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scenes.js
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scenes.js
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/*
Copyright (C) 2023 Andrew Sillers
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
var combat = require("./combat.js");
var intro = require("./intro.js");
var menu = require("./menu.js")
var utils = require("./utils.js");
module.exports = {
find: function(idOrScene) {
return Object.values(this).find(s=>typeof s == "object" && (s.id == idOrScene || s.id == idOrScene.id));
},
BATTLE_TOP: {
id:0,
process: combat.processInput,
render: combat.drawCombat
},
BATTLE_ATTACKS: {
id:1,
process: combat.processAttackInput,
render: combat.drawAttackList
},
INTRO: {
id: 100,
process: intro.processInput,
render: intro.drawIntro
},
MENU: require("./menu.js"),
MULTIPLAYER: require("./multiplayer.js"),
TROPE_LIST: require("./trope_list.js"),
AFTER_BATTLE: {
id: 2,
process: combat.processAfterBattleInput,
render: combat.drawAfterBattle
},
BATTLE_RUN: {
id: 3,
process: combat.processRun,
render: combat.drawRun
}
}