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road.js
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road.js
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class Road {
constructor(x, width, laneCount = 3) {
this.x = x;
this.width = width;
this.laneCount = laneCount;
this.left = x - width / 2;
this.right = x + width / 2;
const infinity = 1000000;
this.top = -infinity;
this.bottom = infinity;
const topLeft = { x: this.left, y: this.top };
const topRight = { x: this.right, y: this.top };
const bottomLeft = { x: this.left, y: this.bottom };
const bottomRight = { x: this.right, y: this.bottom };
this.borders = [
[topLeft, bottomLeft],
[topRight, bottomRight],
];
}
getLaneCenter(laneIndex) {
const laneWidth = this.width / this.laneCount;
return this.left + laneWidth / 2 + Math.min(laneIndex, this.laneCount - 1) * laneWidth;
}
getRandomLane() {
return Math.floor(Math.random() * 76) + 75;
}
draw(ctx) {
ctx.lineWidth = 5;
ctx.strokeStyle = "white";
ctx.setLineDash([20, 25]);
for (let i = 1; i <= this.laneCount - 1; i++) {
const x = lerp(this.left, this.right, i / this.laneCount);
ctx.beginPath();
ctx.moveTo(x, this.top);
ctx.lineTo(x, this.bottom);
ctx.stroke();
}
ctx.setLineDash([]);
this.borders.forEach((border) => {
ctx.beginPath();
ctx.moveTo(border[0].x, border[0].y);
ctx.lineTo(border[1].x, border[1].y);
ctx.stroke();
});
}
}