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FixedLengthFrameDecoder.swift
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FixedLengthFrameDecoder.swift
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//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2017-2021 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import NIOCore
///
/// A decoder that splits the received `ByteBuffer` by a fixed number
/// of bytes. For example, if you received the following four fragmented packets:
///
/// +---+----+------+----+
/// | A | BC | DEFG | HI |
/// +---+----+------+----+
///
/// A ``FixedLengthFrameDecoder`` will decode them into the
/// following three packets with the fixed length:
///
/// +-----+-----+-----+
/// | ABC | DEF | GHI |
/// +-----+-----+-----+
///
public final class FixedLengthFrameDecoder: ByteToMessageDecoder {
/// Data type we receive.
public typealias InboundIn = ByteBuffer
/// Data type we send to the next stage.
public typealias InboundOut = ByteBuffer
@available(*, deprecated, message: "No longer used")
public var cumulationBuffer: ByteBuffer?
private let frameLength: Int
/// Create `FixedLengthFrameDecoder` with a given frame length.
///
/// - parameters:
/// - frameLength: The length of a frame.
public init(frameLength: Int) {
self.frameLength = frameLength
}
/// Get a frame of data and `fireChannelRead` if sufficient data exists in the buffer.
/// - Parameters:
/// - context: Calling context.
/// - buffer: Buffer containing data.
/// - Returns: Status detailing if more data is required or if a successful decode occurred.
public func decode(context: ChannelHandlerContext, buffer: inout ByteBuffer) throws -> DecodingState {
guard let slice = buffer.readSlice(length: frameLength) else {
return .needMoreData
}
context.fireChannelRead(self.wrapInboundOut(slice))
return .continue
}
/// Repeatedly decode frames until there is not enough data to decode any more.
/// Reports an error through `fireErrorCaught` if this doesn't empty the buffer exactly.
/// - Parameters:
/// - context: Calling context
/// - buffer: Buffer containing data.
/// - seenEOF: If end of file has been seen.
/// - Returns: needMoreData always as all data is consumed.
public func decodeLast(
context: ChannelHandlerContext,
buffer: inout ByteBuffer,
seenEOF: Bool
) throws -> DecodingState {
while case .continue = try self.decode(context: context, buffer: &buffer) {}
if buffer.readableBytes > 0 {
context.fireErrorCaught(NIOExtrasErrors.LeftOverBytesError(leftOverBytes: buffer))
}
return .needMoreData
}
}
@available(*, unavailable)
extension FixedLengthFrameDecoder: Sendable {}