 300 then
local id = 0
local n = 1
while id do
id = select(10,UnitBuff("player",n))
n = n+1
if id == buffId then
RXPCData.SoM = true
if RXP_.currentGuide and RXP_.currentGuide.name then
RXP_:LoadGuide(RXP_.currentGuide)
end
RXP_.GenerateMenuTable()
break
end
end
if id ~= buffId and RXPCData.SoM then
RXPCData.SoM = nil
if RXP_.currentGuide and RXP_.currentGuide.name then
RXP_:LoadGuide(RXP_.currentGuide)
end
RXP_.GenerateMenuTable()
end
if RXPOptionsSoM then RXPOptionsSoM:SetChecked(RXPCData.SoM) end
end
end
function RXPG_init()
RXPData = RXPData or {}
RXPCData = RXPCData or {}
RXPCData.hardcore = (RXP_.version == "CLASSIC") and RXPCData.hardcore
if not RXPData.addonVersion or RXPData.addonVersion < addonVersion then
RXPData.addonVersion = addonVersion
RXPCData.phase = 4
end
RXPCData.phase = RXPCData.phase or 4
RXPCData.SoM = RXPCData.SoM or 1
SoMCheck()
RXP_.RenderFrame()
RXPCData.stepSkip = RXPCData.stepSkip or {}
RXPData.numMapPins = RXPData.numMapPins or 7
RXPData.worldMapPinScale = RXPData.worldMapPinScale or 1
RXPData.distanceBetweenPins = RXPData.distanceBetweenPins or 1
RXPData.worldMapPinBackgroundOpacity = RXPData.worldMapPinBackgroundOpacity or 0.35
RXPData.arrowSize = RXPData.arrowSize or 1
RXPData.windowSize = RXPData.windowSize or 1
RXPData.arrowText = RXPData.arrowText or 9
if RXPCData.flightPaths then
if UnitLevel("player") <= 6 then
for i in pairs(RXPCData.flightPaths) do
RXPCData.flightPaths[i] = nil
end
end
else
RXPCData.flightPaths = {}
end
RXPData.batchSize = RXPData.batchSize or 5
if RXPData.disableTrainerAutomation == nil then
RXPData.disableTrainerAutomation = true
end
if RXPData.trainGenericSpells == nil then
RXPData.trainGenericSpells = true
end
RXPData.anchorOrientation = RXPData.anchorOrientation or 1
f:SetShown(not RXPCData.hideWindow)
C_Timer.After(0.5,function()
if RXP_.errorCount == RXP_.guideErrorCount then
RXP_.errorCount = -1
ScriptErrorsFrame:Hide()
end
end)
end
RXP_.errorCount = 0
RXP_.guideErrorCount = 0
hooksecurefunc(ScriptErrorsFrame,"DisplayMessage",function(self, msg, warnType, keepHidden, messageType)
if ScriptErrorsFrame:IsForbidden() then return end
if RXP_.errorCount >= 0 then
if warnType == 0 and keepHidden == false and messageType == 1 and type(msg) == "string" and msg:match("RXPGuides\\Guides") then
RXP_.guideErrorCount = RXP_.guideErrorCount + 1
end
RXP_.errorCount = RXP_.errorCount + 1
end
end)
local startTime = GetTime()
local questProgressTimer = 0
local questTimer = 0
function RXP_.QuestAutoAccept(title)
if title then
local element = RXP_.questAccept[title]
return element and element.step.active
end
end
function RXP_.QuestAutoTurnIn(title)
if title then
local element = RXP_.questTurnIn[title]
return (element and element.step.active) and element.reward
end
end
RXP_.skillList = {}
local spellRequest = {}
local trainerUpdate = 0
local level = UnitLevel("player")
local function ProcessSpells(names,rank)
local _,class = UnitClass("player")
local _,race = UnitRace("player")
local level = UnitLevel("player")
local entries = {race,class}
for _,entry in pairs(entries) do
if RXP_.defaultSpellList[entry] then
for spellLvl,spells in pairs(RXP_.defaultSpellList[entry]) do
if spellLvl <= level then
for i,spellId in ipairs(spells) do
if not (spellRequest[spellId] or C_Spell.IsSpellDataCached(spellId)) then
C_Spell.RequestLoadSpellData(spellId)
spellRequest[spellId] = true
end
if names and rank and not(RXPCData.hardcore and RXP_.HCSpellList and RXP_.HCSpellList[spellId]) then
spellRequest[spellId] = nil
local sName = GetSpellInfo(spellId)
local sRank = GetSpellSubtext(spellId)
for id,name in pairs(names) do
if sName == name and sRank == rank[id] then
BuyTrainerService(id)
end
end
end
end
end
end
end
end
end
local function OnTrainer()
if not RXPData.disableTrainerAutomation then
local level = UnitLevel("player")
local i = GetNumTrainerServices()
if not i or i == 0 or GetTime() - trainerUpdate > 15 then
return
end
local names = {}
local rank = {}
for id = 1,i do
local n, r, cat = GetTrainerServiceInfo(id)
if cat == "available" then
names[id] = n
rank[id] = r
end
end
ProcessSpells(names,rank)
for spellName,spellRank in pairs(RXP_.skillList) do
for id,name in pairs(names) do
if name == spellName then
local r = rank[id]
r = r and tonumber(r:match("(%d+)")) or 0
if (r <= spellRank or spellRank == 0) then
BuyTrainerService(id)
return
end
end
end
end
end
end
local tTimer = 0
local function trainerFrameUpdate(self,t)
tTimer = tTimer + t
if tTimer >= 0.2 then
tTimer = 0
if GetTime() - trainerUpdate > 15 then
self:SetScript("OnUpdate",nil)
end
OnTrainer()
end
end
function RXP_.QuestAutomation(event,arg1,arg2)
if IsControlKeyDown() == not (RXPData and RXPData.disableQuestAutomation) then
return
end
if event == "QUEST_ACCEPT_CONFIRM" and RXP_.QuestAutoAccept(arg2) then
ConfirmAcceptQuest()
elseif event == "QUEST_COMPLETE" or not event and QuestFrameRewardPanel and QuestFrameRewardPanel:IsShown() then
local id = GetQuestID()
local reward = RXP_.QuestAutoTurnIn(id)
local choices = GetNumQuestChoices()
if reward then
if choices <= 1 then
GetQuestReward(choices)
elseif reward > 0 then
GetQuestReward(reward)
end
end
elseif (event == "QUEST_PROGRESS" or not event and QuestFrameProgressPanel and QuestFrameProgressPanel:IsShown()) and IsQuestCompletable() then
CompleteQuest()
--questProgressTimer = GetTime()
elseif event == "QUEST_DETAIL" or not event and QuestFrameDetailPanel and QuestFrameDetailPanel:IsShown() then
local id = GetQuestID()
if RXP_.QuestAutoAccept(id) then
AcceptQuest()
HideUIPanel(QuestFrame)
end
elseif event == "QUEST_GREETING" or not event and QuestFrameGreetingPanel and QuestFrameGreetingPanel:IsShown() then
local nActive = GetNumActiveQuests()
local nAvailable = GetNumAvailableQuests()
for i = 1, nActive do
local title, isComplete = GetActiveTitle(i)
if RXP_.QuestAutoTurnIn(title) and isComplete then
return SelectActiveQuest(i)
end
end
if GetNumGossipOptions() == 0 and nAvailable == 1 and nActive == 0 then
SelectGossipAvailableQuest(1)
else
for i = 1, nAvailable do
local title, isComplete = GetAvailableTitle(i)
if RXP_.QuestAutoAccept(title) then
return SelectAvailableQuest(i)
end
end
end
elseif event == "GOSSIP_SHOW" or not event and GossipFrame and GossipFrame:IsShown() then
local nActive = GetNumGossipActiveQuests()
local nAvailable = GetNumGossipAvailableQuests()
for i = 1, nActive do
local title, level, isTrivial, isComplete = select(i * 6 - 5, GetGossipActiveQuests())
if RXP_.QuestAutoTurnIn(title) and isComplete then
return SelectGossipActiveQuest(i)
end
end
if GetNumGossipOptions() == 0 and nAvailable == 1 and nActive == 0 then
SelectGossipAvailableQuest(1)
else
for i = 1, nAvailable do
local title = select(i * 7 - 6, GetGossipAvailableQuests())
if RXP_.QuestAutoAccept(title) then
return SelectGossipAvailableQuest(i)
end
end
end
end
end
questFrame:SetScript("OnEvent",function(self,...)
RXP_.QuestAutomation(...)
end)
eventFrame:SetScript("OnEvent",function(self,event,arg1,arg2,arg3,arg4)
if event == "GET_ITEM_INFO_RECEIVED" and arg2 then
if RXP_.itemQueryList[arg1] then
RXP_.itemQueryList[arg1] = nil
RXP_.updateStepText = true
elseif GetTime() - startTime < 15 then
RXP_.updateStepText = true
end
return
elseif event == "PLAYER_REGEN_ENABLED" then
RXP_.UpdateItemFrame()
elseif event == "QUEST_TURNED_IN" and (arg1 == 10551 or arg1 == 10552) then
C_Timer.After(1, function() RXP_.ReloadGuide() end)
elseif event == "TRAINER_SHOW" then
trainerUpdate = GetTime()
OnTrainer()
self:SetScript("OnUpdate",trainerFrameUpdate)
return
elseif event == "TRAINER_CLOSED" then
self:SetScript("OnUpdate",nil)
return
elseif event == "PLAYER_LOGIN" then
RXPG_init()
RXP_.GenerateMenuTable()
RXP_.CreateOptionsPanel()
loadtime = GetTime()
ProcessSpells()
local guide = RXP_.GetGuideTable(RXPCData.currentGuideGroup,RXPCData.currentGuideName)
if not guide and RXPData.autoLoadGuides then
guide = RXP_.defaultGuide
if RXP_.version ~= "CLASSIC" and (UnitLevel("player") == 58 and not guide.boost58) then
guide = nil
end
end
RXP_:LoadGuide(guide,true)
if not RXP_.currentGuide then
f:SetHeight(20)
RXP_.UpdateBottomFrame()
RXP_.noGuide = true
end
return
elseif event == "TAXIMAP_OPENED" then
local FPlist = C_TaxiMap.GetAllTaxiNodes(C_Map.GetBestMapForUnit("player"))
for k,v in pairs(FPlist) do
if v.nodeID then
RXPCData.flightPaths[v.nodeID] = true
end
end
elseif event == "PLAYER_LEVEL_UP" and RXP_.currentGuide then
level = UnitLevel("player")
local stepn = RXPCData.currentStep
ProcessSpells()
--RXP_:LoadGuide(RXP_.currentGuide)
RXP_.SetStep(1)
RXP_.SetStep(stepn)
elseif event == "UNIT_AURA" then
SoMCheck()
elseif event == "UNIT_PET" then
RXP_.petFamily = GetPetIcon() or RXP_.petFamily
end
end)
function RXP_.GetGuideTable(guideGroup,guideName)
if guideGroup and RXP_.guideList[guideGroup] and guideName and RXP_.guideList[guideGroup][guideName] then
return RXP_.guides[RXP_.guideList[guideGroup][guideName]]
end
end
--[[
local backdrop = {
bgFile = "Interface/BUTTONS/WHITE8X8",
--edgeFile = "Interface/BUTTONS/WHITE8X8",
--edgeFile = "Interface/ARENAENEMYFRAME/UI-Arena-Border",
edgeFile = RXP_.GetTexture("rxp-borders"),
tile = true,
edgeSize = 8,
tileSize = 8,
insets = {
left = 4,
right = 2,
top = 2,
bottom = 4,
},
}
]]
f:Show()
f:SetMovable(true)
f:SetClampedToScreen(true)
f:SetResizable(true)
f:SetMinResize(220,20)
local function SetStepFrameAnchor()
local frame = f.CurrentStepFrame
local scale = f:GetScale()
local function SetTop()
frame:ClearAllPoints()
frame:SetPoint("BOTTOMLEFT", f.GuideName,"TOPLEFT",0,2)
frame:SetPoint("BOTTOMRIGHT",f.GuideName,"TOPRIGHT",0,2)
end
local function SetBottom()
frame:ClearAllPoints()
frame:SetPoint("TOPLEFT", f,"BOTTOMLEFT",3,0)
frame:SetPoint("TOPRIGHT",f,"BOTTOMRIGHT",-3,0)
end
if RXPData.anchorOrientation < 0 then
SetBottom()
if frame:GetBottom()*scale < 0 then
SetTop()
end
if (frame:GetTop()*scale > GetScreenHeight()) then
SetBottom()
end
else
SetTop()
if (frame:GetTop()*scale > GetScreenHeight()) then
SetBottom()
end
if frame:GetBottom()*scale < 0 then
SetTop()
end
end
end
f.OnMouseDown = function(self, button)
if RXPData.lockFrames then
return
elseif IsAltKeyDown() then
f:StartSizing("BOTTOMRIGHT")
f:SetScript("OnUpdate",RXP_.UpdateBottomFrame)
isResizing = true
else
f:StartMoving()
end
end
f.OnMouseUp = function(self,button)
f:StopMovingOrSizing()
if isResizing then
RXP_.SetStep(RXPCData.currentStep)
f:SetScript("OnUpdate",nil)
end
SetStepFrameAnchor()
RXP_.UpdateItemFrame()
isResizing = false
end
local isResizing
f:SetScript("OnMouseDown", f.OnMouseDown)
f:SetScript("OnMouseUp", f.OnMouseUp)
f:EnableMouse(1)
RXP_.stepPos = {}
function StepScroll(n)
local value
if n == 1 or not RXP_.stepPos[n] then
value = 0
else
value = RXP_.stepPos[n]/RXP_.stepPos[0]*f.Steps.f1:GetHeight()-2
local smax = f.Steps.f1:GetHeight()-f.BottomFrame:GetHeight()+10
if value > smax then
value = smax
end
end
f.SF.ScrollBar:SetValue(value)
end
RXP_.width,RXP_.height = 235,125
f:SetWidth(RXP_.width)
f:SetHeight(RXP_.height)
f:SetPoint("LEFT",0,35)
f:SetFrameStrata("BACKGROUND")
local defaultColors = {}
defaultColors.background = {12/255,12/255,27/255,1}
defaultColors.bottomFrameBG = {18/255,18/255,40/255,1}
defaultColors.bottomFrameHighlight = {54/255,62/255,109/255,1}
defaultColors.mapPins = {206/210,123/210,1,1}
defaultColors.tooltip = "|cFFCE7BFF" --AARRGGBB
local hardcoreColors = {}
hardcoreColors.background = {19/255,0/255,0/255,1}
hardcoreColors.bottomFrameBG = {31/255,0/255,0/255,1}
hardcoreColors.bottomFrameHighlight = {81/255,0/255,0/255,1}
hardcoreColors.mapPins = {0.9,0.1,0.1,1}
hardcoreColors.tooltip = "|c0000C1FF" --AARRGGBB
RXP_.colors = defaultColors
RXP_.defaultTextures = "Interface/AddOns/RXPGuides/Textures/"
RXP_.hardcoreTextures = "Interface/AddOns/RXPGuides/Textures/Hardcore/"
RXP_.texturePath = RXP_.defaultTextures
function RXP_.GetTexture(name)
return RXP_.texturePath..name
end
function RXP_.RenderFrame()
local path
local colors
if RXPCData.hardcore then
path = RXP_.hardcoreTextures
colors = hardcoreColors
else
path = RXP_.defaultTextures
colors = defaultColors
end
if path == RXP_.texturePath then return end
RXP_.GenerateMenuTable()
RXP_.colors = colors
RXP_.texturePath = path
f.backdropEdge.edgeFile = RXP_.GetTexture("rxp-borders")
RXP_.guideNameBackdrop.edgeFile = RXP_.GetTexture("rxp-borders")
f.BottomFrame:ClearBackdrop()
f.BottomFrame:SetBackdrop(f.backdropEdge)
f.BottomFrame:SetBackdropColor(unpack(RXP_.colors.background))
f.activeItemFrame:ClearBackdrop()
f.activeItemFrame:SetBackdrop(f.backdropEdge)
f.activeItemFrame:SetBackdropColor(unpack(RXP_.colors.background))
f.GuideName:ClearBackdrop()
f.GuideName:SetBackdrop(RXP_.guideNameBackdrop)
f.GuideName.bg:SetTexture(RXP_.GetTexture("rxp-banner"))
f.GuideName.icon:SetTexture(RXP_.GetTexture("rxp_logo-64"))
f.GuideName.classIcon:SetTexture(RXP_.GetTexture(class))
f.GuideName.cog:SetNormalTexture(RXP_.GetTexture("rxp_cog-32"))
RXP_.arrowFrame.texture:SetTexture(RXP_.GetTexture("rxp_navigation_arrow-1"))
RXP_.UpdateScrollBar()
if RXP_.currentGuide then
RXP_.ReloadGuide()
end
end
local function SetColor(ref,a,r,g,b)
local rr,rg,rb,ra = unpack(ref)
r = r or rr
g = g or rg
b = b or rb
a = a or ra
return r,g,b,a
end
f.backdropEdge = {
bgFile = "Interface/BUTTONS/WHITE8X8",
--edgeFile = "Interface/BUTTONS/WHITE8X8",
--edgeFile = "Interface/ARENAENEMYFRAME/UI-Arena-Border",
edgeFile = RXP_.GetTexture("rxp-borders"),
tile = true,
edgeSize = 8,
tileSize = 8,
insets = {
left = 4,
right = 2,
top = 2,
bottom = 4,
},
}
local backdrop = {bgFile = "Interface/BUTTONS/WHITE8X8",
tile = true, tileSize = 16,
--edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
--edgeSize = 16, insets = {left = 4, right = 4, top = 4, bottom = 4}
}
f.GuideName = CreateFrame("Frame","$parentGuideName",f, BackdropTemplate)
f.CurrentStepFrame = CreateFrame("Frame", nil, f)
--f.CurrentStepFrame:SetBackdrop(backdrop)
--f.CurrentStepFrame:SetBackdropColor(0.3,0.01,0.01)
f.CurrentStepFrame:SetPoint("BOTTOMLEFT", f.GuideName,"TOPLEFT",0,2)
f.CurrentStepFrame:SetPoint("BOTTOMRIGHT",f.GuideName,"TOPRIGHT",0,2)
f.CurrentStepFrame:SetHeight(25)
f.CurrentStepFrame:SetScript("OnMouseDown", f.OnMouseDown)
f.CurrentStepFrame:SetScript("OnMouseUp", f.OnMouseUp)
f.CurrentStepFrame:EnableMouse(1)
local function ClearTable(tab)
if #tab > 1 then
while #tab > 0 do
table.remove(tab)
end
else
for k in pairs(tab) do
tab[k] = nil
end
end
return tab
end
f.CurrentStepFrame.frame = {}
function f.ClearFrameData()
for i,stepframe in ipairs(f.CurrentStepFrame.frame) do
--frame:SetHeight(0)
stepframe:Hide()
stepframe:SetScript("OnUpdate",nil)
stepframe:SetScript("OnEvent",nil)
stepframe:UnregisterAllEvents()
stepframe.callback = nil
if stepframe.step then
stepframe.step.frame = nil
stepframe.step.active = nil
stepframe.step = nil
stepframe.sticky = nil
stepframe.index = nil
end
for j,frame in ipairs(stepframe.elements) do
--element:SetHeight(0)
if frame.step then
if not frame.step.sticky then
frame.element.completed = nil
end
frame.element.frame = nil
frame.element.skip = nil
end
frame.step = nil
frame.index = nil
frame.element = nil
frame.callback = nil
frame:Hide()
frame:UnregisterAllEvents()
frame:SetScript("OnUpdate",nil)
frame:SetScript("OnEvent",nil)
frame:SetScript("OnEnter",nil)
frame:SetScript("OnLeave",nil)
frame:SetScript("OnMouseDown",nil)
frame:SetMouseClickEnabled(false)
frame.button:SetChecked(false)
frame.highlight:Hide()
end
end
end
RXP_.MainFrame = f
f.CurrentStepFrame.activeSteps = {}
local isUpdating
function RXP_.UpdateStepCompletion()
RXP_.updateSteps = false
local n = 0
local update
for i,step in ipairs(f.CurrentStepFrame.activeSteps) do
local completed = true
if not step.completed then
for j,element in ipairs(step.elements) do
if not (element.completed or element.skip) then
completed = false
break
end
end
end
local completewith = step.completewith
if completewith and not completed then
local guide = RXP_.currentGuide
if completewith == "next" then
completewith = step.index+1
else
completewith = guide.labels[completewith]
end
if completewith then
if guide.steps[completewith] and guide.steps[completewith].sticky then
if RXPCData.stepSkip[completewith] then
completed = true
end
else
if RXPCData.currentStep > completewith then
completed = true
end
end
end
end
if completed then
for j,element in ipairs(step.elements) do
if element.OnStepCompletion then
element:OnStepCompletion()
end
end
if step.sticky then
RXPCData.stepSkip[step.index] = true
update = true
step.active = nil
elseif step.index >= RXPCData.currentStep then
step.completed = true
RXP_.UpdateBottomFrame(nil,nil,step.index)
if step.index == RXPCData.currentStep then
RXP_.loadNextStep = true
end
return
end
end
end
if update then
--print('opt',RXPCData.currentStep)
return RXP_.SetStep(RXPCData.currentStep)
end
end
function RXP_.SetStep(n,n2)
if type(n) == "table" then n = n2 end
local guide = RXP_.currentGuide
if not guide then return end
local group = guide.group
--print(n)
if n > #guide.steps then
local isComplete = true
local completedStep
for i,step in pairs(f.CurrentStepFrame.activeSteps) do
if step.sticky and not RXPCData.stepSkip[i] then
isComplete = false
end
end
if isComplete then
return RXPG[group].next()
else
n = #guide.steps
end
end
RXPCData.currentStep = n
--isUpdating = true
if not guide.steps[n].active then
for _,element in ipairs(guide.steps[n]) do
if element.OnStepActivation then
element:OnStepActivation()
end
end
end
RXPCData.stepSkip[n+1] = nil
if guide.steps[n].sticky and n < #guide.steps then
return RXP_.SetStep(n+1)
end
for i,step in pairs(f.CurrentStepFrame.activeSteps) do
step.active = nil
if n < #guide.steps then
step.completed = nil
end
end
local activeSteps = f.CurrentStepFrame.activeSteps
ClearTable(activeSteps)
ClearTable(RXP_.questAccept)
ClearTable(RXP_.questTurnIn)
ClearTable(RXP_.activeItems)
f.ClearFrameData()
local level = UnitLevel("player")
local scrollHeight = 1
for i = 1,n-1 do
local step = guide.steps[i]
if step.sticky then
local req = guide.labels[step.requires]
if step.requires and req then
req = guide.steps[req]
while req and req.requires and not RXPCData.stepSkip[req.index] and not req.active do
req = guide.steps[guide.labels[req.requires]]
end
end
step.reqFulfilled = not(req and (req.active or (req.sticky and not RXPCData.stepSkip[req.index])))
if not RXPCData.stepSkip[i] and step.reqFulfilled and level >= step.level then
table.insert(activeSteps,step)
if n > 1 then scrollHeight = n-1 end
--f.Steps.frame[i]:SetAlpha(0.66)
step.active = true
end
end
end
local step = guide.steps[n]
local req = step.requires and guide.labels[step.requires] and guide.steps[guide.labels[step.requires]]
if step.completed and n < #guide.steps then
return RXP_.SetStep(n+1)
elseif step and not step.completed and not(req and #activeSteps > 0 and (req.active or not(req.reqFulfilled))) and level >= step.level then
table.insert(activeSteps,step)
f.Steps.frame[n]:SetAlpha(1)
step.active = true
scrollHeight = n
end
if #activeSteps == 0 then
if n >= #guide.steps then
return RXPG[group].next()
else
return RXP_.SetStep(n+1)
end
end
local totalHeight = 0
local c = 0
local heightDiff = f:GetHeight() - f.CurrentStepFrame:GetHeight()
for i,step in pairs(activeSteps) do
local index = step.index
c = c+1
local stepframe = f.CurrentStepFrame.frame[c]
if not stepframe then
f.CurrentStepFrame.frame[c] = CreateFrame("Frame","$parent_frame"..c,f.CurrentStepFrame, BackdropTemplate)
stepframe = f.CurrentStepFrame.frame[c]
--stepframe:SetBackdropBorderColor(0.1,0.5,0.1)
stepframe.elements = {}
--RXP_.CreateActiveItemFrame(stepframe)
end
stepframe:ClearAllPoints()
if c == 1 then
stepframe:SetPoint("TOPLEFT",f.CurrentStepFrame,0,0)
stepframe:SetPoint("TOPRIGHT",f.CurrentStepFrame,0,0)
else
stepframe:SetPoint("TOPLEFT",f.CurrentStepFrame.frame[c-1],"BOTTOMLEFT",0,-5)
stepframe:SetPoint("TOPRIGHT",f.CurrentStepFrame.frame[c-1],"BOTTOMRIGHT",0,-5)
end
if not stepframe.number then
stepframe.number = CreateFrame("Frame","$parent_number",stepframe, BackdropTemplate)
stepframe.number:SetPoint("TOPLEFT",stepframe,7,5)
stepframe.number.text = stepframe.number:CreateFontString(nil,"OVERLAY")
--stepframe.number.text:SetFontObject(GameFontNormalSmall)
stepframe.number.text:ClearAllPoints()
stepframe.number.text:SetPoint("CENTER",stepframe.number,2,1)
stepframe.number.text:SetJustifyH("CENTER")
stepframe.number.text:SetJustifyV("CENTER")
stepframe.number.text:SetTextColor(1,1,1)
stepframe.number.text:SetFont(RXP_.font, 9)
end
if stepframe.hardcore ~= RXPCData.hardcore or not stepframe.hardcore then
stepframe:ClearBackdrop()
stepframe:SetBackdrop(f.backdropEdge)
stepframe:SetBackdropColor(unpack(RXP_.colors.background))
stepframe.number:ClearBackdrop()
stepframe.number:SetBackdrop(f.backdropEdge)
stepframe.number:SetBackdropColor(unpack(RXP_.colors.background))
end
stepframe.number.text:SetText("Step "..tostring(index))
stepframe.number:SetSize(stepframe.number.text:GetStringWidth()+10,17)
stepframe.step = step
stepframe.index = index
stepframe.sticky = step.sticky
local e = 0
local frameHeight = 0
for j,element in ipairs(step.elements) do
e = j
local elementFrame = stepframe.elements[e]
if not stepframe.elements[e] then
stepframe.elements[e] = CreateFrame("Frame","$parent_"..e,stepframe, BackdropTemplate)
elementFrame = stepframe.elements[e]
--elementFrame:SetHeight(0)
--elementFrame:SetWidth(300)
local button = CreateFrame("CheckButton", "$parentCheck", elementFrame, "ChatConfigCheckButtonTemplate");
elementFrame.button = button
button:SetSize(12,12)
button:SetScript("PostClick",function(self)
local parent = self:GetParent()
local element = parent.element
if element and not element.optional then
element.skip = self:GetChecked()
end
RXP_.updateSteps = true
RXP_.updateMap = true
end)
--
button:SetPushedTexture(nil)
button:SetHighlightTexture("Interface/MINIMAP/UI-Minimap-ZoomButton-Highlight", "ADD")
elementFrame.text = getglobal(elementFrame.button:GetName() .. 'Text')
elementFrame.text:SetParent(elementFrame)
elementFrame.text:SetJustifyH("LEFT")
elementFrame.text:SetJustifyV("CENTER")
elementFrame.text:SetTextColor(1,1,1)
elementFrame.text:SetFont(RXP_.font, 11)
--[[
elementFrame.text:SetJustifyH("LEFT")
elementFrame.text:SetJustifyV("CENTER")
elementFrame.text:SetTextColor(1,1,1)
elementFrame.text:SetFont("Fonts\\FRIZQT__.TTF", 10)]]
elementFrame.icon = elementFrame:CreateFontString(nil,"OVERLAY")
elementFrame.icon:SetFontObject(GameFontNormalSmall)
elementFrame:SetMouseMotionEnabled(true)
local ht = elementFrame:CreateTexture(nil, "HIGHLIGHT")
ht:SetAllPoints(elementFrame.text)
ht:SetTexture("Interface\\Worldmap\\UI-QuestPoi-HighlightBar")
ht:SetBlendMode("ADD")
ht:Hide()
elementFrame.highlight = ht
local function tpOnEnter(self)
if self:IsForbidden() or GameTooltip:IsForbidden() then return end
local element = self.element or self:GetParent().element
if element and element.tooltip then
GameTooltip:SetOwner(self, "ANCHOR_BOTTOM",0,-10)
GameTooltip:ClearLines()
GameTooltip:AddLine(element.tooltip,1,1,1)
GameTooltip:Show()
end
end
local function tpOnLeave(self)
if self:IsForbidden() or GameTooltip:IsForbidden() then return end
local element = self.element or self:GetParent().element
if element and element.tooltip then
GameTooltip:Hide()
end
end
elementFrame:SetScript("OnEnter",tpOnEnter)
elementFrame:SetScript("OnLeave",tpOnLeave)
elementFrame.button:HookScript("OnEnter",tpOnEnter)
elementFrame.button:HookScript("OnLeave",tpOnLeave)
end